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Sep 16 2020 12:07am
I feel like Blazing Salvo mines with a fire wall in front of them will be pretty stupid OP. Anyone else have any ideas?
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Sep 16 2020 12:10am
crackling looks cool, but seems like every man and their dog will be playing that
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Sep 16 2020 12:17am
Quote (Reset @ Sep 16 2020 02:10am)
crackling looks cool, but seems like every man and their dog will be playing that


Yeah definitely a crowd favorite. It does look interesting though and the shrinking of it for added damage is neat.

This post was edited by lelkek on Sep 16 2020 12:17am
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Sep 16 2020 02:01am
im gonna try balzing salvo coc see how that goes
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Sep 16 2020 02:14am
Cracking lance <3
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Sep 16 2020 05:28am
Lancing Steel

1666 projectiles per sec melee attack


Doom Blast, hope it works with triggered curses
Quote
Added a new Intelligence Support Gem - Impending Doom Support: Causes supported Hex skills to trigger Doom Blast when they are removed or expire. Doom Blast deals chaos damage in an area based on the amount of Doom the Hex had when it was removed or expired. Cannot support Triggered or Aura hexes.


This post was edited by Tommyvv on Sep 16 2020 05:30am
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Sep 16 2020 06:22am
Crackling looks interesting but also the 100% conversion reworked gc mines look really good. Reminds me of the old one shot gc mines build with extra chaos weapons back in the day
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Sep 16 2020 07:33am
all of them lol

the chain lightning one
and the fiery one

I think curse rework is very good (including passive tree stuff)
hexblast / doomblast should be quite popular
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Sep 16 2020 08:51am
Quote
Curses applied by casting this spell now gain 10 Doom per second.

Quote
Added a new Intelligence Support Gem - Impending Doom Support: Causes supported Hex skills to trigger Doom Blast when they are removed or expire. Doom Blast deals chaos damage in an area based on the amount of Doom the Hex had when it was removed or expired. Cannot support Triggered or Aura hexes.

Quote
Hexes you inflect have +4 Doom

Quote
The new Dark Intent cluster has been added where Skittering Runes used to be. It grants increases to the Effect of your Curses, reduced Mana Reservation of Curse Aura skills, increased damage with Hits and Ailments against Cursed Enemies, and additional starting Doom for all Hexes you apply.

Additinal starting Doom? or the only Starting doom?

Anyway, if have 0.5sec cast time
and you take necro 200%cast speed
and spell echo
2*3*1.8 = 10.8curse casts per sec
10.8*4=43.2Doom per second


Quote
Curses applied via Blasphemy count towards the active curse limit. Curse auras also take priority over curses applied via casting, and will override those curses if they exceed the curse limit.

So what happens when monster is in range of my curse-aura and i cast a manual curse on them, will it override*2 fast or not apply manual casted curse at all?


I wonder what the base damage of doom blast is, or it only depends on the doom, need skill gem reveal
If i get 43.2Doom per sec from fast casting curses, or 40doom per sec from having 4curses on a target
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Sep 16 2020 09:28am
No one mentioning that meteor shit?

Anyway they look cool but need patch notes

Oh they're out

This post was edited by SlamFkingDunk on Sep 16 2020 09:28am
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