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May 27 2018 07:14pm
Quote (JohnMiller92 @ May 27 2018 08:09pm)
Not sure, but if you ask TommyV he'll probably make it and give you a link ;)



I did, hopefully he gets back to me, appreciate it
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May 27 2018 07:27pm
Quote (nilsso @ 27 May 2018 14:13)
Does flame golems out damage spectres? I remember burning totem spectres destroying shaper/chayula.


That's hard for me to say without knowing the setups. What I do know is that golem is more expensive because of all of the jewels, but with the last Elementalist changes it's very strong
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May 28 2018 01:01am
Solar Guard clearspeed is great and vanguard burning spectres do insane single target.
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May 28 2018 01:20am
Tommy's builds stops at cruel ledge
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May 28 2018 01:28am
Quote (sir_lance_bb @ 28 May 2018 09:01)
Solar Guard clearspeed is great and vanguard burning spectres do insane single target.

Im split between spectres (solar guards for leveling, burning totem for bossing) and gc miner, traps getting some love so maybe lightning trap of leveling could be rly fast and good. Not sure which to go.
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May 28 2018 03:35am
Quote (jtrac07 @ May 28 2018 07:20am)
Tommy's builds stops at cruel ledge


Unbreakable Marauder

18SrS per 1click
SrS-remote mine - mine field(+helm enchant+1mine note)-clustertrap-trap-multitrap(18max trap required)

4zoo*4cwdt per sec = 16per sec
18srs*3mine lays per sec

you creates 70 zoo per second*700double heartbound = 49k selfdamage per sec
about 38k of that will be migated and trigger unbreakable, *0.15 = 5700life regen per 1 sec, without arakaali

3252srs life*1.333increased life * 70per sec * 0.02sacrafice shield = 9070 life gained form zoo sacrafice


cwdt-vaal arc-vaal spark-vaal frost nova (or darkvaal pact, still needs to be released)-phantasm on kill-controlled destruction = 105life regen on kill
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May 28 2018 03:46am
Quote (Meatstick @ May 27 2018 12:41pm)
Pure Flame Golem build is best, spectres would just slow things down


well i managed to push to top 100 on sc for first week or 2 this league with solar guards they are far from crap the faster you go (recomment brightbeak shield slam) the faster they clear w/ insane coverage + teledrag

Quote (Meatstick @ May 27 2018 09:27pm)
That's hard for me to say without knowing the setups. What I do know is that golem is more expensive because of all of the jewels, but with the last Elementalist changes it's very strong


flame golem suffers due to their spellset
magma balls : good dps and coverage... basically the only reason flame golem works at all
incinerate : comically bad, does no damage and has next to no coverage
flame wave : does less dmg than magma balls but way more than incinerate, trash coverage/range and overall not good. Even in melee range i prefer to see magma balls.

meanwhile solar guard
throw fire : stronk coverage multiple screens pierces targets and wrecks everything
lazer : melts half the screen with a big burst of fire damage. It looks and feels a bit like the railgun from quake III arena so very satisfying

It's not just about output, consistency is nice, w/ solar guards you know they will cast something useful in any situation as they don't have anything that sucks. Flame golems are less reliable when going fast, you either have to go slower or go back occassionally because your teledragged golems decided it would be good to try to incinerate a pack. Necro also cannot afford this bullshit as much nowadays with bone offering self-nerf.

but as far as straight singletarget dmg goes, not sure which wins, i know for sure golementalist minions have them beat in durability, ele immune + mad regen. p much immortal. solar guards can die to a combo of ele reflect + other monsters cannot die mod very fast

The dps is similar enough not to matter.. the name of the game is coverage, and flame golem cant rly compete w/ gmp flame beams going 2+ screens distance and laser pew pew hitting entire packs at once with pinpoint accuracy, the magma balls on flame golems are quite good but it's only 1 of 3 spells. I would never consider using flame golem over solar guards unless I was going to be doing pvp/HoGM (resummoning is way easier w/ golems + they would die less in general) or they changed it so that they only have the magma ball attack

This post was edited by DCSS on May 28 2018 04:10am
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May 28 2018 10:42am
Quote (Hardt @ May 26 2018 09:13pm)
Played https://www.pathofexile.com/forum/view-thread/2056832 in 3.2
Build felt great, bosses melt to flame golems, only problem was that spectres just dont feel responsive enough / they constantly leave minions behind and behave like retards when i want them to kill the couple remaining monsters.

Zombies look pretty slow clear speed. Anyone know of any fast clear speed minion builds the use multiple minion types?

Either way share what your playing for 3.3 still looking for anything new.


I have played this build for abyss, and poke, as well as fb I use pierce on my sgs all the time. I have no problems maps and I am very efficient at farming currency. Honestly it isn't a bad leauge starter either I used srs/minions to level, had enough currency by a10 to buy a tab, bought a elder helm and had gplems up 12 hours into leauge and was speed clearing.
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