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Omniknight:
Repel Spell Immunity now behaves the same as Black King Bar (not dispellable).
Repel duration reduced from 5/6/7/8 to 4/5/6/7
Repel cooldown increased from 20/18/16/14 to 30/26/22/18
Repel can no longer be cast on enemies.
Purification heal rescaled from 90/180/270/360 to 90/160/230/300
Purification cooldown rescaled from 9 to 11/10/9/8
Purification mana cost reduced from 100/120/140/160 to 70/90/110/130
Level 10: +60 Gold/Min OR +15% XP Gain
Level 15: +75 Cast Range OR +8 Strength
Level 20: +100 Damage OR +6 Mana Regen
Level 25: -16% Degen Aura OR +200 Purification Damage/Heal
Oracle:
Level 10: -20s Respawn Time OR +15% XP Gain
Level 15: +200 Health OR +60 Gold/Min
Level 20: +25 Movement Speed OR +20 Intelligence
Level 25: +2s False Promise Duration OR +250 Cast Range
Outworld Devourer:
Astral Imprisonment cast range rescaled from 225/350/475/600 to 225/300/375/450
Level 10: +250 Mana OR +10 Movement Speed
Level 15: +5 Armor OR +20 Attack Speed
Level 20: +15 Intelligence OR +250 Health
Level 25: +60s Arcane Orb Intelligence Steal OR +8% Spell Amplification
Phantom Assassin:
Stifling Dagger base damage reduced from 75 to 70
Level 10: +150 Health OR +15 Damage
Level 15: 10% Lifesteal OR +15 Movement Speed
Level 20: +35 Attack Speed OR +10 All Stats
Level 25: +25 Agility OR Double Strike Stifling Dagger
Phantom Lancer:Scepter Added
Phantom Rush now provides 6/12/18/24 Agility when you reach the enemy. Lasts 2 seconds.Also affects Illusions.
Phantom Rush minimum proc range reduced from 300 to 250
Added Scepter to Phantom Lancer. Causes Spirit Lance to bounce on nearby enemies. Bounce Range: 400. Bounce cap: 5
Level 10: +150 Health OR +20 Attack Speed
Level 15: +8 All Stats OR 15% Cooldown Reduction
Level 20: +15% Magic Resistance OR 15% Evasion
Level 25: +600 Phantom Rush Range OR +20 Strength
Phoenix:
Sun Ray changed from Pure to Magical damage type
Sun Ray Max HP damage increased from 1.25/2.5/3.75/5% to 1.5/3.25/5.0/6.75%
Sun Ray base damage increased from 10/15/20/25 to 14/20/26/32
Icarus Dive slow increased from 25% to 28%
Level 10: -20s Respawn Time OR +175 Health
Level 15: +90 Gold/Min OR +12 Strength
Level 20: +10 Armor OR +8% Spell Amplification
Level 25: +2 Supernova Hit Count OR +1s Supernova Stun Duration
Puck:
Level 10: +8 Intelligence OR +150 Health
Level 15: +40 Damage OR +20 Movement Speed
Level 20: +8% Spell Amplification OR +20% Magic Resistance
Level 25: +300 Gold/Min OR +75% Illusory Orb Distance/Speed
Pudge:
Level 10: +8 Strength OR +2 Mana Regen
Level 15: +5 Armor OR +15 Movement Speed
Level 20: +150 Gold/Min OR -35s Respawn Time
Level 25: +1.75 Flesh Heap Stack Strength OR +120 Rot Damage
Pugna:
Nether Ward mana regen reduction per second rescaled from 1.5/3/4.5/6 to 0.25/0.5/0.75/1%
Level 10: +3 Mana Regen OR +150 Health
Level 15: -25s Respawn Time OR +10 Strength
Level 20: +10 All Stats OR +100 Cast Range
Level 25: +50% Life Drain Heal OR +100 Nether Blast Damage
Queen of Pain:
Base attack time reduced from 1.6 to 1.5
Level 10: +20 Damage OR +5 Strength
Level 15: +12% Cooldown Reduction OR +90 Gold/Min
Level 20: +100 Attack Range OR +200 Health
Level 25: 70% Spell Lifesteal (1/5 for non-heroes) OR +35 Intelligence
Razor:
Level 10: +15 Movement Speed OR +10 Agility
Level 15: +5 Armor OR +150 Cast Range
Level 20: +250 Health OR +30 Attack Speed
Level 25: +175 Attack Range OR +14 Static Link Damage Steal
Riki:Scepter Added
Added a Scepter for Riki. Increases ultimate duration by 4 seconds. Allows you to target an allied hero, hiding inside them for the duration. The radius that you attack in follows the allied hero. 1000 Cast Range.
