Had early access (doesn't let me download it again even though it shows it Google play account), was gonna see if anything changed but I doubt it did.
Initial reaction was like most mobile games, presents itself as having depth and customization but remember just face rolling everything with the obvious better builds, biggest turn off was realizing that the top end progression relied on "possible to attain a set amount of currency free per day, but you can buy it as well".
Trading is non existent for the best items and the rest is p2w typical mechanics. They'll make bank, like every evony/Arnold Schwarzenegger/GoT/Final Fantasy skinned "strategy builder" games do with the various timers/currency crap but it's no better than any mmorpg on the mobile market and worse than a few of those.
Feels like every mobile game is predictable and follows the recipe of hiring people to make it look like it's differently themed, adjust the source code and keep a skeezy addiction specialist on staff to maximize where the paywalls and rising microtransactions should be placed.
Emulators and hell... maybe with the power of current phones/internet screen sharing controls are the way to go.