Quote (riskage92 @ Aug 29 2019 05:48pm)
is this real? ^^
pre-patch
when use skeletons-trap-multitrap-minefield-mines (spelltotem detonate/necromancer*3skeletons/cwdt-detonate/sunblast belt 0sec trap duration)
and you detonated 5mines, you only get the max number of your skeleton cap (like 8), and no other minions die
after patch:
Quote
Mines detonate in sequence. Each mine detonation starts a detonation timer on one or more mines in an area around it, with the detonation time getting faster each time. This also means that you can continue to throw mines while a detonation sequence is occurring, and they'll be detonated by the sequence. This works particularly well for mines which have additional effects for each detonation in sequence.
this mean, when i hit my max 8skeleton or 10corpse limit, new mines will detonate and kill the skeletons and replace them for new skeletons
instead of casting 100skeletons in 1 click, and only creating 8
i create 100skeletons in 1click, over a duration of 1 second, with a intervall of 0.06sec *6skellies(trap), and take 100*700heartbound selfdamage, instead of 8*700
This post was edited by Tommyvv on Aug 29 2019 11:26am