Level 10: +15 Movement Speed OR +150 Health
Level 15: +10 Agility OR +20% XP Gain
Level 20: +250 Cast Range OR +8 All Stats
Level 25: +0.4 Backstab Multiplier OR -4s Smokescreen Cooldown
Rubick:
Fade Bolt damage increased from 75/150/225/300 to 80/160/240/320
Fade Bolt damage reduction per bounce increased from 4% to 8%
Level 10: +60 Gold/Min OR +50 Damage
Level 15: +150 Health OR +15 Intelligence
Level 20: +75 Cast Range OR +8% Spell Amplification
Level 25: 20% Cooldown Reduction OR +400 Telekinesis Land Distance
Sand King:
Burrow Strike Scepter upgrade no longer applies Caustic Finale on illusions, only real heroes.
Level 10: +200 Mana OR +5 Armor
Level 15: +12% Magic Resistance OR +15 Movement Speed
Level 20: +350 Health OR +120 Gold/Min
Level 25: +4 Epicenter Pulses OR +50 Health Regen
Shadow Demon:
Level 10: +6 Strength OR +10 Movement Speed
Level 15: +75 Cast Range OR +6% Spell Amplification
Level 20: +10% Magic Resistance OR -25s Respawn Time
Level 25: +400 Demonic Purge Damage OR -1s Shadow Poison Cooldown
Shadow Fiend:
Shadow Raze cast point reduced from 0.67 to 0.55
Level 10: +15 Movement Speed OR +20 Attack Speed
Level 15: +6% Spell Amplification OR +175 Health
Level 20: 15% Evasion OR +2 Damage Per Soul
Level 25: +150 Attack Range OR -7s Shadow Raze Cooldown
Shadow Shaman:
Mass Serpent Wards no longer deal damage in 175 AoE.
Mass Serpent Wards damage rescaled from 40/60/80 to 40/70/100
Reworked Mass Serpent Wards Scepter. Now causes Serpent Wards to have a split shot, attacking two units each for full damage.
Scepter Mass Serpent Wards attack range increases by 225.
Level 10: +150 Health OR +15 Movement Speed
Level 15: +100 Cast Range OR +20% XP Gain
Level 20: -30s Respawn Time OR +20% Magic Resistance
Level 25: +1 Serpent Wards Attacks Health OR +3s Shackles Duration
Silencer:
Level 10: +4 Armor OR +7 Intelligence
Level 15: +200 Health OR +60 Gold/Min
Level 20: +30 Attack Speed OR +12% Magic Resistance
Level 25: +200 Attack Range OR +20% Curse Slow
Skywrath Mage:Scepter Reworked
Reworked Skywrath Mage's Scepter. Anytime you cast an ability, a different random nearby target (heroes prioritized) will be targeted within 700 AoE of the target. For example, if you Ancient Seal a target, you will also Ancient Seal another target. If you Mystic Flare an area, a random nearby target (heroes prioritized) that isn't in the existing target area (but is within 700 range from the location) will also be hit.
Level 10: +125 Health OR +7 Intelligence
Level 15: +50 Damage OR +60 Gold/Min
Level 20: +20 Movement Speed OR +15% Magic Resistance
Level 25: -4s Ancient Seal Cooldown OR +14 Mana Regen
Slardar:
Level 10: +6 Health Regen OR +175 Mana
Level 15: +200 Health OR +25 Attack Speed
Level 20: +35 Damage OR +7 Armor
Level 25: +20 Strength OR +10% Bash Chance
Slark:Scepter Added
Added Scepter to Slark. Reduces ultimate cooldown from 60 to 30 and causes Shadow Dance active to be a 325 AoE, hiding allied heroes underneath it.
