
The Scion
For starters let’s focus on the biggest addition to the game of value. Grinding Gear Games is introducing a Prestige Class offering some of the greatest build customization of any class in-game. With so much freedom in Path of Exile’s massive skill tree though, it would be rather unavoidable for newbies to gimp themselves with this class. As such the Scion will only be unlockable by players who have reached the end of the game and unlocked her from a cage.
The Scion starts smack in the center of the skill tree and gains advantages from dexterity, strength, and intellect in a crazy hybrid magic sword throwing super combo class. This differs from the classes in-game now as most have to crawl through a winding track of skills and forced circles before they can reach the freeway system that can expedite building towards the skills on the outer rim or towards other stats not inherent to their class. Instead you can head down two separate freeway lines and find yourself combining outer rim talents from the furthest reaches of both strength and magic that you may have never been viably possible before.
In terms of unique attacks, the Scion specializes in throwing a spectral copy of her weapon at range. This can get you the power of a melee weapon that you can unleash on your foes at a safe distance. And when combined with the new Trigger Gem system, this is a big deal.
Trigger Gems
Trigger Gems are new support link gems similar to past support gems, but allowing you to attach multiple on-hit (offensive) or on-damage (defensive) abilities tied to a single weapon or armor piece. What does that mean in English? It means if you’re a gambling man, you can throw a gem into place with a percentage chance that not only multiple strings of lightning will come out, but maybe an explosion of flame will compliment it. The defensive trigger gems work the same way when you take damage, meaning if you stick various ones in different segments of your gear, you can turn yourselfinto a walking firework display. Be sure to check out James’ MMOHuts’ News Recap next week for a preview of the awesomeness because words just don’t do it justice.
PvP
New types of PvP offerings are on the way starting with a tried and true classic. Those familiar with the bandit raid event in the Second Act will have a general idea of how the new Capture The Flag PvP mode is going to play out. Players will have to force their way into the enemy’s base as teams of five or six (final testing pending). Speed will come into play in tactics though, especially with the addition of new PvP Tournaments.
Hour long PvP tournaments will be on in which players will have to rack up wins through a set system or mode. The more wins you get in the hour, the better your chance of coming out on top with prizes. Therefore just winning isn’t enough as winning decisively will ensure overall victory in these time trials.
Finally we’ll have match-making on tap to get you paired up against players of your skill/power level to see how you truly stack up in the game. Rewards will be available only through these PvP modes so those looking for rare loot will need to sign up and prove their worth against actual thinking foe
Guilds
Shared stashes are arriving at last for guilds, including permission settings to make sure that the leader’s most trusted officers can hand out the goods when he or she is out of action. In addition various challenge leagues will offer guild points so participants can prove their faction is the best overall while still earning points and rewards for their personal records and stash in the process. No downside? Sign me up! And yes Guild Versus Guild CTF battles are coming as well. I look forward to that perhaps most of all.
Leagues
Leagues offer awesome microcosms that excel at both introducing and testing new elements to the game as well as granting universes where new players can get on their feet without seeing overpowering advantages in the hands of more veteran players. And they aren’t going anywhere as a series of brand new leagues are on the way soon. In addition the Rogue Exiles have been added to the primary game, proof that truly popular league concepts can become general gameplay at the community’s request.
(link :
http://www.onrpg.com/articles/editorial/path-of-exile-1-0-launch-preview/ )
Voilà ce que ça donne la 1.0.0 apparament, la NDA a été lifté donc ça leak dans tout les sens
Ah ouais aussi le jeu va être sur steam.
This post was edited by Setsunah on Oct 4 2013 01:44am