Summoners might have been balanced but they werent nerfed like other skills were.
Melee summons will have splash damage without melee splash now just like every other melee skill leaving a slot open for more damage.
Soulwrest and 6l summon skeletons will still be one of the games strongest builds but sadly isnt what i plan on playing. Summon skeletons with 4 or 5 damage modifying gems is going to have insane damage.
Quote (bvanharjr @ Jun 4 2019 12:39am)
a reminder that basically EVERY summoner playstyle (ALL possible forms of Raise Spectre, too) got the axe.
rip multistrike, rip splash, rip Spells.
and rip LL Aurabots, w/o Mortal Conviction survivability gets AXED beyond the point of recovery (so much so that the new tree nodes don't even help.)
This guy has no clue how summoners work. Multistrke hasent been used in at least 4 patches. And aurabots are only used as supports [good ones.] They almost never kill anything themselves.