Level 10: 10% Life Steal OR +15 Damage
Level 15: +15 Agility OR +10 Strength
Level 20: +250 Health OR +25 Attack Speed
Level 25: +3s Pounce Leash OR +12 All Stats
Sniper:Scepter Added
Added Scepter to Sniper. Assassinate is now a ground targeted spell with 400 AoE. Upon cast, it locks onto the targets in the area, and after the channel period launches a 2.8x critical strike and procs headshot on the player-controlled units in the AoE. (only affects visible heroes/illusions)
Level 10: +4 Mana Regen OR +15 Attack Speed
Level 15: +20 Shrapnel DPS OR +200 Health
Level 20: +8 Armor OR 25% Cooldown Reduction
Level 25: +100 Attack Range OR +4 Shrapnel Charges
Spectre:
Level 10: +20 Damage OR +5 Armor
Level 15: +6 All Stats OR +15 Movement Speed
Level 20: +25 Attack Speed OR +12 Strength
Level 25: -10s Spectral Dagger Cooldown OR 400 Health
Spirit Breaker:
Level 10: +5 All Stats OR +15 Movement Speed
Level 15: +20 Damage OR +5 Armor
Level 20: +120 Gold/Min OR -40s Respawn Time
Level 25: +17% Greater Bash Chance OR +500 Charge Speed
Storm Spirit:
Level 10: +20 Damage OR +3 Mana Regen
Level 15: +175 Health OR +10 Intelligence
Level 20: +40 Attack Speed OR +7 Armor
Level 25: +0.75s Electric Vortex OR +10% Spell Amplification
Sven:
Level 10: +6 Strength OR +200 Mana
Level 15: +15 Movement Speed OR +6 All Stats
Level 20: +30 Attack Speed OR 15% Evasion
Level 25: +65 Damage OR -5s Stormbolt Cooldown
Techies:Hero Reworked
Land Mines renamed to Proximity Mines
Proximity Mines are no longer revealed with True Sight, and instead become visible when there is an enemy within 400 AoE.
Proximity Mines detonate whenever an enemy is standing in the AoE for 1.6 seconds (if you walk in and out instantly, it doesn't explode).
Proximity Mines require 1.75 seconds to be active and invisible.
Proximity Mines can no longer be auto-attacked (via attack-move).
Proximity Mines damage type is now Magical.
Proximity Mines cooldown increased from 9/8/7/5 to 12
Proximity Mines damage increased from 150/190/225/260 to 225/400/575/750
Proximity Mines mana cost is 110/130/150/170.
Proximity Mines do full damage in the AoE (rather than half at a certain radius).
Proximity Mines can no longer be placed within the active AoE of another Proximity Mine (400 AoE).
Proximity Mines have 1 HP.
Proximity Mines deal 25% damage to buildings.
Proximity Mines bounty changed from 10/14 gold/XP to 30/0
Proximity Mines now do damage based on the current level of the ability, rather than its level when placed.
Proximity Mines must be directly targeted to be attacked.
Quell can no longer target Proximity mines (Quelling Blade, Iron Talon, Battle Fury).
Replaced Suicide Squad Attack with Blast Off
Blast Off is a 400 AoE spell and has a 1000 cast range; propels you towards the target location and then explodes
Blast Off deals 300/400/500/600 Magical damage and silences enemies for 4/5/6/7 seconds.
Blast Off deals 50% of your Max HP to yourself upon landing at the destination.
Blast Off has a 35 second cooldown.
Blast Off has a 1 second cast time.
Stasis Trap now roots enemies instead of stunning.
Stasis Trap no longer has a 1.5 detonation delay.
Stasis Trap activation time increased from 1.5 to 2
Stasis Trap Trigger radius reduced from 450 to 400
Stasis Trap effect radius increased from 450 to 600
Stasis Trap root duration is 2/3/4/5.
Stasis Trap no longer expire.
Stasis Trap no longer gives vision, but reveals the area upon detonation.
Remote Mines now have a 0.25 second Detonation delay.
