EDIT2: HE'S SHOWING IT.
Looks like there's a ton of inner force style passives around the tree now, both for self buffs and for increasing effects of your auras on others.
Reduced mana reserved keystone behind Blood Magic is 30% less.
The 3 Witch 6% spell damage nodes are now 8%
Scion starting nodes are 40% mana regen, 12% spell damage, 6% attack speed, 8% projectile damage, 15% melee physical damage, and +12 life(not%, retard node).
Several keystones have been moved around, including Elemental Equilibrium (now on the path out of Scion between Witch and Shadow), Zealot's Oath (now near the Templar endurance charge on the inside), Iron Reflexes (now off the same 10 dex node as Slice and Dice), and Unwavering Stance (now off the same 10 str node as Reaver).
The hybrid life% evasion nodes at the start of Ranger have not been buffed and seem pretty suck compared to all the others which have.
Divine Toughness near Static Blows is now 18% life 8% chaos resist.
There are around two clusters of 3 and 3 clusters of 6 for trap / mine nodes, it seems the same for totem nodes.
Bunch of other changes, going off memory.
Was sagt ihr zu bm auren? Sind immer noch knapp 20%++ HP für ne aura
E: wers gestern wie ich verpasst hat
http://m.imgur.com/a/g8PLMAber finde 3 Stunden recht okay, um sich seine build nochmal zu überarbeiten.
man ey auf den kack bildern erkennt man leider rein gar nichts.
aber bzgl blood magic natürlich nice, da ich in dem bereich bin und demnach wohl 2 auren fahren kann, was wirklich super ist. z.b blood rage sollte kein problem sein (mit vitality), also könnte ich noch frenzy charges aufbauen, aber sowas ist eh erst am ende möglich.