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Member
Posts: 26,054
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Dec 3 2012 08:42pm
ich queue staendig mit den gleichen spielern in dominion - egal um welche uhrzeit
bin wahrscheinlich schon in den top 10 der euw spieler, 10 min queu wartezeiten
dominion srs bsns
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Dec 4 2012 01:38am
Quote (FcB_Enigma @ 4 Dec 2012 01:09)
infinite RP haben und wegen 487 rp rumjuden ... ich dachte du wärst raku's arischer bruder :cry:


Ja was genau hat das damit zu tun ? Ich heul auch nicht rum, ist ja npnp
Member
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Dec 4 2012 04:43am
was ich immer nicht verstehe.
2 lanes gewinnen. ad carry failed hart, jungler failed hard, sodass supporter+top laner die die ganze zeit vollspammen und voll flamen und man deswegen das game verliert.
wieso nicht einfach mal die fresse halten <.<

This post was edited by Bladersreborn on Dec 4 2012 04:58am
Member
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Dec 4 2012 04:58am
Quote (Bladersreborn @ Dec 4 2012 12:43pm)
was ich immer nicht verstehe.
2 lanes gewinnen. ad carry failed hart, jungler+ad failed hard, sodass supporter+top laner die die ganze zeit vollspammen und voll flamen und man deswegen das game verliert.
wieso nicht einfach mal die fresse halten <.<


du armer ad carry :cry:
Member
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Dec 4 2012 04:58am
Quote (Memy @ Dec 4 2012 10:58am)
du armer ad carry :cry:


fresse ich war mitte mit cho^
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Dec 4 2012 05:40am
diese patch notes ..... alter schwede ^^^^

bin sehr gespannt aber freu mich auch auf die veränderung xD
Member
Posts: 18,549
Joined: Feb 23 2010
Gold: 9.00
Dec 4 2012 05:48am
Quote (Raku @ Dec 4 2012 01:40pm)
diese patch notes ..... alter schwede ^^^^

bin sehr gespannt aber freu mich auch auf die veränderung xD


kannste mal kopie pasta machen? :)

keina access hier
Member
Posts: 35,738
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Dec 4 2012 05:49am
Quote (Memy @ 4 Dec 2012 12:48)
kannste mal kopie pasta machen? :)

keina access hier


Quote
Summoner's Rift

    Gold adjustments
        Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds - gold gained from farming lane minions and jungle monsters have been slightly reduced to compensate
        Melee Minion
            Base gold value reduced to 20 from 22
        Ranged Minion
            Base gold value reduced to 15 from 16
        Siege Minion
            Base gold value increased to 40 from 27
            Scaling gold value based on time increased to 1 from 0.5
        Minion gold values now update more often on a 90 second interval instead of 180
    Kill and Death streak adjustments
        Kill Streak bonus now caps at 500 Gold, down from 600 Gold.
        Kill Streaks and Death Streaks now accelerate faster by roughly 50%.
            Example: A player with a 4 kill streak will be worth 500 gold - compared to before which required an 8 kill streak.
            Example: A player with a 4 death streak will be worth 126 gold - compared to before which required a 6 death streak.
    Assist Gold
        The bonus gold added for multiple players participating in a kill has been reduced to 150% from 158%.
    Jungle
        Overview
            Initial difficulty of all jungle camps has been increased
            Camp difficulty and rewards have been re-distributed more into the large monster in each camp
            Scaling difficulty and rewards of the primary jungle camps have been significantly increased
            Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience
            New jungle items have been added to the store and old jungle items have been adjusted
        Leashing has been changed
            Jungle monsters now attack the closest target rather than chasing their original target
            Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased to 10 from 3
            Jungle monsters now deal 50% bonus damage to non-champions (ex: Malzahar's Voidlings, Shaco's Jack in the Box)
        The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed
        Giant Wolf
            Base Health increased to 900 from 550
            Health per minute increased to 40 from 31
            Base Attack Damage increased to 35 from 24
            Attack Damage per minute increased 0.7 from 0.44
            Base Gold increased to 44 from 40
            Gold per minute increased to 0.65 from 0.43
            Base Experience increased to 153 from 128
            Experience per minute increased to 2.3 from 1.5
            Movement Speed reduced to 443 from 510
            Critical Strike damage reduced to 150% from 300%
        Wolf
            Base Health reduced to 300 from 360
            Health per minute increased to 25 from 16.5
            Base Attack Damage reduced to 8 from 14
            Attack Damage per minute increased to 0.43 from 0.286
            Base Gold reduced to 4 from 5
            Gold per minute increased to 0.081 from 0.054
            Experience per minute increased to 0.32 from 0.2136
            Movement Speed reduced to 443 from 510
            Critical Strike damage reduced to 150% from 200%
        Wraith
            Base Health increased to 750 from 400
            Health per minute increased to 39 from 28
            Base Attack Damage increased to 35 from 25
            Attack Damage per minute increased to 0.75 from 0.5
            Base Gold reduced to 25 from 33
            Gold per minute increased to 0.72 from 0.48
            Base Experience reduced to 103 from 105
            Experience per minute increased to 2.1 from 1.4
            Attack Range reduced to 300 from 650
        Lesser Wraith
            Base Health reduced to 250 from 275
            Health per minute increased to 18 from 12.1
            Base Attack Damage reduced to 10 from 17
            Attack Damage per minute increased to 0.33 from 0.2195
            Base Gold reduced to 3 from 4
            Gold per minute increased to 0.054 from 0.036
            Base Experience reduced to 15 from 22
            Experience per minute increased to 0.16 from 0.1064
        Big Golem
            Base Health increased to 1000 from 950
            Health per minute increased to 48 from 37
            Attack Damage per minute increased to 1.6 from 1.05
            Base Gold increased to 45 from 40
            Gold per minute increased to 0.8 from 0.38
            Base Experience increased to 137 from 117
            Experience per minute increased to 2.4 from 1.55
            Movement Speed increased 350 from 300
            Attack Range increased to 150 from 100
            Magic Resist reduced to -10 from 0
        Golem
            Base Health increased to 500 from 450
            Health per minute increased to 37 from 25
            Attack Damage per minute increased to 1.3 from 0.84
            Gold per minute increased to 0.23 from 0.15
            Experience per minute increased to 1.6 from 1.08
            Movement Speed increased to 350 from 300
            Attack Range increased to 150 from 100
            Magic Resist reduced to -10 from 0
        Ancient Golem
            Base Health increased to 1500 from 1350
        Lizard Elder
            Base Health increased to 1500 from 1350
        Young Lizard
            Base Health increased to 300 from 250
        Dragon
            Base Health increased to 3500 from 3200
            Health per minute increased to 240 from 220
            Attack Range reduced to 350 from 500
        Baron Nashor
            Base Health increased to 8800 from 8000
            Health per minute increased to 140 from 125
        You can find full details on the jungle changes in the Pre-Season 3 website, located here.


