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Oct 2 2013 09:19am
Quote (LeCorbeau @ 1 Oct 2013 06:52)
ya pas de deni qui tiennes, ne pas avoir son personnage là où il devrait etre ou ne pas voir ce qu'il se passé réellement ça n'a pas lieu d'être dans un jeu récent
surtout quand c'est aussi punitif que dans poe


Les collisions sont totalement gérées coté serveur, ça permet d'éviter certains hacks, de plus la collision entre mobs est nécessaire sinon ils pourraient s'empiler dans certains endroits ce qui serait mauvais pour le HC.
C'est donc punitif pour les builts melee, surtout si on ne fait pas attention.

- Traverser des packs de mobs rapidement de part en part a de grande chances de finir en desync, ce qui est chaud vu le niveau des mobs en maps de haut niveau
- Fuir des packs dans une zone fermée avec de petites ouvertures est aussi dangereux (on se voit "téléporté" en arrière dans le pack)

La technique pour éviter les desync est de rester toujours d'un coté du pack, de ne pas fuir en zigzag... C'est une question de bon sens.

This post was edited by Saucisson6000 on Oct 2 2013 09:20am
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Oct 2 2013 03:09pm
sinon ya une commande (genre /occ ) qui permet de resynchro son perso.
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Oct 2 2013 03:12pm
Quote (TaGueule @ Oct 2 2013 11:09pm)
sinon ya une commande (genre /occ ) qui permet de resynchro son perso.


/os je crois
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Oct 2 2013 03:20pm
/oos
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Oct 2 2013 04:32pm
/oss117
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Oct 3 2013 02:23am
ouais on peut meme lier une macro clavier ou souris (je l'ai en bouton souris lateral) au /oos qui a un lapse de 10 ou 20 secondes (je sais plus) minimum entre chaque
y'a pas besoin de l'utiliser souvent d'ailleurs
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Oct 3 2013 02:49am
yop
j'ai joué a poe y'a un moment (peut etre 6mois), est ce que le jeu a vraiment changé en bien ou c est toujours debile?
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Oct 3 2013 05:02am
Quote (SoldierOfFortune @ 3 Oct 2013 09:49)
yop
j'ai joué a poe y'a un moment (peut etre 6mois), est ce que le jeu a vraiment changé en bien ou c est toujours debile?


tu mets tonnes vivemant une bone party de ladaire slashere
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Oct 4 2013 01:44am



The Scion

For starters let’s focus on the biggest addition to the game of value. Grinding Gear Games is introducing a Prestige Class offering some of the greatest build customization of any class in-game. With so much freedom in Path of Exile’s massive skill tree though, it would be rather unavoidable for newbies to gimp themselves with this class. As such the Scion will only be unlockable by players who have reached the end of the game and unlocked her from a cage.

The Scion starts smack in the center of the skill tree and gains advantages from dexterity, strength, and intellect in a crazy hybrid magic sword throwing super combo class. This differs from the classes in-game now as most have to crawl through a winding track of skills and forced circles before they can reach the freeway system that can expedite building towards the skills on the outer rim or towards other stats not inherent to their class. Instead you can head down two separate freeway lines and find yourself combining outer rim talents from the furthest reaches of both strength and magic that you may have never been viably possible before.

In terms of unique attacks, the Scion specializes in throwing a spectral copy of her weapon at range. This can get you the power of a melee weapon that you can unleash on your foes at a safe distance. And when combined with the new Trigger Gem system, this is a big deal.



Trigger Gems

Trigger Gems are new support link gems similar to past support gems, but allowing you to attach multiple on-hit (offensive) or on-damage (defensive) abilities tied to a single weapon or armor piece. What does that mean in English? It means if you’re a gambling man, you can throw a gem into place with a percentage chance that not only multiple strings of lightning will come out, but maybe an explosion of flame will compliment it. The defensive trigger gems work the same way when you take damage, meaning if you stick various ones in different segments of your gear, you can turn yourselfinto a walking firework display. Be sure to check out James’ MMOHuts’ News Recap next week for a preview of the awesomeness because words just don’t do it justice.

PvP

New types of PvP offerings are on the way starting with a tried and true classic. Those familiar with the bandit raid event in the Second Act will have a general idea of how the new Capture The Flag PvP mode is going to play out. Players will have to force their way into the enemy’s base as teams of five or six (final testing pending). Speed will come into play in tactics though, especially with the addition of new PvP Tournaments.

Hour long PvP tournaments will be on in which players will have to rack up wins through a set system or mode. The more wins you get in the hour, the better your chance of coming out on top with prizes. Therefore just winning isn’t enough as winning decisively will ensure overall victory in these time trials.

Finally we’ll have match-making on tap to get you paired up against players of your skill/power level to see how you truly stack up in the game. Rewards will be available only through these PvP modes so those looking for rare loot will need to sign up and prove their worth against actual thinking foe


Guilds

Shared stashes are arriving at last for guilds, including permission settings to make sure that the leader’s most trusted officers can hand out the goods when he or she is out of action. In addition various challenge leagues will offer guild points so participants can prove their faction is the best overall while still earning points and rewards for their personal records and stash in the process. No downside? Sign me up! And yes Guild Versus Guild CTF battles are coming as well. I look forward to that perhaps most of all.

Leagues

Leagues offer awesome microcosms that excel at both introducing and testing new elements to the game as well as granting universes where new players can get on their feet without seeing overpowering advantages in the hands of more veteran players. And they aren’t going anywhere as a series of brand new leagues are on the way soon. In addition the Rogue Exiles have been added to the primary game, proof that truly popular league concepts can become general gameplay at the community’s request.

(link : http://www.onrpg.com/articles/editorial/path-of-exile-1-0-launch-preview/ )

Voilà ce que ça donne la 1.0.0 apparament, la NDA a été lifté donc ça leak dans tout les sens

Ah ouais aussi le jeu va être sur steam.

This post was edited by Setsunah on Oct 4 2013 01:44am
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Oct 4 2013 04:43am
elle sort quand la 1.0.0?

nvm googled... le 23 octobre

This post was edited by unid_element59 on Oct 4 2013 04:55am
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