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Jun 2 2022 08:57am
For me Immortal works for the aspect of I have a young family. Once the kids go to bed, my wife and I like to spend time with each other, which means I don't often go sit to game on my PC.

The phone access really makes it easier access to game. Haven't hit end-game content yet, but I've never been one to P2W, so it's not even a question for me of spending lots of cash to get better stuff quicker.

Bad: no hardcore.

Anyways, what works for you with immortal. What doesn't?
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Jun 2 2022 09:07am
My only issue is the freemium aspect, its just too much like all the other games on mobile - maybe they ruined it for me

D3 is fun for a short time since no real endgame, n having it on mobile is sweet. But P2W sucks. Free stuff for every day login just seems weird….
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Jun 2 2022 09:31am
I'm pretty much in the same boat as you with the young family. Really hoping this game works out.

What works for me so far:

1.) It is a diablo game. It has the net ease baggage, microtransactions, etc. but being in the diablo universe and backed by blizz is already the cream of the crop for anyone who has played any mobile hack and slash games

2.) It is mobile so I can actually have a shot at consistently playing it. I have a young family like yourself and its always a rough choice. I love hanging out with my bros but I also love to hang out with my wife and son. And he is getting older so fast that I try to cherish the time while I can before he is in school and whatnot.

3.) It is also available on PC. This is where we are getting into a perfect storm territory. My best friends who I game with don't have kids and so naturally they are going to go for a good PC game over some piece of junk mobile thing. So with it being both, I can grind some stuff during meetings or while watching a movie or whatever and then have a shot at guilting my friends into playing on PC together sometimes hehehe

That pretty much is it for the good, which leaves me a little worried to be honest :rofl:

The bad:

1.) The obvious thing is this is a diablo game with huge limitations on trading items. So if I'm being honest this pretty much has to be a fail already, right? We can theoretically trade some gems on the auction house for the in game currency, but so far any gems I have found appear to be bind on account. Not looking good.

2.) All the other mobile aspects that everyone is already beating to death. Honestly I can look past the f2p vs p2w arguments. I can pay to win here also. For me as long as there is some way to link back to the JSP economy I can look past the in game purchases. Give me nerd coinz or give me death!

This post was edited by Pig on Jun 2 2022 09:34am
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Jun 2 2022 10:09am
Idk. I can see myself enjoying it, i dont mind the more "arcade" playstyle.

I played a little, but one thing I noticed is that all the gear I acquired is the same 2-3 items with just higher dmg/defense. Maybe im just not far enough but it doesnt look like there is a big variety in terms of items.

I’ll try it out on PC, but I doubt i’ll play on mobile. And if im going to spend time playing this on PC, I might aswell play D2R instead

This post was edited by FrankPrime on Jun 2 2022 10:20am
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Jun 2 2022 10:49am
I think it's a step Backward for the gaming community as a whole. Charging people more money in the long run not only hurts people financially who cannot control themselves over lootboxes... But it puts a huge disparity between how good or bad your character can be based on how much you can afford. This is a huge step backwards. Elevating people in a game who pay 1,000$ vs $10 is unacceptable. The person who can only afford 10$ will never get the same game experience as someone who spends 1,000$ in micros.

One firm price on a game gives everyone an equal chance to play the same way.

Example... Imagine having a rich friend and you arent so rich, or having a rough time financially... That rich person gets to enjoy better feature only because they can afford them. It puts you and your friend in almost different states of the game.
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Jun 2 2022 10:57am
Quote (Meeeeep @ Jun 2 2022 12:49pm)
I think it's a step Backward for the gaming community as a whole. Charging people more money in the long run not only hurts people financially who cannot control themselves over lootboxes... But it puts a huge disparity between how good or bad your character can be based on how much you can afford. This is a huge step backwards. Elevating people in a game who pay 1,000$ vs $10 is unacceptable. The person who can only afford 10$ will never get the same game experience as someone who spends 1,000$ in micros.

One firm price on a game gives everyone an equal chance to play the same way.

Example... Imagine having a rich friend and you arent so rich, or having a rough time financially... That rich person gets to enjoy better feature only because they can afford them. It puts you and your friend in almost different states of the game.


I get all that, but the sentiment is kind of lost on a forum where your fg balance is a badge of honor and people use their credit card to buy it. Are you saying that this same problem doesn't exist here?

I think what you are getting at is not the fact that its pay to win. Its that there is no way to grind the tradeable items yourself and sell them peer to peer. If I could drop some fg to buy some 5* gems and then go farm a bunch more gems and come here to sell them for fg and make a profit, that would be freaking dope. I don't have any desire to drop 50 dollars buying some 5* gems and then use them to grind gear that I can't even trade. Thats the fail for me. I don't want to be dabbling in some garbage blizz bucks. I want to use fg.
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Jun 2 2022 11:10am
Quote (Pig @ Jun 2 2022 11:57am)
I get all that, but the sentiment is kind of lost on a forum where your fg balance is a badge of honor and people use their credit card to buy it. Are you saying that this same problem doesn't exist here?

I think what you are getting at is not the fact that its pay to win. Its that there is no way to grind the tradeable items yourself and sell them peer to peer. If I could drop some fg to buy some 5* gems and then go farm a bunch more gems and come here to sell them for fg and make a profit, that would be freaking dope. I don't have any desire to drop 50 dollars buying some 5* gems and then use them to grind gear that I can't even trade. Thats the fail for me. I don't want to be dabbling in some garbage blizz bucks. I want to use fg.


