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Member
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Oct 12 2018 07:11pm
Quote (ArianaGrande @ Oct 12 2018 08:18pm)
Damit ihr mal ein Bild von meinem krassem Deck habt

https://www2.pic-upload.de/thumb/36100124/KRass.png



empfehle ysera und drakkan enchanter zu adden 👍

wenn du statt witching hour floop spielst kannst du auch plagues spielen, karte ist einfach zu wichtig imo


bright eyed scout auch gut
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Oct 13 2018 04:34am
so?
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Oct 13 2018 09:34am
Quote (ArianaGrande @ 13 Oct 2018 12:34)

nein
Member
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Oct 13 2018 09:50am
Quote (ArianaGrande @ Oct 13 2018 11:34am)


find ich besser ja, die scouts nerven oft, evtl einfach mit nem howl austauschen, wobei dann oakheart auch schlechter wird und hadranox oder floop zieht...

This post was edited by h4nk2punkt0 on Oct 13 2018 09:51am
Member
Posts: 26,632
Joined: May 15 2006
Gold: 40,234.31
Oct 13 2018 10:06am
Quote (h4nk2punkt0 @ 13 Oct 2018 17:50)
find ich besser ja, die scouts nerven oft, evtl einfach mit nem howl austauschen, wobei dann oakheart auch schlechter wird und hadranox oder floop zieht...


Habs wie aufm bild jetzt.
muss erstmal damit üben
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Oct 14 2018 07:43am
jemand Q für Q eu?
Member
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Oct 15 2018 10:35am
Giggling Inventor – Will cost 7 mana. (Up from 5)
Giggling Inventor is one of the most powerful and popular cards we’ve ever created. There’s virtually no downside to including it in a deck, and because it’s neutral, it’s played in almost every deck. We think it’s important to take risks when making powerful cards, especially when it comes to neutral taunts, given the role they can play in encouraging minion interactions and making games more interesting. However, Giggling Inventor has stepped beyond its intended role, and we don’t feel that it should be as effective as it currently is.

We initially tested this card at (6) mana in both the current Standard format as well as with cards that will be released in the future. Ultimately, we felt that its power level was still higher than is appropriate for a Neutral card with no build-around requirements. At (7) mana, we expect Giggling Inventor will find its way into fewer decks in general—and be much less effective in Quest Rogue—while it might remain situationally playable within specific deck archetypes, such as Evolve Shaman.

Mana Wyrm – Will cost 2 mana. (Up from 1)
Over time, we’ve been moving away from powerful, early-game 1-drops like Mana Wyrm. It can often feel like the outcome of a game is decided by whether Mana Wyrm was played on turn one, and if it could be removed quickly by an opponent. Mana Wyrm has also steered us away from making powerful low-cost Mage spells. We’d like Mana Wyrm to remain an option for decks it synergizes with, while preventing it from being a huge turn one threat.

At (2) mana, it will be easier to deal with Mana Wyrm the turn it’s played, and it will be harder to buff it with cheap spells early in the match. We still expect it to remain an option in decks that have a heavy focus on cheap spells, but it should be a less appealing option in decks that aren’t built with that focus in mind.

Aviana – Will cost 10 mana. (Up from 9)
Changing Aviana to (10) mana means it will no longer be possible to play Aviana and Kun the Forgotten King on the same turn without some additional help from cards like Innervate or The Coin. It also means Juicy Psychmelon will no longer draw both Aviana and Kun. This should make the combos Aviana and Kun produce less consistent, while still allowing decks that use the combos to exist for the players that enjoy playing them.


https://www.hearthpwn.com/news/6020-upcoming-hearthstone-balance-changes-giggling

:santa:
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Oct 15 2018 11:23am
Quote (Novarock @ 15 Oct 2018 17:35)
Giggling Inventor – Will cost 7 mana. (Up from 5)
Giggling Inventor is one of the most powerful and popular cards we’ve ever created. There’s virtually no downside to including it in a deck, and because it’s neutral, it’s played in almost every deck. We think it’s important to take risks when making powerful cards, especially when it comes to neutral taunts, given the role they can play in encouraging minion interactions and making games more interesting. However, Giggling Inventor has stepped beyond its intended role, and we don’t feel that it should be as effective as it currently is.

We initially tested this card at (6) mana in both the current Standard format as well as with cards that will be released in the future. Ultimately, we felt that its power level was still higher than is appropriate for a Neutral card with no build-around requirements. At (7) mana, we expect Giggling Inventor will find its way into fewer decks in general—and be much less effective in Quest Rogue—while it might remain situationally playable within specific deck archetypes, such as Evolve Shaman.

Mana Wyrm – Will cost 2 mana. (Up from 1)
Over time, we’ve been moving away from powerful, early-game 1-drops like Mana Wyrm. It can often feel like the outcome of a game is decided by whether Mana Wyrm was played on turn one, and if it could be removed quickly by an opponent. Mana Wyrm has also steered us away from making powerful low-cost Mage spells. We’d like Mana Wyrm to remain an option for decks it synergizes with, while preventing it from being a huge turn one threat.

At (2) mana, it will be easier to deal with Mana Wyrm the turn it’s played, and it will be harder to buff it with cheap spells early in the match. We still expect it to remain an option in decks that have a heavy focus on cheap spells, but it should be a less appealing option in decks that aren’t built with that focus in mind.

Aviana – Will cost 10 mana. (Up from 9)
Changing Aviana to (10) mana means it will no longer be possible to play Aviana and Kun the Forgotten King on the same turn without some additional help from cards like Innervate or The Coin. It also means Juicy Psychmelon will no longer draw both Aviana and Kun. This should make the combos Aviana and Kun produce less consistent, while still allowing decks that use the combos to exist for the players that enjoy playing them.


https://www.hearthpwn.com/news/6020-upcoming-hearthstone-balance-changes-giggling

:santa:


Rip Giggling Inventor
Für 7 Mahner wird die nicht mehr gespielt


Mana Wyrm könnte auch für 2 Mahner noch drin bleiben
Snowballed einfach nicht mehr so stark. Was ich begrüsse

Die Änderung zu aviana ist mir Latte. Spielt eh niemand wild
Member
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Oct 15 2018 12:45pm
Quote (Medusa @ 15 Oct 2018 19:23)
Rip Giggling Inventor
Für 7 Mahner wird die nicht mehr gespielt


Mana Wyrm könnte auch für 2 Mahner noch drin bleiben
Snowballed einfach nicht mehr so stark. Was ich begrüsse

Sämtliche Änderung sind Latte. Spielt eh niemand mehr


Fixed
Sitze seit drei Tagen auf einem Spec Quest weil einfach nie jemand online ist
Member
Posts: 41,607
Joined: Dec 2 2007
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Oct 15 2018 01:27pm
fällt denen ja früh auf mit mana wyrm

schneesturm :rofl:

This post was edited by Razor on Oct 15 2018 01:27pm
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