Quote (Commm @ Jun 10 2024 11:57pm)
I played LE bc I liked to try builds, so the filters were excessive. I don’t trade (might eventually try it but meh) so it felt necessary to pickup A LOT of stuff “in case”. Was fun at first, but not a huge fan of the style of crafting for endgame - it’s great for early - mid game though.
If you’re only going to play 1 build, maybe 2 and focus solely on the items specifically for those builds, sure, I could see loot being fine. But I’m generally a hoarder anyway, and save for waaay too many “I wanna try something” builds, it’s tedious and too much, again, mostly due to HOW the crafting works.
Also the gameplay loop is insanely repetitive, basically equal to d3 or d4. Poe dominates this for a few reasons, and LE will never touch it, at least imo.
To each their own though. LE will definitely have a cult following for years to come, and it will likely continue to do well.
poe is stale and repetitive asfuck in the endgame... (what i mean by endgame is once your build is pretty much all setup and youre just trying to perfect it)
you just spam t17s and ubers??? no difficulty scaling?
lastepoch has infinite difficulty scaling with corruption levels... imo THATS whats holding poe back, the only 'infinite scaling' content there is (sorta) is delve pushing.... am i right or am i right? idk
if poe came up with a system similar to corruption then sure, would be nice
Quote (Dmitriy @ Jun 11 2024 12:57am)
Items droping id'd removes the dopamine aspect of id'ing a perfect item. No ARPG has yet to beat D2's dopamine rush of item drops yet.
you cant compare today's ARPG with d2... back in d2 times your screen wouldnt be filled up with rares every time you killed a pack...
also the dopamine from last epoch when you have a super strict filter and something shows up on your filter is great
This post was edited by NumbSouls on Jun 11 2024 12:19pm