Remote Mines cast time reduced from 1.5 to 1.0
Level 10: +20 Movement Speed OR +2 Mana Regen
Level 15: +25% XP Gain OR +200 Cast Range
Level 20: +120 Gold/Min OR -60s Respawn Time
Level 25: +400 Blast Off Damage OR 25% Cooldown Reduction
Templar Assassin:
Psi Blades now work when illusions of Templar Assassin attack
Level 10: +25 Attack Speed OR +15 Movement Speed
Level 15: +6 All Stats OR 12% Evasion
Level 20: +250 Health OR +40 Damage
Level 25: +3 Refraction Instances OR -30s Respawn Time
Terrorblade:
Level 10: +6 Health Regen OR +15 Attack Speed
Level 15: +25 Damage OR +175 Health
Level 20: +15 Agility OR +15 Movement Speed
Level 25: +15 All Stats OR -30s Sunder Cooldown
Tidehunter:
Gush projectile speed reduced from 4000 to 2500
Level 10: +50 Damage OR +150 Health
Level 15: +7 Armor OR +30% XP Gain
Level 20: +6 Mana Regen OR +15 Strength
Level 25: -5 Gush Armor OR 20% Cooldown Reduction
Timbersaw:
Level 10: +150 Health OR +10% XP Gain
Level 15: +14 Health Regen OR +15 Intelligence
Level 20: +5% Spell Amplification OR +125 Cast Range
Level 25: +6% Whirling Death Attribute Reduction OR +20 Strength
Tinker:
Level 10: +8 Intelligence OR +5 Armor
Level 15: +200 Health OR 4% Spell Amplification
Level 20: +75 Cast Range OR 15% Magic Resistance
Level 25: 20% Spell Lifesteal (1/5 for non-heroes) OR +100 Laser Damage
Tiny:
Craggy Exterior Armor increased from 2/3/4/5 to 3/4/5/6
Craggy Exterior proc now only affects melee heroes, no longer has a 300 range.
Craggy Exterior proc damage increased from 25/35/45/55 to 40/50/60/70
Craggy Exterior chance rescaled from 10/15/20/25% to 25%
Craggy Exterior stun duration rescaled from 1/1.25/1.5/1.75 to 0.5/1.0/1.5/2
Level 10: +6 Strength OR +10 Intelligence
Level 15: +45 Damage OR +15 Movement Speed
Level 20: +25 Attack Speed OR +14 Mana Regen
Level 25: 20% Cooldown Reduction OR +200 Avalanche Damage
Treant Protector:Hero Reworked
Nature's Guise is now a passive ability. Whenever you are within 265 range of a tree for 6/5/4/3 seconds (without attacking), you gain invisibility and 16/22/28/34% movement speed bonus. When you attack out of invisibility, you bash the target for 1/1.4/1.8/2.2 seconds. Distance-to-tree check still has a 0.75 grace period before invisibility is removed. Your attack out of invisibility cannot miss. You can cast while invisible.
Level 10: +30 Attack Speed OR +2 Mana Regen
Level 15: +90 Gold/Min OR +25 Movement Speed
Level 20: 15% Cooldown Reduction OR +65 Damage
Level 25: +5 Living Armor Block Instances OR +20% 2s Bash
Troll Warlord:
Level 10: +6 Strength OR 10 Agility
Level 15: +15 Movement Speed OR +6 Armor
Level 20: +300 Health OR +40 Damage
Level 25: -7s Whirling Axes Cooldown OR +20% Magic Resistance
Tusk:
Walrus Kick range increased from 900 to 1400
Walrus Punch attack range increased from 128 to 150
Walrus Kick attack range increased from 128 to 150
Fixed Walrus Punch having old cooldown values on level 1 and 2 when Scepter is equipped (it went from 36/24/12 to 20/16/12)
Level 10: +20% XP Gain OR +30 Damage
Level 15: +15 Strength OR +90 Gold/Min
Level 20: +6 Armor OR +10% Magic Resistance
Level 25: +500 Health OR +150% Walrus Punch Crit
Underlord:Added to Captains Mode
Added to Captains Mode
Pit of Malice no longer pierces Spell Immunity.
Pit of Malice no longer interrupts.
Pit of Malice no longer deals damage.
Pit of Malice root duration reduced from 1/1.5/2/2.5 to 0.9/1.2/1.5/1.8
Pit of Malice now affects units every 3.5 seconds.
