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Feb 26 2018 02:35pm
Quote (Pellit @ Feb 26 2018 09:29pm)


immer noch keine wirklichen dmg nodes :( schade
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Feb 26 2018 02:40pm
Quote (Pellit @ Feb 26 2018 09:29pm)


alter
hype im keller

exploding nun eine 4point node was ein riesen nerf ist und die block nodes sind so scheiße wie vorher. 4% Max Block ist gut, aber alles andere drum herum einfach trash.

iG GGG

This post was edited by DerGute on Feb 26 2018 02:42pm
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Feb 26 2018 02:43pm
GGG XDDDDDDDDDDDD

buffen deadeye, hiero und trickster wie blöde

necro generft, ele immer noch scheisse, gladi immer noch scheisse

LOL

mann ich will endlich sabo sehen

This post was edited by moosedoesmeow on Feb 26 2018 02:44pm
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Feb 26 2018 03:13pm
haben die ganzen trickster boys wohl nicht in stochastik aufgepasst
dennoch zu stark ofc aber nerf kommt sowieso

This post was edited by Pellit on Feb 26 2018 03:14pm
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Feb 26 2018 03:17pm
Quote (Pellit @ 26 Feb 2018 22:13)
haben die ganzen trickster boys wohl nicht in stochastik aufgepasst
dennoch zu stark ofc aber nerf kommt sowieso


?hmm
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Feb 26 2018 03:18pm
Quote (Esna @ Feb 26 2018 10:17pm)
?hmm


grad iwo gelesen dass trickter bei jedem 2ten hit den harness the void shit proccen soll was natürlich absoluter bullshit ist XD

Quote (Epple @ Feb 26 2018 10:17pm)


XD
was will ggg machen
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Feb 26 2018 03:29pm
Quote (Pellit @ Feb 26 2018 10:18pm)
grad iwo gelesen dass trickter bei jedem 2ten hit den harness the void shit proccen soll was natürlich absoluter bullshit ist XD


mh? steht doch da, wie viel % Chance pro Hit

im dread hats nochmal einer vorgerechnet, beide Möglichkeiten (stackable oder max. 1 Effekt pro hit):

expected damage gain is

If it's not mutually exclusive (for example very small chance to gain 350% damage) I think i crudely calculate something about gain 57% on average

if they are mutually exclusive which is probably how it works:
0.55*1 + 0.2*1.5 + 0.15*2 + 0.1*3 = on average gain 45% damage


Selbst bei 45% immer noch extrem stark, für ele chars wäre das 3x perf atziri flask perma up



E: Hier noch einmal ein bisschen ausführlicher, selbes Ergebnis:

The cleanest way is to just go through all the possible cases and weigh the damage with the probability of it occuring.

Nothing triggers: 0.8 * 0.85 * 0.9 * (1 + 0) = 0.612
Only #1 triggers: 0.2 * 0.85 * 0.9 * (1 + 0.5) = 0.2295
Only #2 triggers: 0.8 * 0.15 * 0.9 * (1 + 1) = 0.216
Only #3 triggers: 0.8 * 0.85 * 0.1 * (1 + 2) = 0.204
#1 and #2 trigger: 0.2 * 0.15 * 0.9 * (1 + 0.5 + 1) = 0.0675
#1 and #3 trigger: 0.2 * 0.85 * 0.1 * (1 + 0.5 + 2) = 0.0595
#2 and #3 trigger: 0.8 * 0.15 * 0.1 * (1 + 1 + 2) = 0.048
All 3 trigger: 0.2 * 0.15 * 0.1 * (1 + 0.5 + 1 + 2) = 0.0135

Add them all up and you get exactly 1.45, so 45% more damage on average.

Mind you, the chance of all 3 triggering is 0.3%, so in practice you'll probably see less because the really high damage spikes never trigger.

This post was edited by Black_Sun on Feb 26 2018 03:34pm
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Feb 26 2018 03:38pm
Quote (qinii @ 26 Feb 2018 08:35)
Deadeye könnte durchaus DIE neue proj asc werden wenn es 20% more sind ansonsten bleibt für wander still nur Pf

Aber bowies haben schon nen guten Freifahrtschein

Crit Rt, 1.5 sec MS skill, +1 proj, flat EV für qotf und die speednode - die mit hh wirklich rasten könnte

Aber lol Bowie


Trickster impulsa Flicker wird immer netter


meinung zu cherrubims? falls harness the void so bleibt ist das gut dmg, sehr viel einfacher zu colorn und auf die explosionen von inpulsas ist man mit HoI AC und Meelee Splash an sich ja echt nicht angewiesen
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Feb 26 2018 03:46pm
Zana doesn't have Breach this league
Bisco's Collar Nerf xdddd

Quote
Speaking of Zana, the marathon to reach Zana Level 8 is shorter from 3.2.0 onwards, as quite a lot of Zana's quests now grant additional reputation for her when they are completed.



http://www.pathofexile.com/forum/view-thread/2092600

YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES

New Sextant Rules


This post was edited by Pellit on Feb 26 2018 03:48pm
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