That's synonymous for paying to get ahead, but instead of those using real money you're taking advantage of the currency you've acquired.

I think that as long as the game is playable from start to the end with 0 IAPs necessary, there is nothing wrong with the RMT model they've implemented.

Many games will force you to hit a wall where in order to proceed, you have to buy the upgrades or spend an obscene amount of time getting to the next area. As long as Diablo Immortal does not take that approach, then the game is fine. Microtransactions have been the primary monetization system for mobile games for 12 years. If you're surprised or angry about yet another phone game doing something that 90% of apps have been doing for well over a decade, there's no convincing.

This post was edited by eric1014153 on Jun 2 2022 11:11am
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Jun 2 2022 11:12am
Quote (Pig @ 2 Jun 2022 12:57)
I get all that, but the sentiment is kind of lost on a forum where your fg balance is a badge of honor and people use their credit card to buy it. Are you saying that this same problem doesn't exist here?

I think what you are getting at is not the fact that its pay to win. Its that there is no way to grind the tradeable items yourself and sell them peer to peer. If I could drop some fg to buy some 5* gems and then go farm a bunch more gems and come here to sell them for fg and make a profit, that would be freaking dope. I don't have any desire to drop 50 dollars buying some 5* gems and then use them to grind gear that I can't even trade. Thats the fail for me. I don't want to be dabbling in some garbage blizz bucks. I want to use fg.


Fg is different in the fact its optional and doesn't directly effect the game design,and your buying fg then making fg back is exactly the difference for me,also I enjoy the ability to trade runescape gold for fg then use that to get wealth in another game.but with diablo immortal once you give it to immortal its gone and no way to get your wealth back when you stop playing,wealth can't be exchanged between players just pay blizzard directly then it's stuck there.


Mircotranstions are not the same among all mobile games,some do It right where it feels like a choice while others do it in a way you have no choice if you want to compete

This post was edited by Tittys on Jun 2 2022 11:14am
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Jun 2 2022 11:17am
Quote (Pig @ Jun 2 2022 11:57am)
I get all that, but the sentiment is kind of lost on a forum where your fg balance is a badge of honor and people use their credit card to buy it. Are you saying that this same problem doesn't exist here?

I think what you are getting at is not the fact that its pay to win. Its that there is no way to grind the tradeable items yourself and sell them peer to peer. If I could drop some fg to buy some 5* gems and then go farm a bunch more gems and come here to sell them for fg and make a profit, that would be freaking dope. I don't have any desire to drop 50 dollars buying some 5* gems and then use them to grind gear that I can't even trade. Thats the fail for me. I don't want to be dabbling in some garbage blizz bucks. I want to use fg.


No, It doesnt exist here. I started D2R with ZERO FG and accumulated 47k as a Max supply of my own. I was able to Grind and sell those items for FG, unlike Diablo immortal which is all about $$$.

Start: Release Date D2R
9/24/2021, 11:43:59 PM Received 1,000.00 (20.00 -> 1,020.00) from randymn (5,995.00 -> 4,995.00) Find me max/ar/life duel charms thx

Highest: 10/20/21
10/20/2021, 11:43:32 PM Received 40.00 (47,073.50 -> 47,113.50) from spankmahbunz (1,410.00 -> 1,370.00)

All fg was made from D2r Farming within 1 month. Also, I've never bought FG Stars or anything of that sort.

This post was edited by Meeeeep on Jun 2 2022 11:19am
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Jun 2 2022 11:34am
Quote (Meeeeep @ Jun 2 2022 01:17pm)
No, It doesnt exist here. I started D2R with ZERO FG and accumulated 47k as a Max supply of my own. I was able to Grind and sell those items for FG, unlike Diablo immortal which is all about $$$.

Start: Release Date D2R
9/24/2021, 11:43:59 PM Received 1,000.00 (20.00-> 1,020.00) from randymn (5,995.00 -> 4,995.00) Find me max/ar/life duel charms thx

Highest: 10/20/21
10/20/2021, 11:43:32 PM Received 40.00 (47,073.50 -> 47,113.50) from spankmahbunz (1,410.00 -> 1,370.00)

All fg was made from D2r Farming within 1 month. Also, I've never bought FG Stars or anything of that sort.


My point is that other people do buy it with money. What I'm saying is that the problem isnt about spending money to get items. The problem is you can't trade directly with another player and it all has to go through the auction which uses a junk paid blizzard currency. If everything was exactly the same but the currency used in the auction house was FG and there was no bind on account b.s., the game would be great. If you agree with that then the problem isn't about paying money to get items.


Quote (Tittys @ Jun 2 2022 01:12pm)
Fg is different in the fact its optional and doesn't directly effect the game design,and your buying fg then making fg back is exactly the difference for me,also I enjoy the ability to trade runescape gold for fg then use that to get wealth in another game.but with diablo immortal once you give it to immortal its gone and no way to get your wealth back when you stop playing,wealth can't be exchanged between players just pay blizzard directly then it's stuck there.


Mircotranstions are not the same among all mobile games,some do It right where it feels like a choice while others do it in a way you have no choice if you want to compete


Yeah I totally agree. Fundamentally i dont care about the pay to win microtransactions. Its just a complete fail that you can't trade directly among players. Said another way, the main failure of it is that we can't use our preferred currency of fg and, as you said, the money just goes to blizzard and it isn't liquid like fg is. Being able to stash it for years and come back to play another game while using the fg you grinded from a previous game, etc.

This post was edited by Pig on Jun 2 2022 11:39am
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