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Feb 22 2021 07:55am
https://pastebin.com/uQt5wK4V

the problem i have is that i struggle surviving at the t16 maps bosses,
i get one shotted by minotaur and ive been trying to improve my survivability,
the dot damage looks good but id really like to be able to be able to progress further

i really wonder what is wrong in my gear with survivability and id really appreciate some help with it

this is the build i followed to make mine : https://www.youtube.com/watch?v=g9eOYygC61k
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Feb 22 2021 08:21am
I'll go over the things that i think are the easiest to address at the top, down to the things i think are more difficult to address!

3 of your jewels don't have life on them.: "soul essence" , "entropy pause", and "fulgent hope".

Soul Essence jewel has melee damage on it, get one with life instead of the melee damage. Absolutely.
PoB says you're overcapped by 32% on light resist, so you don't need the light resist on Entropy Pause. Easy replace with 7% life.
As for the Fulgent Hope, it's a great jewel. I'd save this one for last, and if you still need some survivability, go for a jewel with +10str and int, one damage modifier, and +7% life. Slight damage loss, but your build is great on damage, i think it'd be worth it to lose a bit of damage for 7% life here.

I'm positive you don't need to be using The Vertex for the reduced mana cost, as you have 2x elreon rings with non-channeling skills have reduced cost.. Try for a Starkonja's Head instead! It has high life and a great base Evasion rating as well. If you need a 3B1R i have one listed for 25c right now, you can probably find one cheaper.

Totally optional, but i was never a fan of The Dying Sun flask with TR. If you could incorporate a +3000 evasion flask with a +##% evasion rating during flask effect modifier, your evasion would be through the roof (because Witchfire inherently increases evasiion by 100%) and more than make up for your lack of evasion on gear.

Finally, he most difficult thing to do would be to switch your gear for evasion-based gear. A lot of your gear right now is armor/energy shield, which isn't ideal.

Your spell dodge with the Quartz flask active is 72% which is good. Evasion only lets you avoid melee/ranged attacks, so when your character fails to dodge a spell, all that's left to defend is your life pool. ES is unreliable unless you're specced into regen, which TR doesn't typically do. I'd guess this is what's getting you on bosses, undodged spells. Life, wherever possible, will help you out a great deal. Your Honor Loop ruby ring has a great health roll, using 20x Fertile Catalysts on it would be a good help (though they are a pain to buy in bulk)

All i can think of for now!

edit: oh! your amulet annoint! Replacing Corruption with Hardened Scars (i think the guide mentions this) will increase survivability by a ton. You really went glass cannon with this one! Keep the Fulgent Hope as it is, keep the Dying Sun. Get life on the other 2 jewels, and annoint Hardened scars. I bet that'll solve a lot of the survivability problems on its own.

This post was edited by Wretch on Feb 22 2021 08:39am
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Feb 22 2021 08:45am
Quote (Wretch @ Feb 22 2021 09:21am)
I'll go over the things that i think are the easiest to address at the top, down to the things i think are more difficult to address!

3 of your jewels don't have life on them.: "soul essence" , "entropy pause", and "fulgent hope".

Soul Essence jewel has melee damage on it, get one with life instead of the melee damage. Absolutely.
PoB says you're overcapped by 32% on light resist, so you don't need the light resist on Entropy Pause. Easy replace with 7% life.
As for the Fulgent Hope, it's a great jewel. I'd save this one for last, and if you still need some survivability, go for a jewel with +10str and int, one damage modifier, and +7% life.

I'm positive you don't need to be using The Vertex for the reduced mana cost, as you have 2x elreon rings with non-channeling skills have reduced cost.. Try for a Starkonja's Head instead! It has high life and a great base Evasion rating as well. If you need a 3B1R i have one listed for 25c right now, you can probably find one cheaper.

Totally optional, but i was never a fan of The Dying Sun flask with TR. If you could incorporate a +3000 evasion flask with a +##% evasion rating during flask effect modifier, your evasion would be through the roof (because Witchfire inherently increases evasiion by 100%) and more than make up for your lack of evasion on gear.

Finally, he most difficult thing to do would be to switch your gear for evasion-based gear. A lot of your gear right now is armor/energy shield, which isn't ideal.

Your spell dodge with the Quartz flask active is 72% which is good. Evasion only lets you avoid melee/ranged attacks, so when your character fails to dodge a spell, all that's left to defend is your life pool. ES is unreliable unless you're specced into regen, which TR doesn't typically do. I'd guess this is what's getting you on bosses, undodged spells. Life, wherever possible, will help you out a great deal. Your Honor Loop ruby ring has a great health roll, using 20x Fertile Catalysts on it would be a good help (though they are a pain to buy in bulk)

All i can think of for now!


i understand what you mean and i agree with a lot of what you said but i dont believe that adding 300-400 extra life will save me from getting one shotted by minotaur and going to uber elder/sirius
yes improving my evasion would help there is no doubt about it but i still wonder if there is something i could modify to help out not getting one shotted by minotaur and not losing over 50% of my health when i get hit by a waterball during the hydra boss fight

reason i was using vertex was to get the +1 level to auras and to my enlighten since im tight on the budget to buy a level 4 enlighten currently, the extra evasion from the trickster ascendency escape artist skill and the chaos resistance i was getting from it

This post was edited by Nihility on Feb 22 2021 08:54am
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Feb 22 2021 08:55am
Quote (Nihility @ Feb 22 2021 09:45am)
i understand what you mean and i agree with a lot of what you said but i dont believe that adding 300-400 extra life will save me from getting one shotted by minotaur and going to uber elder/sirius
yes improving my evasion would help there is no doubt about it but i still wonder if there is something i could modify to help out not getting one shotted by minotaur and not losing over 50% of my health when i get hit by a waterball during the hydra boss fight

reason i was using vertex was to get the +1 level to auras, the extra evasion from the trickster ascendency escape artist skill and the chaos resistance i was getting from it


Hardened scars and getting life on the jewels! Fortify makes you take 20% less damage from hits, which includes spells. You could replace your boots with Atziri's for an extra 15-16% spell dodge, if you're willing to replace those.

