trap duration deutlich verkürzt und jetzt triggern die automatisch wenn expired
also kein besserer base cooldown und mit dem change wird saboteur noch sinnloser
gz ggg
huren
Quote (Pellit @ 28 Feb 2018 21:45)
traps sind playable marcel
Character Balance
Player traps now explode at the end of their duration, triggering their skills. The exceptions to this are Bear Trap and Conversion Trap, which still break at the end of their duration.
Skill Balance
The following Trap skills have had their base duration lowered to 4 seconds (from 16): Fire Trap, Ice Trap, Lightning Trap, Vaal Lightning Trap, Trap Support. Each of these traps will now trigger at the end of its duration.
trotzdem lol cooldown und warum dann überhaupt noch saboteur nehmen? xD
This post was edited by ampoo on Feb 28 2018 02:47pm