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Apr 17 2012 02:14pm
Quote (rinirax @ 17 Apr 2012 20:40)
norm games halt


jonge duo?
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Apr 17 2012 02:39pm
Quote (gosuth @ 17 Apr 2012 22:14)
jonge duo?


morgen oder so^^
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Apr 17 2012 02:40pm
Quote (rinirax @ 17 Apr 2012 21:39)
morgen oder so^^


immer diese arbeitende bevölkerung tztz
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Apr 17 2012 02:43pm
Quote (gosuth @ 17 Apr 2012 22:40)
immer diese arbeitende bevölkerung tztz


nix arbeit, ich trink nur jetzt mein bier
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Apr 17 2012 08:16pm
patchnotes:

Quote
New Skins in the Store

    Reaper Hecarim
    Blood Knight Hecarim

League of Legends v.1.0.0.138

Hecarim, the Shadow of War

    Warpath (Passive) – Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
    Rampage – Hecarim cleaves nearby enemies dealing physical damage.
    Spirit of Dread - Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
    Devastating Charge - Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
    Onslaught of Shadows (Ultimate) - Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies causing them to flee in terror.

Annie

    Pyromania now works like other charged passives (activating a spell with the stun no longer builds a charge, but number of charges required to energize reduced to 4 from 5)

Akali

    Base armor increased to 20 from 17
    Base health increased to 530 from 510
    Fixed a bug where Shadow Dance's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3)
    Fixed a bug where Twilight Shroud was not applying assists properly

Gragas

    Updated recommended items

Graves

    Fixed a bug where Collateral Damage could cost mana and go on cooldown without firing

Irelia

    Fixed a bug where Irelia was reducing the duration of Blinds and Silences by too much
    Fixed a bug around failing to fire any extra Transcendent Blades

Jax

    Relentless Assault (Passive) will now stack even if Jax's attack misses or is dodged

Karma

    Fixed a bug where Mantra's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (2)

Kayle

    Divine Blessing
        Heal amount increased to 60/105/150/195/240 from 45/85/125/165/205
        Movement Speed increased to 18/21/24/27/30% from 15/17/19/21/23%
        Movement Speed duration increased to 3 seconds from 2.5
        Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80

Kog'maw

    No longer regenerates health in Icathian Surprise

Janna

    Howling Gale now knocks the target further into the air the longer it is channeled (now 80 + 10 per second channeled from constant 100)
    Monsoon
        Mana cost reduced to 150/225/300 from 200/275/350
        Knock back distance reduced to 875 from 1000

Leona

    Sunlight now has a new particle
    Zenith Blade hit box increased slightly to match the animation
    Fixed a bug where Sunlight could occasionally cause double kills against targets like Kog'maw (Icathian Surprise)

Lulu

    Fixed a display error for Lulu's passive - passive now correctly states how much damage Pix is doing.
    Fixed a bug where Pix could remain helping an ally after it had returned to Lulu.
    Fixed a bug where Lulu was taking damage credit while Pix was aiding an ally.

Lux

    Fixed a bug where Lucent Singularity's cooldown was 11 seconds instead of 10

Malphite

    Fixed a bug where Seismic Shard's Movement Speed was lost if the target died

Miss Fortune

    Fixed a bug where effects like Guardian Angel broke Strut until she died and respawned

Mordekaiser

    Fixed a bug where Mordekaiser could cause minions to attack themselves.

Orianna

    Command: Attack mana cost reduced to 50 at all ranks from 50/55/60/65/70

Sejuani

    Arctic Assault mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110
    Glacial Prison cooldown reduced to 130/115/100 seconds from 150/130/110

Swain

    Ravenous Flock upkeep cost reduced to 5/6/7 from 5/7/9
    Basic attack frame speed increased

Teemo

    Move Quick cooldown reduced to 17 seconds from 22
    Fixed a bug where Noxious Trap's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges (3)
    Fixed a bug where Teemo's 'Toxic Shot' was doing less damage than intended at higher attack speeds.

Tristana

    Tristana will now attempt to immediately attack champions targeted by Explosive Shot or Buster Shot.

Vladimir

    Fixed a bug where Vladimir could occasionally be hit by projectiles while in Sanguine Pool

Yorick

    Fixed a bug where Ravenous Ghoul failed to heal Yorick before leveling up Decaying Ghoul

Ziggs

    Fixed a bug where Hexsplosive Minefield's slow effect was displayed higher than intended.

