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Oct 10 2013 10:05am
Quote (Eisi @ Oct 10 2013 04:51pm)
muss mal nachschaun ob ich mein acc und pw noch weiß

/e: launcher ist nun seit 5 minuten bei checking ressources. geht da zZ nichts?


doch das dauer manchmal ewig...
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Oct 10 2013 10:09am
Quote (masterofdisaster @ Oct 10 2013 04:48pm)
naja top secret is da nix^^ hatte nur keinen plan mehr wie ich skillen sollte also hab ich ma ebend drüber geschaut :P

werd nen bow ele dmg marauder machen, hatte ich damals schon als ich gefarmt habe und hat recht gut funktioniert


OB DU EINEN SKILLTREE JETZT POSTEST UND OB ES KEYUNIQUES GIBT HABE ICH GEFRAGT :D
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Oct 10 2013 10:12am
Quote (akphilo @ Oct 10 2013 04:09pm)
OB DU EINEN SKILLTREE JETZT POSTEST UND OB ES KEYUNIQUES GIBT HABE ICH GEFRAGT :D


ka konnte da nich wirklich was rein skillen in den tree ... ka wie das geht^^

und key uniques hatte ich glaub nur sonen komischen quiver (rly low lvl quiver) blackgleam hieß der glaub ich ^^ 35-50% vom dmg wird zu fire dmg oder so
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Oct 12 2013 08:12am
" One of our goals is that maps aren't the only way to reach level 100. We're making some changes to the experience equation so that it's at least possible to reach 100 in any end-game content (though that's not making it any faster than it currently is in high maps)."


leveln wird einfacher! freut mich irgendwie, denn es ist schon frustrierend dass man ab lvl 88 eig nur noch in 73++ maps leveln kann.


und hier der neue lab:



This post was edited by Polizei on Oct 12 2013 08:13am
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Oct 12 2013 02:38pm
http://pathofexilebuilds.com/

sind ein paar interessante bei.
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Oct 15 2013 06:48am
habt ihr auch doppelt soviele stashtabs oder ist das nur kurzzeitig, um "auszusortieren"

muhhhh?
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Oct 15 2013 09:32am
Quote (akphilo @ Oct 15 2013 01:48pm)
habt ihr auch doppelt soviele stashtabs oder ist das nur kurzzeitig, um "auszusortieren"

muhhhh?


richtig, nur um auszusortieren.
weil du jetzt automatisch doppelt so viele hast aufgrund der endenden liga. du kannst aus den "remove only" tabs nur die items rausnehmen, nicht mehr reintun. somit leert es sich mti der zeit von selbst. oder bei mir werden die zig tabs wahrscheinlich noch in jahren bestehen.



hoooooly fuck dat patch/balance- notes

http://www.pathofexile.com/forum/view-thread/540498

We've rebalanced some of the various end-game options as follows:

Boss Runs: We're roughly doubling the rate of item drops from important bosses in Merciless difficulty. We want Vaal, Piety and Dominus runs to be a great way to stock up on rares and Unique items. While you won't find the absolute best top-tier gear from these bosses, they're probably the most time-efficient way to get a lot of wealth that can be traded with mappers.
Farming: Many players want to kick off their shoes when they get home from work and farm The Docks (or similar areas) for hours without having to think about the difficulty of running Maps or Bosses. While this strategy obviously can't yield the best items in the game, we've decided that players should be able to get to level 100 eventually by playing these areas. We're changing the experience equation so that you don't encounter as much experience dropoff farming late Merciless difficulty. This won't make it any faster than it currently is for players to get to level 100, but it will open up area farming as a way to get there (so that you don't have to be part of a 74+ mapping group to have a shot at the upper ladder).
Maps: Maps are the best place to find end-game base types and high Unique items. This is appropriate because they're gated behind high currency requirements (to reroll the mods you want). In addition, the highest ones are great for experience gain. They also offer the highest challenge levels for extreme players who want to test themselves against brutal combinations of mods.



