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Mar 6 2013 02:39pm
Quote (phatty2phat @ Mar 6 2013 04:35pm)
What Class are you planning on running this with? It seems a lot more effective to just roll Mara and use BM with Stacked Hp/Hp Regen nodes.

Right now my EA costs 71 Life Per cast with LMP/LoH/Ignite. So 71x5 charges + 50 to put up Flammability, so a little over 400hp in about 1.5-2 seconds to stack+curse. Then take into account the LoH per arrow + 100Life Regen p/sec (Currently) it costs almost nothing.


i was thinking templar(EoA/ele damage/regen mana/reduced mana costs/life/burn damage as a start point)
or duelist (red mana cost / ias / life)
or a shadow (mass ias/projectile damage as start point)
a marauder as starting point sounds a little borring for me

i think you have a few options to play this:
1) 1projectile per attack, and change target every 5 shots
2) multiple projectiles+chain etc, and walk for 1sec after shooting 2 errows ( i not see me benefit fully from ias when do this)
3) multiple projectiles, and walk for 1sec after shooting 5 errows
4) 1 projectile per attack, and use a 2e skill like elemental hit as support to shoot untill explosions

so i gone use option 1 or 4

asume i get 2.5k life, and leach 20% of it per second, thats 500life per second
i wana use that for tanking and stacking monsters arround me for best damage.
i not wana reduced that 500- 71*7.5aps = -32 life lost per second

Quote (Baleee @ Mar 6 2013 08:16pm)
I think you should use maruder for lots of fire dam (and ignite) bonus from passives.

Also near to Resolute Technique, cuz no need crit to ignite and Blood Magic, have a lots of resist and life bonuses sooo....
You should use totem with explo arrow/gmp/fire penetration/Added Fire Dmg.


i nn resolte technique, couse:
http://en.pathofexilewiki.com/wiki/Projectile
When a projectile collides with an enemy or obstacle, it explodes and is destroyed. This happens even if the projectile is the result of an attack that is evaded or dodged.
i nn to chain/fork after, a explosion is all i need

This post was edited by Tommyvv on Mar 6 2013 02:39pm
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Mar 6 2013 02:43pm
Also I just playing & building my ranged a totem explo + bruning lmp -Blood Magic etc Maruder, and here's the problem
in some of the monsters EA doesn't explode.. It collides but doesn't explode, first i think it's only 'effect' bug, and life jumps down, when arrows probably explode, but not it's only 'in the mons'.

If it's feature, explosion doesn't works all of 'em, and that's a problem against elites.

This post was edited by Baleee on Mar 6 2013 02:44pm
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Mar 6 2013 03:39pm
Quote (Tommyvv @ Mar 6 2013 03:39pm)
i was thinking templar(EoA/ele damage/regen mana/reduced mana costs/life/burn damage as a start point)
or duelist (red mana cost / ias / life)
or a shadow (mass ias/projectile damage as start point)
a marauder as starting point sounds a little borring for me

i think you have a few options to play this:
1) 1projectile per attack, and change target every 5 shots
2) multiple projectiles+chain etc, and walk for 1sec after shooting 2 errows ( i not see me benefit fully from ias when do this)
3) multiple projectiles, and walk for 1sec after shooting 5 errows
4) 1 projectile per attack, and use a 2e skill like elemental hit as support to shoot untill explosions

so i gone use option 1 or 4

asume i get 2.5k life, and leach 20% of it per second, thats 500life per second
i wana use that for tanking and stacking monsters arround me for best damage.
i not wana reduced that 500- 71*7.5aps = -32 life lost per second



i nn resolte technique, couse:
http://en.pathofexilewiki.com/wiki/Projectile
When a projectile collides with an enemy or obstacle, it explodes and is destroyed. This happens even if the projectile is the result of an attack that is evaded or dodged.
i nn to chain/fork after, a explosion is all i need


Yes, you do need resolute technique. The arrow explodes where it lands, which means it will explode on terrain or off screen instead of on the enemy you're shooting at.
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Mar 6 2013 03:44pm
The moment I saw you on the forums I knew we'd be in for some creative and fun builds. Havent read this one yet but I'm really looking forward to your guides man. Loved them on d2.
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Mar 6 2013 05:19pm
Quote (i_r_slayer @ Mar 6 2013 09:39pm)
Yes, you do need resolute technique. The arrow explodes where it lands, which means it will explode on terrain or off screen instead of on the enemy you're shooting at.