Twisted Treeline

    Increased low level death times and slightly decreased high level death times
    Reduced the amount of experience split by two and three nearby players
    Clarified the mana regeneration bonus on the altar tooltips
    Tweaked Altar vision rules
        Neutral altars will no longer grant vision
        Stealthed champions can no longer capture altars
        Evelynn will be revealed if within 300 distance of a capturable altar (this is to allow her to capture altars without expending spell cooldowns to forcibly remove herself from stealth)
    Items
        Blackfire Torch
            Reduced magic penetration from 20 to 15
            Decreased maximum charges from 25 to 18
            Decreased the duration of the burn effect from 3 to 2 seconds
            Increased the delay between charge gains from 1 to 1.5 seconds
            Increased the burn amount from 1.67% to 1.75% of max health per second
            Fixed a bug that caused the first tick of burn to not consume a charge
        Grez's Spectral Lantern
            New Recipe: Cloth Armor + Vampiric Scepter
            Total Gold Cost: 1250 (combine cost: 150)
            +25 Attack Damage
            +20 Armor
            +12% Life Steal
            Unique Passive: Your basic attacks against minions and monsters have a 20% chance to deal 200 bonus magic damage.
            Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).
        Temporarily disabled Lord Van Damm's Pillager (conflicts with new Black Cleaver)
        Temporarily disabled Wicked Hatchet (conflicts with new Executioner's Calling)
        The following new Season 3 items are disabled:
            Hunter's Machete
            Madred’s Razors (reworked)
            Spirit Stone and its upgrades
            Liandry's Torment
            Homeguard Enchant
            Ohmwrecker
            Sightstone
            Ruby Sightstone
            Runic Bulwark


Crystal Scar

    Increased global mana regeneration aura from 1.5% to 2% bonus regeneration per 1% of mana missing
    The following new Season 3 items are disabled:
        Hunter's Machete
        Spirit Stone and its upgrades
        Liandry's Torment
        Homeguard Enchant
        Ohmwrecker
        Sightstone
        Ruby Sightstone


Proving Grounds

    The following new Season 3 items are disabled:
        Hunter's Machete
        Spirit Stone and its upgrades
        Homeguard Enchant
        Ohmwrecker
        Sightstone
        Ruby Sightstone
        Crystalline Flask


General (Stats)