Auras
We had two problems with Auras:

Using various tricks like Blood Magic, end-game builds would run six or more auras at once. This resulted in very little aura diversity or interesting party synergies.
Their effects were not impactful enough. If you had six active ones, it was a big difference, but each individual aura wasn't incredibly meaningful.


To solve this, we're making auras more powerful but are increasing their mana reservation costs. There are new aura cost reduction passives that allow you to specialise in having many auras if you still want to be a full-on aura character. Now each aura that affects you can really be felt and there's a lot more diversity in aura loadout. When we're testing high level characters it's amazing how different they feel when different combinations of auras are selected.

-zusatz von mir: die meisten auren die jetzt nur eine zahl vom leben / mana abzieht wird zu % umgewandelt...

Socket Fusing and Level 40-55 Quest Rewards
These two topics may not appear related, but we're improving both as the result of a specific observation: some players have a very tough time after around level 40 and often fail to get to the end-game.

While it's completely intentional that poor character builds should struggle (to encourage people to plan a better character), we found that many players were giving up because their item progression was stalling their progress. We're making the following changes to address this:

It's approximately 233% easier to obtain four linked sockets.
It's approximately 25% easier to obtain five linked sockets.
Quest rewards for Cruel difficulty onwards have been improved so that you receive more rare items as rewards.




sind so die sachen die man wirklich wissen sollte
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Oct 16 2013 01:25am
1.0.0 skilltree leaked auf reddit
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Oct 16 2013 01:57am
Quote (fedian88 @ Oct 16 2013 08:25am)
1.0.0 skilltree leaked auf reddit



wo ~~


http://www.pathofexile.com/forum/view-thread/371292

guter thread

e1

Quote
Life, Mana, and Hybrid flasks
These flasks cause you to regenerate life and/or mana when used. The amount recovered is shown on the flask as Life Recovery and Mana Recovery. The time it takes to recover the full amount is shown on the flask as Recovery Time. If you reach your maximum life and/or mana amount before the end of the recovery time, the flask effect will end prematurely. For example:

You are at 100/300 life, and 150/200 mana. You use a hybrid flask that has 400 Life Recovery, 200 Mana Recovery, and Recovery Time of 8 seconds. After 2 seconds, you will be at 200/300 life, and 200/200 mana, and the mana recovery effects ends. The life recovery continues, and at 4 seconds, you have reached maximum life, and the life recovery effect also ends.

Flasks can have magic modifiers that provide bonuses while the flask effect is active, for example increased movement speed or resistances. These bonuses end when the life/mana recovery effect ends.

When multiple flasks are used at the same time, the effects are queued.The effect with the highest regeneration rate is always applied first. For example:

You have two flasks, one that gives 500 life recovery over 10 seconds and has a 20% increased movement speed modifier, and a second that gives 500 life recovery of 5 seconds with no additional modifiers.
You use the first flask and gain the movement speed while recovering life. After one second, you use the second flask. At this point the remaining 9 seconds from the first flask is queued, and the second flask begins its effect. Once the second flask has expired, the first flask resumes its effect for the remaining duration.


wusste ich noch nicht. schön in onslaught alle 3 tränke angehauen und hoffen, dass ich schneller heile :)

e2

gilt nur für life/mana/ hybrid!

This post was edited by akphilo on Oct 16 2013 02:02am
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Oct 16 2013 03:05am
Quote (akphilo @ 16 Oct 2013 09:57)
wo ~~


http://www.pathofexile.com/forum/view-thread/371292

guter thread

e1



wusste ich noch nicht. schön in onslaught alle 3 tränke angehauen und hoffen, dass ich schneller heile :)

e2

gilt nur für life/mana/ hybrid!


http://www.reddit.com/r/pathofexile/comments/1ojuyd/the_new_skill_tree_and_some_of_the_new_notables/
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