what i am saying is that the EoA damage can not be evaded
and if the the errow explodes when evaded, its in range of the one who evades it, to do EoA damage
however it not chain/fork/pierce any more, reducing damage if use things like chain, witch i not plan to!

i think it goes like this
if i hit a monster whit Explosive Arrow
i do phisical-ranged-bow-attack-damage, witch can be avaded
if not avaded, i make a bomb of the target, a fuse that explodes after 1 sec, visual as a burning errow
if evaded, the errow explodes and do 1 Fuse damage to EoA, but NOT do chain/fork/loh/stacks another fuse, its like shooting a tree or wall, witch damage nearbye monsters


Baleee is telling it explodes after evaded, do a visual EoA animation to enemy, but it not hits?
i_r_slayer is telling that it flies offscrean after its evaded?

mebe i am talking to match and need to do some more tests, but i think there is a confusion going arround
http://en.pathofexilewiki.com/wiki/Lightning_Arrow
50% of Physical Damage converted to Lightning Damage
Hits Additional Targets: Arrows will strike a target and up to 3 randomly chosen monsters within range of that target will also be struck for the same amount of damage (not just the lightning portion of the damage).

this means, if evaded, damage done is 0
so 50%*fisical+ele, etc etc * 0 = stays 0 for the non-evadible EoA-effect

but on explosive errow this is not the case!
i not play light errow, but can you shoot at a tree and damage nearbye monsters?

e/
something like this
http://www.pathofexile.com/passive-skill-tree/AAAAAgUBAMwCcQOWBLMFLQVbCv8SaRRNFxwaVRpsJ9UotTB1Mgk26DeKOuE7KDwFPC0_J0CgQ9JG10z_TeNTNVWpWK9dAF0JXcZen2BDYEtgbWCIYVJko21sbj1uqnF5dO14DXq4eu98S4M4iFqI8YuMl7SazJu1nQ6dgJ2un9-gQqIAplepbqxZrLquk69stQS1SLXytz6-u8M6xFjE9sWKxq7KSt0F4XPh2uQi52PsGe0g707vfO-G8B_yRf4K_o8=

e2/
also i will mention it again
The damage of the explosion is considered projectile damage, but not weapon damage.
only weapon damage can be avaded
and for light errow, the aoe damage is based on weapon damage, witch is zero if evaded, witch is not the case for explosion errow

This post was edited by Tommyvv on Mar 6 2013 05:30pm
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Mar 6 2013 06:08pm
It doesn't work like that. The explosion always occurs where the arrow lands. If the target evades, the arrow will fly through them and land wherever. Then after 1 second of landing it will detonate.

FYI I am level 84 EA (and the overpowered one jerk spoke of).
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Mar 6 2013 06:38pm
Quote (i_r_slayer @ Mar 7 2013 12:08am)
It doesn't work like that. The explosion always occurs where the arrow lands. If the target evades, the arrow will fly through them and land wherever. Then after 1 second of landing it will detonate.

FYI I am level 84 EA (and the overpowered one jerk spoke of).


but m8, is wiki wrong here?
mebe you have pierce?
http://en.pathofexilewiki.com/wiki/Projectile
DeathWhen a projectile collides with an enemy or obstacle, it explodes and is destroyed. This happens even if the projectile is the result of an attack that is evaded or dodged.
Intuitively a projectile that is evaded or dodged would continue along its trajectory, but that is not the case in Path of Exile.
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Mar 6 2013 07:13pm
Quote (Tommyvv @ Mar 6 2013 07:38pm)
but m8, is wiki wrong here?
mebe you have pierce?
http://en.pathofexilewiki.com/wiki/Projectile
DeathWhen a projectile collides with an enemy or obstacle, it explodes and is destroyed. This happens even if the projectile is the result of an attack that is evaded or dodged.
Intuitively a projectile that is evaded or dodged would continue along its trajectory, but that is not the case in Path of Exile.


The projectile has to collide with something before exploding. The wiki is trying to express that if your projectile is evaded it doesn't lose the ability to explode once it impacts something else.

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Mar 6 2013 10:27pm
just play EK templar and 1 shot mobs in full groups in fellshrine, ITS OP
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Mar 6 2013 10:54pm
A better way to play this is to stack up the charges on a mob and then hit them with lighting arrow with the elemental equilibrium keystone. Giving your explosive shot more penetration.
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