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Jan 18 2019 11:01am
add werbends to core game
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Jan 18 2019 11:13am
A vendor, so your items can be sold without beeing online.

A good pvp system
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Jan 18 2019 11:42am
reduce the amount of acts or at least reduce them when you level a 2nd character. Can never try to make a new build in a league cause going through 10 acts again is more boring than even probably playing diablo 3.
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Jan 18 2019 01:28pm
I don't have many gripes with the game just yet. Still a bit new. Only this league have I gotten really into the game.
Some of the one-shotty stuff is irksome, but I think it's more of a "L2P issue" than anything as opposed to anything needing a fix.

Quote (Meatstick @ 18 Jan 2019 12:21)
Heavily nerf movement speed, add longer cooldowns to movement skills, reduce the ridiculous AOE on so many skills, remove stat sticks and ridiculous 7-8link items. Oh and also get rid of the stupid easy +projectile rolls

I'd also love some PvP but the damage output in this game is retarded and would be so hard to balance

Also I would remove retard Storm Brand skill


Didn't they nerf stat sticks in 3.5? Or did that only affect a small handful of builds?

And why do you want to slow things down with lower movement speed?
Just curious, I don't see anything inherently wrong with it, but I'm also still learning the ropes of the game so maybe I am missing something.

Quote (Dmitriy @ 18 Jan 2019 13:42)
reduce the amount of acts or at least reduce them when you level a 2nd character. Can never try to make a new build in a league cause going through 10 acts again is more boring than even probably playing diablo 3.


I go back and forth on that one. On one hand, I do definitely hate having to spend 10+ hours any time I want to roll a second character, doing the story all over again.
On the other hand, I think it's part of what makes it Path of Exile; eventually learning how to speed up the process of making subsequent characters.

This post was edited by beacon on Jan 18 2019 01:28pm
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Jan 18 2019 01:35pm
Quote (Plaguefear @ Jan 18 2019 05:05am)
My personal opinion:
I would make mirroring an item corrupt that item and bring back eternal orbs.
Make d2 style pvp outside of towns.


I'm for both of those but sense I moved to hc only now. There would have to be some sort of something like I'm d2 where it notified you saying a hostile character

The acts are fine stop being babys and being a shitter on efficiency



This post was edited by supersage on Jan 18 2019 01:36pm
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Jan 18 2019 04:51pm
Players cannot go to anyone else's hideout period. Parties are played in a generic area with a map device and a stash only.

You do not need to be in the same area as someone else to trade with them trading can be done via whispers or chat.

Double corruption altars now have 4x the chance of destroying your item.

It that fled now has a 75% chance of upgrading your breachstone.

Level 74 and below areas can now only level syndicate members to a maximum of 2 stars.

Level 80 and above areas now have a higher chance of: Leveling all syndicate members of a given faction [1] time. Leveling a single syndicate member [2] times. Destroying all items of a given faction. Bargaining for 4x faction experience.

Syndicate members are now a very rare encounter in the delve mines.

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Jan 18 2019 05:16pm
Quote (beacon @ Jan 19 2019 06:28am)
I don't have many gripes with the game just yet. Still a bit new. Only this league have I gotten really into the game.
Some of the one-shotty stuff is irksome, but I think it's more of a "L2P issue" than anything as opposed to anything needing a fix.



Didn't they nerf stat sticks in 3.5? Or did that only affect a small handful of builds?

And why do you want to slow things down with lower movement speed?
Just curious, I don't see anything inherently wrong with it, but I'm also still learning the ropes of the game so maybe I am missing something.



I go back and forth on that one. On one hand, I do definitely hate having to spend 10+ hours any time I want to roll a second character, doing the story all over again.
On the other hand, I think it's part of what makes it Path of Exile; eventually learning how to speed up the process of making subsequent characters.


I have 7.8k hitpoints and a strong layer of defences on a 300 exalt character doing 3 million dps and i still just drop dead now and then at lvl 97, it feels like mitigation does nothing in this patch.
No real issue with syndicates its normally red beasts that get me lol.

If they nerf movement skills ill quit :(

This post was edited by Plaguefear on Jan 18 2019 05:16pm
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Jan 18 2019 06:18pm
Quote (Plaguefear @ Jan 18 2019 06:16pm)
I have 7.8k hitpoints and a strong layer of defences on a 300 exalt character doing 3 million dps and i still just drop dead now and then at lvl 97, it feels like mitigation does nothing in this patch.
No real issue with syndicates its normally red beasts that get me lol.


you dont have as much mitigation as you think.

i never die. red beasts are a joke.
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Jan 18 2019 09:14pm
Quote (Agent007 @ Jan 19 2019 11:18am)
you dont have as much mitigation as you think.

i never die. red beasts are a joke.


Post your 100 on betrayal then.
Or just post your main char with /deaths.

This post was edited by Plaguefear on Jan 18 2019 09:15pm
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Jan 19 2019 01:50am
They should add cruel and merciless back - 30 acts total.
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