Dread Banner = 20%chance to impale with attacks
Champion = 20%chance to impale /// 4to8physical damage to attacks and casts per impale on enemie /// impale last for 7hits
Lancing steel = 20%chance to impale
So if you attack, you spent a impale, and you have 60%chance to create 7new impale hits 7*0.6-1====> 3.2impales gained per hit
9000/6physical damage per impale on enemie/3.2 = if you attack a enemy 468times, you have 9000flat damage
Facebreaker, not allow Lancing steel, so you only have 40%chance to impale===1.8impales gained per hit
9000/6impale flat damage/9facebreaker/1.8 = after 92hits you do 9000unarmed damage
numbers are effected bye passive tree damage/crit/etc, so you can bring the required hits down
thats alot of hits, and when combine a few spells, you require even more hits
https://poeplanner.com/AA8AADcADzQAABi5Haefn6MB3GSjYSEaVTbohmA6Ug48FHH46-oY9zJyqayqWfNyD2aeWitY5cMTpWcAAAAAAA==Runebinder looks cool, allow multi brands to attack to 1 enemy
it not force you to take the Ancestral bond keystone, somehow the patch notes told it should be