Quote (Sh00p @ May 2 2016 12:41am)
It's just like hoping CS:GO will magically be rid of all it's problems. But no, cheaters and smurfs will exist forever. And valve doesnt give a flying fuck, because these people are buying more copies of the game, more keys and skins to sit on the accounts.
Seems like the exact same thing here, except a little less sinister.
I don't play CS go, however the case with PoE,
If you know as much programming / software development as me, you'll understand me in the following,
Skill balance formulas Already exist, copy and pasting the code and adjusting the T And Base values takes less than 5 minutes.
Monster health and damage, is a preset number that can be easily adjusted. ( Done from act 4 expansion)
Map tile sets/zones & their respective tier levels technology already exist from zana.
Like, how hard is it to provide a endless, no Tp act1-4 mode with No EXP from mobs? & gradually improved IIQ as you progress?
There can be Better "end game" solutions, Like PVPM etc etc.
This labyrinth racing and dried lake farming is a joke. Red maps are a joke, You'd get better exp per hour by running george/plat/spring/ waterways (see my level100 progress thread, Lvl1-100 took 109 hours.) The ENTIRE pvp(1.3) community "alternative end game" is a laughing stock, waited 6+ months for 1 spark damage reduction. from 2 hits to 3 hits (3-4 SCREENS away(Invisible due to projectile speed bug SINCE ALPHA))
Not to mention how fucked up the state of the PoE economy is.... Meanwhile RaizQt says 30 fucking chaos for a mjonler is
difficult.
Mjonler was 125 fucking exalteds when I first sold one.
I can go on, but you get the jist.This post was edited by Lamperouge on May 1 2016 06:09pm