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Mar 6 2013 01:40am
i love tommyvv's theorycrafting lol
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Mar 6 2013 03:37am
Quote (phatty2phat @ Mar 6 2013 02:54am)
Ias support is kind of a wasted support especially when using Quill Rain. You're better off using Chance to Ignite, or Elemental Proliferation, or Life on Hit (Due to Blood Magic)


the ias in support gem is multiplyed whit the 3.11weapon aps, not added ontop of the 100%weapon ias, orelse it would be a waist yes, but its not.


i was thinking of increasing my ignite chance via passives/crit chance
the first thing that came up my mind was: nn this, couse 1-hit-kaboom anywhy!
but mebe its not that bad afterall, since some monsters may be stronger / sometimes you only have 1-2fuse up instead of 5

http://en.pathofexilewiki.com/wiki/Chance_to_Ignite
44%chance to ignite
6%crit base


Burn damage: total of 4/3 of the original damage, over 4 seconds
50%chance * 16284 damage per explosion * 4/3 / 4 = 2714 avg dps gained when in fight for 1.7-3.4sec, increasing the longer a fight last



i am not planning on using bloodmagic passive. i gone pay whit mana / reduced mana cost / regen mana / clarity
i even have room for reduced mana support gem

34mana cost * 1.2*1.5*1.4*1.3or whatever support i end up using * 7.5aps = +/- 835mana cost per second
i not gone pay it whit life, i gone reduce it to like 100 mana/sec, and regen it




thx all for tips/comments, and nice teoriecraft!
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Mar 6 2013 05:26am
Not unusual to see overpowered range chars
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Mar 6 2013 05:52am
Quote (Gala @ Mar 6 2013 05:26am)
Not unusual to see overpowered range chars


lol thought the same thing when I first saw someone using ee with qr :P
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Mar 6 2013 07:31am
I have a QR char.. you dont really need the QR as only so many charges can be up at once, sucks a fuck ton of mana so I went BM, does pretty good. lvl 56.
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Mar 6 2013 08:51am
Seen a QR explosive arrow in docks with GMP and chain

LOL so many arrows
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Mar 6 2013 10:35am
Quote (Tommyvv @ Mar 6 2013 04:37am)
the ias in support gem is multiplyed whit the 3.11weapon aps, not added ontop of the 100%weapon ias, orelse it would be a waist yes, but its not.


i was thinking of increasing my ignite chance via passives/crit chance
the first thing that came up my mind was: nn this, couse 1-hit-kaboom anywhy!
but mebe its not that bad afterall, since some monsters may be stronger / sometimes you only have 1-2fuse up instead of 5

http://en.pathofexilewiki.com/wiki/Chance%5Fto%5FIgnite
44%chance to ignite
6%crit base


Burn damage: total of 4/3 of the original damage, over 4 seconds
50%chance * 16284 damage per explosion  * 4/3 / 4 = 2714 avg dps gained when in fight for 1.7-3.4sec, increasing the longer a fight last



i am not planning on using bloodmagic passive. i gone pay whit mana / reduced mana cost / regen mana  / clarity
i even have room for reduced mana support gem

34mana cost * 1.2*1.5*1.4*1.3or whatever support i end up using * 7.5aps = +/- 835mana cost per second
i not gone pay it whit life, i gone reduce it to like 100 mana/sec, and regen it




thx all for tips/comments, and nice teoriecraft!


What Class are you planning on running this with? It seems a lot more effective to just roll Mara and use BM with Stacked Hp/Hp Regen nodes.

Right now my EA costs 71 Life Per cast with LMP/LoH/Ignite. So 71x5 charges + 50 to put up Flammability, so a little over 400hp in about 1.5-2 seconds to stack+curse. Then take into account the LoH per arrow + 100Life Regen p/sec (Currently) it costs almost nothing.
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Mar 6 2013 12:44pm
Going to start trying this tonight. Sounds fun.
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Mar 6 2013 12:48pm
Quote (Avid @ Mar 6 2013 01:44pm)
Going to start trying this tonight. Sounds fun.


Yeah, i might as well

+1 to your avatar <3
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Mar 6 2013 02:16pm
I think you should use maruder for lots of fire dam (and ignite) bonus from passives.

Also near to Resolute Technique, cuz no need crit to ignite and Blood Magic, have a lots of resist and life bonuses sooo....
You should use totem with explo arrow/gmp/fire penetration/Added Fire Dmg.
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