Quote (Pellit @ Feb 26 2018 10:18pm)
grad iwo gelesen dass trickter bei jedem 2ten hit den harness the void shit proccen soll was natürlich absoluter bullshit ist XD
mh? steht doch da, wie viel % Chance pro Hit
im dread hats nochmal einer vorgerechnet, beide Möglichkeiten (stackable oder max. 1 Effekt pro hit):
expected damage gain is
If it's not mutually exclusive (for example very small chance to gain 350% damage) I think i crudely calculate something about gain 57% on average
if they are mutually exclusive which is probably how it works:
0.55*1 + 0.2*1.5 + 0.15*2 + 0.1*3 = on average gain 45% damage
Selbst bei 45% immer noch extrem stark, für ele chars wäre das 3x perf atziri flask perma up
E: Hier noch einmal ein bisschen ausführlicher, selbes Ergebnis:
The cleanest way is to just go through all the possible cases and weigh the damage with the probability of it occuring.
Nothing triggers: 0.8 * 0.85 * 0.9 * (1 + 0) = 0.612
Only #1 triggers: 0.2 * 0.85 * 0.9 * (1 + 0.5) = 0.2295
Only #2 triggers: 0.8 * 0.15 * 0.9 * (1 + 1) = 0.216
Only #3 triggers: 0.8 * 0.85 * 0.1 * (1 + 2) = 0.204
#1 and #2 trigger: 0.2 * 0.15 * 0.9 * (1 + 0.5 + 1) = 0.0675
#1 and #3 trigger: 0.2 * 0.85 * 0.1 * (1 + 0.5 + 2) = 0.0595
#2 and #3 trigger: 0.8 * 0.15 * 0.1 * (1 + 1 + 2) = 0.048
All 3 trigger: 0.2 * 0.15 * 0.1 * (1 + 0.5 + 1 + 2) = 0.0135
Add them all up and you get exactly 1.45, so 45% more damage on average.
Mind you, the chance of all 3 triggering is 0.3%, so in practice you'll probably see less because the really high damage spikes never trigger.
This post was edited by Black_Sun on Feb 26 2018 03:34pm