The only other way to reduce spell damage taken is to make sure all of your uncapped elemental resistances are the same exact # and use The Wise Oak flask. Other than that, more life is what you need :)

I cannot think of any other option tbh.

This post was edited by Wretch on Feb 22 2021 08:59am
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Feb 22 2021 10:43am
Quote (Wretch @ Feb 22 2021 09:55am)
Hardened scars and getting life on the jewels! Fortify makes you take 20% less damage from hits, which includes spells. You could replace your boots with Atziri's for an extra 15-16% spell dodge, if you're willing to replace those.

The only other way to reduce spell damage taken is to make sure all of your uncapped elemental resistances are the same exact # and use The Wise Oak flask. Other than that, more life is what you need :)

I cannot think of any other option tbh.


yeah i started to switch the soul essence gem, found a good cheap one to improve. I thought the two handed attack speed would work with the bow but it didnt
for the hardened scars, yes it would help but im still unsure about switching corruption for hardened scars.
Im not using atziri boots due to the extra life and resistance i get from the current ones i have

what i wonder is if i add steelskin with my current CWDT setup, would it work or not
edit : i just read that its not adviced to stack steelskin + immortal call since they share cooldowns



This post was edited by Nihility on Feb 22 2021 10:44am
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Feb 22 2021 10:56am
Quote (Nihility @ Feb 22 2021 11:43am)
yeah i started to switch the soul essence gem, found a good cheap one to improve. I thought the two handed attack speed would work with the bow but it didnt
for the hardened scars, yes it would help but im still unsure about switching corruption for hardened scars.
Im not using atziri boots due to the extra life and resistance i get from the current ones i have

what i wonder is if i add steelskin with my current CWDT setup, would it work or not
edit : i just read that its not adviced to stack steelskin + immortal call since they share cooldowns


two-handed modifiers will work with bows!
two-handed melee weapon modifiers do not, obviously.

Hardened scars is recommended for your build, and for good reason. If you like the glass cannon style, then that's all you!

Steelskin is the better choice, unless you incorporate endurance charges to feed Immortal Call with. Make sure your CWDT and Steelskin are around level 13-15. You have a low life pool, and the lower your life, the less damage you want CWDT to proc at.

Other than that, it sounds like you've dismissed most of your recommended options as possibilities. Best of luck!

This post was edited by Wretch on Feb 22 2021 10:58am
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Feb 22 2021 12:11pm
Quote (Wretch @ Feb 22 2021 11:56am)
two-handed modifiers will work with bows!
two-handed melee weapon modifiers do not, obviously.

Hardened scars is recommended for your build, and for good reason. If you like the glass cannon style, then that's all you!

Steelskin is the better choice, unless you incorporate endurance charges to feed Immortal Call with. Make sure your CWDT and Steelskin are around level 13-15. You have a low life pool, and the lower your life, the less damage you want CWDT to proc at.

Other than that, it sounds like you've dismissed most of your recommended options as possibilities. Best of luck!


its not that i dismiss the recommended options, its that i try to stay as close as possible from the original build since i dont have much knowledge about builds in this game
i try to tweak things arround but i also dont try to not switch it completely, otherwise i could just use hyrri ire as the armor to bring back the evasion rating to what it used to be

but for steelskin ill try that out and hopefully it helps out

like the starkonja i would lose a ton of evasion rating by replacing my helm since i get 5 evasion per 1 energy shield on the helmet
but id gain a lot of life from picking it up
for the annointment, yes its a good option to add fortify to the build when i use potions and i will consider it for sure to improve the build
for the jewels, i bought a life,ias,dot one for cheap earlier and itry to find another currently to replace my other jewels
for the atziri boots, id lose all resistance which would make me even worse

but anyway id like to hear from you what you think about this setup

id switch the carcass jack by kintsugi to get the 20% reduce damage when i didnt get hit recently and the 50% extra evasion when i got hit recently
id put hardened scars on the amulet to get the fortify buff while under the effect of potions to reduce the damage taken
id take steelskin instead of immortal call to get another layer of damage reduced
and id take asenath chant as an helmet with void sphere, contagion, despair and essence drain so that i could replace my witchfire brew by an evasion flask to add another layer of dodge to the character
and get the debuffs from those spells to help me out clearing and slowing down

what do you think? would it be the right call

This post was edited by Nihility on Feb 22 2021 12:40pm
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Feb 22 2021 03:50pm
I built very similar trickster and have no issues with that
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Feb 22 2021 03:56pm
Quote (M4A4 @ Feb 22 2021 04:50pm)
I built very similar trickster and have no issues with that


no problem at all with survivability?
thats my main issue so far in the build
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Feb 23 2021 07:28pm
Update : after adding more toughness to my build im now at 600k dps and its pretty horrible considering the gear i use with those gems. I really have no fucking clue at this point what to do

Not gonna lie i really dont understand why my damage is so low considering that i switched the armor, improved the jewels and now my character is absolute ass. Ive invested massively to try to make it work and it still dosent work at all i clearly understand jackshit and i need some serious help about this to make it work properly, ive tryed To follow wretch tips but i lost so much dps and im still not "tough enough at t16

This post was edited by Nihility on Feb 23 2021 07:37pm
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