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Sep 23 2015 04:17pm
Quote (Prophets @ Sep 24 2015 12:14am)
glaube es steht fest was in der 1m gespielt wird


Tripple FP totem
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Sep 23 2015 04:34pm
wird immer von pvp gesprochen in poe, aber ihr redet nie über pvp
was da los
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Sep 23 2015 04:39pm
@plaxic


für mich ist es einfach noch zu früh um sich auf pvp zu konzentrieren.
auch in d2 war pvp in den ersten 2 jahren kein großes thema, irgendwann wird man sicherlich mal auf standard pvp ausweichen, aber dafür muss erst mal ein content-stop kommen, wonach es ja eindeutig nicht aussieht.

ansonsten habe ich und auch einige schon einige male pvp gespielt, aber nicht so intensiv wie in d2 ofc
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Sep 23 2015 06:27pm
Quote (uhuu @ 24 Sep 2015 00:39)
@plaxic
http://www.youtube.com/watch?v=W1OW2fjclBY

für mich ist es einfach noch zu früh um sich auf pvp zu konzentrieren.
auch in d2 war pvp in den ersten 2 jahren kein großes thema, irgendwann wird man sicherlich mal auf standard pvp ausweichen, aber dafür muss erst mal ein content-stop kommen, wonach es ja eindeutig nicht aussieht.

ansonsten habe ich und auch einige schon einige male pvp gespielt, aber nicht so intensiv wie in d2 ofc


sieht mega scheisse aus^^
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Sep 23 2015 11:22pm
Quote (Plaxic @ 24 Sep 2015 01:27)
sieht mega scheisse aus^^



schau nicht so oft in den spiegel
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Sep 24 2015 12:48am
Quote (KaterMikesch @ Sep 24 2015 06:22am)
schau nicht so oft in den spiegel


extra eine regret orb genutzt und resolute technique kurz ausgeskillt? denn das war ein kritischer treffer
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Sep 24 2015 01:00am
https://www.pathofexile.com/forum/view-thread/1429674

Quote
We've been working on a 2.0.4 patch for deployment late next week, before the One-month events start on the weekend.

This patch includes several changes related to the mapping end-game. We're keen to test them out in the one-month leagues and will gather data and feedback from players.

Map Drops
We've finished analysing map drops and usage from the Warbands and Tempest challenge leagues. Our conclusion was that map drops were slightly lower than we were happy with. We also noticed that many of the higher maps were being run through Zana rather than through actual dropped maps.

The 2.0.4 patch increases the rate of map drops to help with these two issues.

Map Difficulty
We have been examining the difficulty of maps, particularly regarding spikes of physical damage and the damage dealt by Act Four monsters. While we are relatively happy with the difficulty of the highest maps, the early maps suffer from spikes of damage that are too high. The damage dealt in the lowest two-thirds of maps is being reduced slightly. In addition, the damage dealt by Act Four monsters is being reviewed and problematic cases are being fixed in 2.0.4.

Map Symbol Colours
Previously, most maps had a yellow symbol. We've changed this colour to indicate whether maps are low-, medium- or high-tier. These groups specifically line up with the set of mods available to be rolled on the maps. For example, if the map has a red symbol, then the top mods are available. This also makes it easier to spot the relative tiers of maps in your stash.

mapcolours

Map Levels are now Tiers
There are 15 tiers of maps, from level 68 to 82 inclusive. We've struggled for ages with the confusion caused by this. Players expect to play maps of their level (which can be way too hard for them), or make arguments about that they're level 95+ and can't find a level 80 map. Players with backgrounds in contemporary MMORPGs expect to play content equivalent to their level.

In order to resolve this confusion, maps now display a tier rather than a level. The level can easily be calculated. Tier 1 is level 68 (or level 66 if it's an old map graphic).

As a side note, this makes it hard to distinguish between old (pre-Awakening) unique maps and their post-Awakening counterparts. It may be best to put them in different places in your stash.

maptier

Experience in Top Maps
Due to the increased levels of content in The Awakening and the ever-improving skill of our best players, people are reaching level 100 too quickly. Watching the intense challenge as players complete to reach this amazing accomplishment would be more fun for the community if it lasted longer. We want to make this change without affecting the regular levelling process.

There's an additional problem where the difference in experience between the highest tiers of maps is too large. The higher maps definitely need to grant more experience, but when an 82 map grants 35% more experience than a level 81 map, which grants 35% more experience than a level 80 map (and so on), then players really feel the pain of not sustaining the top maps. We wanted to reduce the difference between these upper tiers to more like 15%.

We have made some changes to the calculation of experience in level 77-82 maps. They now have effective experience levels (for the experience penalty calculation only) of 76.9, 77.7, 78.4, 79, 79.5 and 79.9 respectively. This achieves both of the above goals, while leaving all other players unaffected. It takes approximately twice as long to reach 100 from 99 as it did previously, and the difference in experience between the top-tier maps is around 15% per tier, rather than 35%. It's far less important to be running a level 82 map for experience than it was before.

Ground Effects in Maps
There's a lot of work still to do on ground effects. However, in 2.0.4, some changes have been made to how they spawn in maps. These changes have the following consequences:
Ground effects due to map mods now use significantly less server resources. This prevents problems occurring during times of peak player concurrency.
Ground effects due to map mods now use significantly less bandwidth, which will result in much less lockstep stuttering. They will also contribute far less towards being disconnected when coming through portals.

There's definitely more we need to do to improve the performance of ground effects (and much of the rest of the game), but these initial changes will hopefully have a positive impact. We're looking forward to seeing how much they help.

The 2.0.4 patch contains a few other things, such as new Divination Cards and bug fixes, but the bulk of work in this patch has gone towards the above map changes.

As they're in 2.0.4, these changes will apply to Standard/Hardcore and also the one-month events. We will get a solid set of data from these events, which we'll then be able to use to fine-tune the map system for subsequent events and challenge leagues.

We're expecting to post full details of the one-month events tomorrow.



-map drops werden erhöht (endlich 75er maps machen anstatt 72-74!)
-a4 monster nerf in maps (der bogenwichser war der würdige nachfolger vom devourer)
-maps bekommen farben. die farben deuten auf die rollbaren stats hin (mir egal ist aber nett)
-es gibt kein map lvl mehr sondern tiers. finde ich ehrlich gesagt scheiße und die glucksen da mit einer erklärung rum, die denen selber nicht zu gefallen scheint. abwarten
-experience in maps. betrifft maximal micha?!^^
-ground effects. nicht gelesen. habe neuen pc gekauft
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Sep 24 2015 01:02am
geil. endlich grifts in poe.
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Sep 24 2015 01:05am
Quote (akphilo @ 24 Sep 2015 08:00)
https://www.pathofexile.com/forum/view-thread/1429674




-map drops werden erhöht (endlich 75er maps machen anstatt 72-74!)
-a4 monster nerf in maps (der bogenwichser war der würdige nachfolger vom devourer)
-maps bekommen farben. die farben deuten auf die rollbaren stats hin (mir egal ist aber nett)
-es gibt kein map lvl mehr sondern tiers. finde ich ehrlich gesagt scheiße und die glucksen da mit einer erklärung rum, die denen selber nicht zu gefallen scheint. abwarten
-experience in maps. betrifft maximal micha?!^^
-ground effects. nicht gelesen. habe neuen pc gekauft


We're expecting to post full details of the one-month events tomorrow.
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Sep 24 2015 01:05am
Quote (Prophets @ Sep 24 2015 08:05am)
We're expecting to post full details of the one-month events tomorrow.


bonespirit.jpg!
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