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Jul 12 2020 05:44am
Mana have been buffed pretty sick aswell!

Es=0, sacrafice 20%mana per second to heal that match life.
Can get 100%damage taken gained as mana
And MoM
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Jul 12 2020 05:48am
Quote (Tommyvv @ Jul 12 2020 04:21am)
for the block? since there is no other defend there.


Maybe if you can block selfdamage, to trigger: gain 1%block chance for 10sec on block
but you can not.



ATM, i think Unbreakable is still a decent tank option if invest in it.
strenght Hierophant used to be a great tank, pre-nerved-shaper gloves
Pre-nerved necromancer also was a great tank, since your arsendancy replaced 40offensive passive notes, allowed you to go full defend


having 75-79 block means you ignore 75-79% of all mechanics and just walk away untouched
it feels 100x better than max dodge
not sure why
but it does
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Jul 12 2020 05:51am
Quote (Da5id1an @ Jul 12 2020 01:48pm)
having 75-79 block means you ignore 75-79% of all mechanics and just walk away untouched
it feels 100x better than max dodge
not sure why
but it does


selfdamage can not be blocked
blocked damage not triggers cwdt
blocked damage not triggers: gained when damage taken
monsters required to trigger on block effects
defend is not turned into offend
technicly you not tank anything, you tank 79%less
block rate drops when face boss
block not works vs dots, often you get dots, when not leech

This post was edited by Tommyvv on Jul 12 2020 05:54am
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Jul 12 2020 06:54am
% damage taken gained as mana or life over 4second = effect removed on full life/mana
Unbreakable = not removed on full life

over 4 sec, and over 10sec, it takes long
----------------------------------------------------------

therefore you take a few things:
1)
100%mind over matter (MoM) The agnostic: Es=0, sacrafice 20%mana per second to heal that match life. (you have 100%MoM untill you take more then 1000selfdamage per sec)
this works perfect to gain to that 4to10second, before life starts to deplete faster
when on full-selfdamage, your 30%MoM starts to add as a heal multiplier

2)
166%of mana lost gained as mana.
So with over 50%damage taken gained as mana and 30%MoM, you have 66%more mana gained as mana lost

3)
266%of life lost gained as life
Unbreakable, increased life recovery, armour, and MoM, makes this be reached without massive effords

4) 66600%more damage taken
most important one
2heartbound loop, cwdt-zoo

low heal required version:
3272cwdt treshold*4.8times per second/0.15damage reduction for example/700double heartbound = you can scale till 150zoo per second

low zoo required version:
(3skellie+3phantasm+1srs+1zombie+1spectre+1animate)*4.8per sec=48zoo per sec ===>55%damage reduction


3)
3272*4.8=15706 total heal per sec required for maximum offense
So if you have 3000maximum mana*0.2*1.7increased recovery = 1020 life regen per second from The agnostic
1020/15706==>6.5%damage taken healed from The agnostic and overcapped damage taken gained as mana

15%unbreakable damage taken gained as life over 10sec*0.75damage reduction *1.7arakaali heal recovery=18.9% damage taken before reduction healed bye unbreakable
(18.9+6.5)/0.7MoM=36.3%of selfdamage healed before reductions

So if you want 266%overcapped life heal, you need about 86%damage reduction, and then you heal 41777 life and mana healed per 1sec, witch required you to loose 450zoo per sec, thats the PvP version
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Jul 13 2020 06:53am
So jugg > glad ? :wacko:
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Jul 14 2020 11:15pm
Quote (Tommyvv @ Jul 12 2020 08:54am)
% damage taken gained as mana or life over 4second = effect removed on full life/mana
Unbreakable = not removed on full life

over 4 sec, and over 10sec, it takes long
----------------------------------------------------------

therefore you take a few things:
1)
100%mind over matter (MoM) The agnostic: Es=0, sacrafice 20%mana per second to heal that match life. (you have 100%MoM untill you take more then 1000selfdamage per sec)
this works perfect to gain to that 4to10second, before life starts to deplete faster
when on full-selfdamage, your 30%MoM starts to add as a heal multiplier

2)
166%of mana lost gained as mana.
So with over 50%damage taken gained as mana and 30%MoM, you have 66%more mana gained as mana lost

3)
266%of life lost gained as life
Unbreakable, increased life recovery, armour, and MoM, makes this be reached without massive effords

4) 66600%more damage taken
most important one
2heartbound loop, cwdt-zoo

low heal required version:
3272cwdt treshold*4.8times per second/0.15damage reduction for example/700double heartbound = you can scale till 150zoo per second

low zoo required version:
(3skellie+3phantasm+1srs+1zombie+1spectre+1animate)*4.8per sec=48zoo per sec ===>55%damage reduction


3)
3272*4.8=15706 total heal per sec required for maximum offense
So if you have 3000maximum mana*0.2*1.7increased recovery = 1020 life regen per second from The agnostic
1020/15706==>6.5%damage taken healed from The agnostic and overcapped damage taken gained as mana

15%unbreakable damage taken gained as life over 10sec*0.75damage reduction *1.7arakaali heal recovery=18.9% damage taken before reduction healed bye unbreakable
(18.9+6.5)/0.7MoM=36.3%of selfdamage healed before reductions

So if you want 266%overcapped life heal, you need about 86%damage reduction, and then you heal 41777 life and mana healed per 1sec, witch required you to loose 450zoo per sec, thats the PvP version



PvP Zoo!?
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Jul 15 2020 01:44am
Quote (Da5id1an @ Jul 12 2020 05:48am)
having 75-79 block means you ignore 75-79% of all mechanics and just walk away untouched
it feels 100x better than max dodge
not sure why
but it does


but what about spells
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Jul 15 2020 03:51am
Quote (Octaviust @ Jul 15 2020 12:44am)
but what about spells


you obv have never played gladiator
chance to block spells = chance to block attacks
79/79

Versatile Combatant
Chance to Block Spell Damage is equal to Chance to Block Attack Damage
Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage

This post was edited by Da5id1an on Jul 15 2020 03:52am
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Jul 15 2020 06:33am
Quote (Plaguefear @ Jul 11 2020 01:02am)
Gladiator, and its not even close.


technically they are not tanky at all, they just have high block chance
when they get hit they fall over dead too

but yeah love the feel of max block


there really is no such thing as a tankiest ascendancy, but jugg gives you easy access to physical damage mitigation which is usually what most people are lacking with other builds so people often think its means its tanky.
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Jul 15 2020 06:39am
Quote (Caulder10 @ Jul 15 2020 10:33pm)
technically they are not tanky at all, they just have high block chance
when they get hit they fall over dead too

but yeah love the feel of max block


there really is no such thing as a tankiest ascendancy, but jugg gives you easy access to physical damage mitigation which is usually what most people are lacking with other builds so people often think its means its tanky.


My glad uses brass dome and has 85% chaos res.
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