Quote (0x00 @ 6 Mar 2019 17:26)
:D
hatred ... was ist mit herald of ice und thunder? oder ist das setup eh suboptimal? oder läuft man alle 3? bin mit den beiden heralds gelaufen in 3.5 ^^
btw, die sceptres mit dem penetration shaper implicit bringen in 3.6 wegen dem added chaos nerf wohl nicht mehr ganz soviel wie in 3.5, sehe ich das richtig?
hatred wurde geändert.
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Now causes you and nearby Allies to deal 14% more Cold Damage at gem level 1, up to 18% more Cold Damage at gem level 20. Note that this cold damage multiplies the Extra damage granted by the aura.
glaube schon das WO etwas generft ist overall, wegen den szeptern. muss man mal schauen was jetzt das non plus ultra ist. schon alleine das "cold to fire support" quasi "double dipped" hat, mit non chaos as extra chaos.
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It That Fled's veiled mod (non-Chaos added as extra Chaos) has been split into Physical added as Chaos, Lightning added as Chaos, Cold added as Chaos, and Fire added as Chaos, and the values have been adjusted. New powerful versions of these modifiers can now appear in the basic mod pool on weapons and shields at higher levels.
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Non-Chaos as Extra Chaos Damage on Weapons
The interaction of the Non-Chaos Damage with Hits as Extra Chaos Damage stat and multiple damage conversions made this stat far more powerful for very specific setups than a single stat should be. We've lowered the value of this stat on the combined craftable "Spell Damage and Non-Chaos Damage with Hits as Extra Chaos Damage" modifier on weapons.
The Veiled mod that only grants this modifier has now been split into four versions, Fire, Cold, Lightning and Physical. These modifiers are now available as a mod on many caster weapons above level 60 at a higher value, making it a powerful effect to find when creating the perfect element-specific caster weapon.
Existing items will be not be affected by this change. We'll be looking at other sources of the stat like unique items and the Trickster's "Harness the Void" notable in future.