Pit of Malice duration increased from 7 to 12
Pit of Malice radius increased from 275 to 375
Pit of Malice cast point reduced from 0.6 to 0.45
Pit of Malice cooldown increased from 21/18/15/12 to 30/26/22/18
Dark Rift radius increased from 450 to 600
Dark Rift delay increased from 5/4/3 to 6/5/4
Level 10: +4 Armor OR +2 Mana Regen
Level 15: +200 Health OR +8% Spell Amplification
Level 20: +50 Attack Speed OR +100 Cast Range
Level 25: +0.4s Pit of Malice Root OR +50 Health Regen
Undying:
Flesh Golem Heal increased from 6% per hero to 10%
Level 10: -30s Respawn Time OR +90 Gold/Min
Level 15: +30% XP Gain OR +300 Health
Level 20: +10 All Stats OR +20 Movement Speed
Level 25: +40 Tombstone Zombie Damage OR +12 Armor
Ursa:
Level 10: +25 Damage OR +8% Magic Resistance
Level 15: +5 Armor OR +20 Attack Speed
Level 20: +15 Movement Speed OR +250 Health
Level 25: +10 Fury Swipes Damage OR +14 All Stats
Vengeful Spirit:
Wave of Terror damage type changed from Pure to Magic
Wave of Terror damage increased from 30/50/70/90 to 45/70/95/120
Level 10: +8% Magic Resistance OR +25 Attack Speed
Level 15: +100 Magic Missile Damage OR +8 All Stats
Level 20: +50 Damage OR +20 Movement Speed
Level 25: +20% Vengeance Aura Damage OR Magic Missile Pierces Spell Immunity
Venomancer:
Level 10: +20% XP Gain OR +20 Movement Speed
Level 15: +175 Health OR +150 Cast Range
Level 20: +15% Magic Resistance OR +75 Damage
Level 25: 3x Plague Ward HP/Damage OR -60s Respawn Time
Viper:
Nether Toxin base damage increased from 2.5/5/7.5/10 to 3/6/9/12 (Maximum damage increased from 40/80/120/160 to 48/96/144/192)
Level 10: +15 Damage OR +125 Health
Level 15: +7 Strength OR +14 Agility
Level 20: +7 Armor OR +75 Attack Range
Level 25: Poison Attack Affects Buildings OR +80 Viper Strike DPS
Visage:
Gravekeeper's Cloak minimum damage threshold increased from 15 to 50
Gravekeeper's Cloak now reduces all damage by 8/12/16/20% per layer.
Gravekeeper's Cloak recovery time rescaled from 3 to 6/5/4/3
Gravekeeper's Cloak now affects Familiars within 900 distance of your hero (their block is based on your stack count).
Summon Familiars cooldown reduced from 180/160/140 to 160/145/130
Familiars now have 500/750/1000 HP (instead of 3 hits).
Familiars now interact with regeneration effects normally.
Familiars no longer regenerate attack damage with Stone Form.
Familiars attack damage recharge time reduced from 15 to 2
Familiars are no longer Spell Immune.
Familiars now have 35% magic resistance.
Familiars movement speed rescaled from 380/390/400 to 430
Familiars damage per charge rescaled from 8/14/22 to 8/16/24
Stone Form duration reduced from 8 to 6 seconds
Stone Form cooldown reduced from 20 to 14
Level 10: +60 Gold/Min OR +15% XP Gain
Level 15: +50 Damage OR +100 Cast Range
Level 20: +250 Health OR -30s Respawn Time
Level 25: +20% Spell Amplification OR +120 Familiars Movement Speed
Warlock:
Fatal Bonds mana cost increased from 120 to 140
Fixed Fatal Bonds continuing to do damage to you after the buff was dispelled
Level 10: +6 All Stats OR +15% XP Gain
Level 15: +125 Cast Range OR +20 Movement Speed
Level 20: +350 Health OR -30s Respawn Time
Level 25: Spell Immunity for Chaotic Offering Golems OR +15 Chaotic Offering Golems Armor
Weaver:
Agility gain from 2.5 to 2.8
Level 10: +6 Strength OR +30 Shukuchi Damage
Level 15: +25 Damage OR +7 All Stats
Level 20: +200 Health OR +15 Agility
Level 25: +200 Shukuchi Movement Speed OR +20% Magic Resistance
Windranger:
Powershot damage reduction per unit hit increased from 10% to 20%
Powershot damage rescaled from 120/200/280/360 to 120/220/320/420
Level 10: +15 Damage OR +4 Mana Regen
Level 15: +150 Health OR +13 Intelligence
Level 20: +12% Spell Amplification OR +12% Magic Resistance
Level 25: +100 Attack Range OR -5s Powershot Cooldown
Winter Wyvern:
Level 10: +8 Intelligence OR +5 Strength
Level 15: +15 Movement Speed OR +40 Damage
Level 20: +120 Gold/Min OR -35s Respawn Time
Level 25: -3s Splinter Blast Cooldown OR +15% Arctic Burn Slow
Witch Doctor:
Maledict DPS increased from 5/
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