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Member
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Dec 11 2009 01:12pm
erster climb mit pala und :

20:10 Click, the door unlocks.
20:10 Click, the door unlocks.
20:10 Click, the door unlocks. A shining light welcomes you warmly. Congratulations! You have successfully completed the master quest! You have unlocked the next secret character! Congratulations!


was ez ! :D
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Dec 11 2009 01:16pm
Quote (Review @ Dec 11 2009 07:12pm)
erster climb mit pala und :

20:10 Click, the door unlocks.
20:10 Click, the door unlocks.
20:10 Click, the door unlocks. A shining light welcomes you warmly. Congratulations! You have successfully completed the master quest! You have unlocked the next secret character! Congratulations!


was ez ! :D


gz
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Dec 11 2009 01:25pm
Quote (VKJ83 @ 11 Dec 2009 20:16)
gz


ty

du bist ja immer noch pala :lol:
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Dec 11 2009 01:32pm
Quote (Review @ Dec 11 2009 07:25pm)
ty

du bist ja immer noch pala :lol:


kann erst in 2 wochen wieder zocken aber mein weller ist passed zum samu^^
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Dec 11 2009 01:37pm
Quote (VKJ83 @ 11 Dec 2009 20:32)
kann erst in 2 wochen  wieder zocken aber mein weller ist passed zum samu^^


cg xDD
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Dec 12 2009 06:09am
iso lvl 35 group
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Dec 12 2009 06:32am
Quote (tor_zero @ Dec 12 2009 02:09pm)
iso lvl 35 group


ich will bin aber nicht gut^^
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Dec 12 2009 06:42am
Quote (tor_zero @ Dec 12 2009 12:09pm)
iso lvl 35 group


bin lvl 40 mache gg dmg und Tank pm mir wende 40 bist :)
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Dec 12 2009 08:23am
was ist eigentlich seit dem update neu?
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Dec 12 2009 08:25am
Quote (Beatlefield @ 12 Dec 2009 15:23)
was ist eigentlich seit dem update neu?


Hi Guys!

This version is a huge upgrade over all previous versions. I converted the game client from ActionScript 2.0 to ActionScript 3.0, taking the opportunity to do a complete rewrite of it, implementing a lot of things I've been wanting to do for some time, but were limited by AS2 and unable to do so.

The first thing you'll notice is that everything graphically has been updated. Things will still be familiar, but much has also changed. I will try and highlight the changes below, but you may be better off just trying it instead. :)

Updates Summary:
-- Complete client rewrite -- should operate much smoother, and faster on all machines!
-- Pretty much all the graphics have been updated (thanks CTaulborg!)
-- Modular layout, more control over customizing the positioning of windows, etc.
-- Added a Settings popup (ESC key to toggle it)
-- Moved chat logs out of a stationary window. You can toggle a movable chat logs history window with the "L" key.
-- Drops appear in a popup (you can move this wherever you want.) You can toggle it with the "O" key.
-- Spacebar still closes all popups.
-- All items now display in an icon format, with text as follows:
---- Top left = magical level (# of magical stats)
---- Top right = item tier
---- Bottom right = quantity (if applicable)
-- All character images have been redrawn
-- Characters now show the equipment you are wearing! This also applies to other players in catacombs!
-- Catacombs has been updated; players now appear along the left side. Group stats popup when hovering on the Experience bar.
-- To move position in the catacombs, click the arrow next to your name. Far left = back, far right = forward, middle = middle.
-- To auto attack, click and hold the left mouse button. Down arrow requirement has been removed! This applies to all monsters and other players!
-- Trashcan on the vault withdraw page, to quick delete items you no longer want
-- Inventory Equipment moveable -- will save positions upon logging out for next login!
-- Quickbar and Selected Attack also are saved between sessions
-- Sort icons added to equipment and items
-- To CHAT, press ENTER to open the chat box, type, then hit enter to send.
-- Guild vault transfer day purchases are now logged and viewable in the guild logs
-- Glyphs now show remaining time in a shortened form when in use.
-- Viewing the ladder shows your character highlighted if on the ladder.
-- Master Quest has been given a SIGNIFICANT overhaul and update. ;) ;) ;)

Changes:
-- Transmuting difficulty significantly decreased at lower levels.
-- Mirror Maze now gives 2 to 5 guild points upon completion
-- Fish/Comfrey stacks now total the amounts added, rather than averaging them. This will ensure that no amount is lost with high quantity stacks!

Bug Fixes:
-- Fishing first action snag bug fixed
-- Suffusencing a single fish or comfrey would not give it EE appropriately (stacks did work).

.. + more.. will update as soon as possible. Enjoy!!

das alles ^^
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