    Basic Cost for Stats
        Attack Damage has generally been made cheaper by roughly 5 to 10%.
        Attack Speed has generally been made more expensive by roughly 20%
        Armor and Magic Resistance has generally been made more expensive by roughly 10 to 20%
        Basic items have had their statistics and gold values adjusted to match.
    Premiums for Tier 3 items
        Gold premiums on Tier 3 items have generally been reduced across the board. This means that the deeper the build tree - generally the less statistics the item gives or the more expensive it will be compared to before.
    Penetration Changes
        % Penetration now applies before Flat Penetration. This means that combining the two statistics will amplify the effect of both - compared to live which reduced the effectiveness of both.
        Last Whisper's Armor Penetration reduced to 35% from 40%
        Void Staff's Magic Penetration reduced to 35% from 40%
        Haunting Guise Magic Penetration reduced to 15 from 20
        Sorcerer's Shoes Magic Penetration reduced to 15 from 20
    Movement Speed
        Movement Speed bonus on all Boot items has been reduced by 25
        Base Movement Speed on all champions has been increased by 25


Items

    Removed
        The following items have been removed and items that build out of them have had their recipe changed:
            Meki Pendant, Regrowth Pendant, Force of Nature, Ionic Spark, Moonflair Spellblade, Cloak and Dagger, Elixir of Agility, Leviathan, Soul Shroud, Heart of Gold, Madred’s Bloodrazor
    Reworked
        The following items have been changed and have had their passives and statistics modified:
            Malady, Phantom Dancer, Zeke's Herald, Guardian Angel, Lich Bane, Eleisa's Miracle, Randuin's Omen, Deathfire Grasp, Guinsoo's Rageblade, Tiamat, Black Cleaver, Tear of the Godess, Archangel's Staff, Manamune, Executioner's Calling, Morello's Evil Tome, Warmog's Armor, Avarice Blade, Aegis of the Legion, Hextech Gunblade
    New Items
        The following items are new and will be available on Summoner's Rift:
            Jungle-Focused: Hunter's Machete, Spirit Stone, Spirit of the Ancient Golem, Spirit of the Spectral Wraith, Spirit of the Elder Lizard
            Support-Focused: Shard of True Ice, Mikael's Crucible, Banner of Command, Twin Shadows
            Attack-Focused: Runaan's Hurricane, Zephyr, Sword of the Divine, Mercurial Scimitar, Liandry's Torment, Statikk Shiv
            Defense-Focused: Frozen Fist, Ohmwrecker
    Boot Upgrades
        All Tier 2 boots can now be upgraded further with an enchantment for a gold cost - All Tier 2 boots share from the same pool of enchantments.
            Enchantment - Alacrity: Increases Movement Speed by 15.
            Enchantment - Furor: Dealing damage to a champion with a single target attack or spell grants you a movement speed boost that decays over 2 seconds.
            Enchantment - Distortion: Your Ghost, Teleport and Flash cooldowns are reduced by a percentage.
            Enchantment - Captain: Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus.
            Enchantment - Homeguard: Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat.
    You can find full details on the items in the Pre-Season 3 website, located here.


Summoner Spells

    Barrier
        Now available on Summoner's Rift and Crystal Scar
        Cooldown increased to 210 seconds from 125
        Shield amount reduced to 95 + 20 per level from 100 + 25 per level
        Improved Barrier increases the shield amount by 20 instead of reducing the cooldown by 20 seconds
        Shield duration reduced to 2 seconds from 4 seconds
    Clairvoyance
        Duration increased to 5 seconds from 4
        Cooldown reduced to 60 seconds from 70
        Radius reduced to 1200 from 1400
        Improved Clairvoyance now maintains sight on units revealed by Clairvoyance for 5 seconds instead of extending the duration by 2 seconds
    Clarity
        Now restores 40% maximum Mana to you and nearby allies
        Improved Clarity now increases the Mana restoration by 25%, up from 20% (total 50% max Mana to you and allies)
    Exhaust
        Now reduces Attack Speed by 50%
        Movement Speed reduction reduced to 30% from 40%
        Now reduces all damage dealt by 30% from 70% for attacks and 30% from abilities/items.
    Flash
        Cooldown increased to 300 seconds from 265
        Improved Flash is now calculated after other Summoner Flash cooldown reductions
    Heal
        Health restored per level reduced to 15 from 25
        Amount allies are healed for increased to 100% from 50%
        Improved Heal now increases your champion's max Health by 5 per level instead of increasing the Heal amount by 10%
        Cooldown increased to 300 seconds from 270
    Ignite
        Cooldown increased to 210 seconds from 180
    Promote
        Disabled
    Revive
        Now always increases your movement speed after reviving
        Improved Revive now grants bonus Health after reviving instead of a temporary speed boost
    Surge
        Disabled


Masteries

    Masteries have been reworked
    All Mastery Pages have been reset
    You can find full details on the new Masteries in the Pre-Season 3 website, located here