Zilean

    * Time Warp mana cost reduced to 80 from 100
    * Chronoshift mana cost reduced to 125/150/175 from 200 at all ranks

Items

    Atma's Impaler Health to Damage conversion lowered to 1.5% from 2%
    Doran's Blade Health reduced to 80 from 100
    Doran's Ring Health reduced to 80 from 100
    Hexdrinker passive shield duration increased to 5 from 3.
    Wit's End combine cost increased to 700 from 550 (total cost increased to 2150 from 2000)
    Last Whisper will now show up as a Pickaxe upgrade in the item shop

General

    Champion XP/Gold Rewards
        Champions gain more experience for killing higher level champions (especially 2 or more levels) but less experience for killing lower level ones
        Maximum bounty for killing a champion on a long killing streak increased to 600 from 500
        Experience split when two or more champions are present increased; situations with two or more champions splitting experience now earn 30.4% more total experience than solo, up from 26.1%
    HP and MANA regen rates are now displayed on your HP and Mana bars
    Minion health bar toggle is now bound to Ctrl+L by default (instead of L)
    Monster regeneration sigils now restore up to 40 mana (from 30)
    Added floating status text (for example "Snared!") to some spells that were missing it (like Cassiopeia's Petrifying Gaze), and removed it from displacement effects that didn't need it (like Gragas' Explosive Cask)
    Fixed another bug causing double kills against targets like Kog'maw (Icathian Surprise)
    Added the rules for making a Summoner Name to the Summoner Creation screen when new accounts log into PvP.net for the first time

Features

    Animated Combat Text
        Added animated text for all damage done
            Damage is now colored depending on what type of damage it is.
                Physical Damage = Red
                Magic Damage = Purple
                True Damage = White
            Legacy damage text can be enabled via the options menu.
        Added animated status text for CC effects and immunities
        Death Recap is now colored based on the damage type done
        Interface Options reworked to support new floating combat text.
        Fixed a bug where damage text would sometimes linger on the screen
    Announcement System
        Improved the priority and responsiveness of kill announcements
            Larger multi-kills will now take priority over smaller multi-kills by the same player (the smaller multi-kill will be dropped)
        The ACE! Announcement should now be more responsive
        Added first-pass animated kill announcement banners for Multi-kills and First blood

PvP.net features

    Added first win of the day status to the summoner profile.
    Added a search function to the custom games list. Searches can be performed by game name or host name.

Runes

    Lesser Mark of Warding, Mark of Warding, Greater Mark of Warding Magic Resist reduced by 20%
    Lesser Glyph of Warding, Glyph of Warding, Greater Glyph of Warding Magic Resist reduced by 10%
    Lesser Quintessence of Warding, Quintessence of Warding, Greater Quintessence of Warding reduced by 11.1%
    Lesser Glyph of Insight, Glyph of Insight, Greater Glyph of Insight Magic Penetration increased by 20%
    Lesser Quintessence of Insight, Quintessence of Insight, Greater Quintessence of Insight Magic Penetration increased by 15%
    Lesser Glyph of Potency, Glyph of Potency, Greater Glyph of Potency Ability Power increased by 20%

Co-op vs. AI

    Added Sion Bot and Vladimir Bot
    Improved bots' target acquisition while near enemy towers to reduce amount of tower diving
    Improved bots' logic for assisting each other
    Bots now properly purchase elixirs after finishing their item builds
    Fixed a bug where bots would sometimes randomly path toward the enemy base
    The difficulty level of Co-Op Vs. AI games will now be displayed in the End of Game screen after each game
    Added the ability for the host of a Custom Dominion game to add bots to the game

Click here to view the patch notes on the League of Legends Timeline.
Member
Posts: 46,475
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Apr 18 2012 01:41am
wow
die haben es tatsächlich geschafft
dorans und atmas nerfen xD
so dumm die spasten
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Apr 18 2012 04:12am
Was.nerfen die dorans bade?! Saftladen
Member
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Apr 18 2012 04:26am
hotshot hat sich voll schick gemacht
aber neben lamia sieht er dann doch aus wie ein hässlon
Member
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Apr 18 2012 06:49am
Quote (rinirax @ 18 Apr 2012 11:26)
hotshot hat sich voll schick gemacht
aber neben lamia sieht er dann doch aus wie ein hässlon


lass mal bissl machen?
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Apr 18 2012 07:01am
brauch wieder ip boosts ~~
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