Runes

    Runes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration)
    Lesser Mark of Armor Penetration
        Armor Penetration reduced to 0.72 from 0.93
    Mark of Armor Penetration
        Armor Penetration reduced to 1 from 1.29
    Greater Mark of Armor Penetration
        Armor Penetration reduced to 1.28 from 1.66
    Lesser Mark of Magic Penetration
        Magic Penetration reduced to 0.49 from 0.53
    Mark of Magic Penetration
        Magic Penetration reduced to 0.68 from 0.74
    Greater Mark of Magic Penetration
        Magic Penetration reduced to 0.87 from 0.95
    Lesser Glyph of Magic Penetration
        Magic Penetration reduced to 0.35 from 0.38
    Glyph of Magic Penetration
        Magic Penetration reduced to 0.49 from 0.53
    Greater Glyph of Magic Penetration
        Magic Penetration reduced to 0.63 from 0.68
    Lesser Quintessence of Armor Penetration
        Armor Penetration reduced to 1.42 from 1.85
    Quintessence of Armor Penetration
        Armor Penetration reduced to 1.99 from 2.59
    Greater Quintessence of Armor Penetration
        Armor Penetration reduced to 2.56 from 3.33
    Lesser Quintessence of Magic Penetration
        Magic Penetration reduced to 1.11 from 1.21
    Quintessence of Magic Penetration
        Magic Penetration reduced to 1.56 from 1.69
    Greater Quintessence of Magic Penetration
        Magic Penetration reduced to 2.01 from 2.18
    Lesser Mark of Hybrid Penetration
        Armor Penetration reduced to 0.5 from 0.56
        Magic Penetration increased to 0.34 from 0.32
    Mark of Hybrid Penetration
        Armor Penetration reduced to 0.7 from 0.74
        Magic Penetration increased to 0.48 from 0.44
    Greater Mark of Hybrid Penetration
        Armor Penetration reduced to 0.9 from 1
        Magic Penetration increased to 0.61 from 0.57
    Lesser Quintessence of Hybrid Penetration
        Armor Penetration reduced to 0.99 from 1.11
        Magic Penetration increased to 0.77 from 0.72
    Quintessence of Hybrid Penetration
        Armor Penetration reduced to 1.39 from 1.55
        Magic Penetration increased to 1.09 from 1.01
    Greater Quintessence of Hybrid Penetration
        Armor Penetration reduced to 1.79 from 2
        Magic Penetration increased to 1.41 from 1.3


PvP.Net 1.72

    Recommended Items no longer appear in the Champion detail pages. This change does not affect the information displayed on the League of Legends website or the in-game store.


Champions

    Hecarim
        Base Attack Damage increased to 59 from 56
        Attack Damage per level increased to 3.2 from 3
    Nautilus
        Titan's Wrath shield amount increased to 100/150/200/250/300 from 80/130/180/230/280
    Rammus
        Base Armor increased to 25 from 21
        Base Health Regen increased to 8 per 5 seconds from 6
    Sejuani
        Base Armor increased to 24 from 21
        Northern Winds duration increased to 6 seconds from 5


Spectator:

    Retreat pings will now be team colored in spectator mode.
    Target pings will now only last 6 seconds in spectator mode.
    Directed camera algorithms have been improved.


General:

    Fixed a bug that causes projectile-based skillshots to not appear when fired out of the fog of war (ex: Nidalee spear)
    The Nexus turrets in The Crystal Scar and Proving Grounds will now kill invulnerable units.
    Updated all bots' items, masteries, and summoner spells to account for Season 3 changes.
    Improved bots' summoner spell logic and made usage consistent across all bots.
    Fixed how custom game TT bots adjust to players' laning decisions.
    Spells that target your own champion will now put an outline glow around your champion.
    Unbound default key bindings for 'Toggle Health Bars' and 'Toggle Minion Health Bars'
    Champion passives will now display their cooldown time over the passive icon.


npnp
Member
Posts: 32,418
Joined: Aug 15 2007
Gold: 1,893.00
Dec 4 2012 05:49am
Quote (Raku @ 4 Dec 2012 13:40)
diese patch notes ..... alter schwede ^^^^

bin sehr gespannt aber freu mich auch auf die veränderung xD


und wann wird es soweit sein :)?
Member
Posts: 35,738
Joined: Sep 25 2009
Gold: 6,601.00
Dec 4 2012 05:51am
Quote (gosuth @ 4 Dec 2012 12:49)
und wann wird es soweit sein :)?


wenn der patch 1.73 ist dann :

Quote
When Patch 1.73 arrives in mid-December (the 11th at the earliest), we’ll be rounding up inactive accounts to make those summoner names available to players.


könnte natürlich au noch länger dauern ^^

This post was edited by Raku on Dec 4 2012 05:51am
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