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Member
Posts: 11,288
Joined: Jan 20 2007
Gold: 20.69
Sep 14 2010 05:28pm
Quote (ParLay @ 14 Sep 2010 23:25)
deswegen schau ich mir eigentlich nur day9 + take an oder eben gomtv atm mit artosis und day9s bruder


zahlst du für gomtv? nervt mich so sehr, dass man in deutschland so ewig die reposts auf youku laden lassen muss. Und auf yoututbe finde ich kaum games. hab deshalb nur 2-3 Spiele GSL gesehen.
Aber ich schau eigentlich auch nur day9's casts. Ein daily pro Tag reicht mir eigentlich auch :)
Member
Posts: 20,422
Joined: Jul 6 2004
Gold: 298.93
Sep 14 2010 07:05pm
Quote (Kasiir @ 15 Sep 2010 01:28)
zahlst du für gomtv? nervt mich so sehr, dass man in deutschland so ewig die reposts auf youku laden lassen muss. Und auf yoututbe finde ich kaum games. hab deshalb nur 2-3 Spiele GSL gesehen.
Aber ich schau eigentlich auch nur day9's casts. Ein daily pro Tag reicht mir eigentlich auch :)


ne schaue den low quality stream
Member
Posts: 8,700
Joined: Sep 15 2007
Gold: 3,005.50
Sep 14 2010 07:54pm
epic
bronze live casting^^ king of the hills
http://www.teamliquid.net/video/userstream.php?user=TheGunrun
Member
Posts: 18,517
Joined: Oct 26 2005
Gold: 423.00
Sep 16 2010 03:50pm
jungs wie siehts aus?

auf der seite von teamliquid gibts inoffizielle patchnotes

Maps
- Destructible Rocks have been added to the natural expansions of Desert Oasis, and the center has been narrowed.
- Various ladder maps have been added.

General
- Ground Units of type Psionic now have vision in the air plane.

Protoss
- Zealot build time increased from 33 to 38 seconds.
- Zealot warp-in cooldown increased from 23 to 28 seconds.
- Warp Prisms now unload their cargo instantly while in Phasing Mode.
- Chronoboost cooldown increased from 0 to 20 seconds.
- Dark Shrine build time decreased from 100 to 80.
- Dark Shrine cost decreased from 100 minerals 250 gas to 100 minerals 200 gas.
- Carrier cost increased from 350 minerals 250 gas to 400 minerals 250 gas.
- Carriers now spawn with four Interceptors prebuilt.

Terran
- Reaper build time increased from 40 to 45 seconds.
- Bunker build time increased from 30 to 35 seconds.
- Siege Mode damage decreased from 50 to 35, +15 armored.
- Siege Mode damage upgrades per level changed from +5 to +3, +2 vs. armored.
- Battlecruiser damage vs. ground decreased from 10 to 8.
- Calldown MULE cooldown increased from 0 to 40 seconds.
- Planetary Fortress build time decreased from 50 to 40 seconds.
- 250 mm Cannons research time decreased from 110 to 80 seconds.
- 250 mm Cannons cost decreased from 150 minerals 150 gas to 100 minerals 100 gas.
- 250 mm Cannons may now be used on friendly and neutral structures and units.

Zerg
- Ultralisk damage decreased from 15, +25 vs. armored to 15, +20 vs. armored.
- Ultralisk Ram attack removed.
- Nydus Worms can now be cancelled and refunded while building.
- Overlord base speed increased to from 0.469 to 0.938.
- Overlord upgraded speed increase from 1.875 to 2.344.
- Overlords can now use Excrete Creep while moving.
- Overlord base speed now decreases from 0.938 to 0.469 while Excrete Creep is active.
- Overlord upgraded speed now decreased from 2.344 to 1.875 while Excrete Creep is active.
- Spawn Larvae energy cost reduced to 20 from 25.

Bugfixes
- Fixed a bug that caused cloaked units to cast shadows.
- Fixed a bug where Larva would sometimes accidently die by walking off cliffs.
- Fixed a bug where a Nuclear Strike target could be hid behind a Lair.
- Fixed a bug that allowed SCVs to construct halted buildings from within Bunkers.
- Fixed a netcode bug that enabled players to warp in Immortals from Warp Gates.
- Fixed a bug that caused Random players to not see their cursor during the loading screen.
- Fixed a bug where Changelings morphed slower while coming into range of enemy units than when dropped from an Overseer over enemy units.

General
- Improved the functionality of voice chat.
- Manually queued waypoints can now be set to all 5 basic commands.
- Numerous performance and stability improvements.



bersis und reaper nerf war klar aber overlords schneller und creep "im flug" find ich schon bissl übertrieben was meint ihr?

und chrono boost und m.u.l.e. cooldown find ich auch mies

This post was edited by Schluepfer on Sep 16 2010 03:53pm
Member
Posts: 2,141
Joined: Jun 14 2010
Gold: 0.00
Warn: 30%
Sep 16 2010 04:14pm
Quote (Schluepfer @ 16 Sep 2010 23:50)
jungs wie siehts aus?

auf der seite von teamliquid gibts inoffizielle patchnotes

Maps
- Destructible Rocks have been added to the natural expansions of Desert Oasis, and the center has been narrowed.
- Various ladder maps have been added.

General
- Ground Units of type Psionic now have vision in the air plane.

Protoss
- Zealot build time increased from 33 to 38 seconds.
- Zealot warp-in cooldown increased from 23 to 28 seconds.
- Warp Prisms now unload their cargo instantly while in Phasing Mode.
- Chronoboost cooldown increased from 0 to 20 seconds.
- Dark Shrine build time decreased from 100 to 80.
- Dark Shrine cost decreased from 100 minerals 250 gas to 100 minerals 200 gas.
- Carrier cost increased from 350 minerals 250 gas to 400 minerals 250 gas.
- Carriers now spawn with four Interceptors prebuilt.

Terran
- Reaper build time increased from 40 to 45 seconds.
- Bunker build time increased from 30 to 35 seconds.
- Siege Mode damage decreased from 50 to 35, +15 armored.
- Siege Mode damage upgrades per level changed from +5 to +3, +2 vs. armored.
- Battlecruiser damage vs. ground decreased from 10 to 8.
- Calldown MULE cooldown increased from 0 to 40 seconds.
- Planetary Fortress build time decreased from 50 to 40 seconds.
- 250 mm Cannons research time decreased from 110 to 80 seconds.
- 250 mm Cannons cost decreased from 150 minerals 150 gas to 100 minerals 100 gas.
- 250 mm Cannons may now be used on friendly and neutral structures and units.

Zerg
- Ultralisk damage decreased from 15, +25 vs. armored to 15, +20 vs. armored.
- Ultralisk Ram attack removed.
- Nydus Worms can now be cancelled and refunded while building.
- Overlord base speed increased to from 0.469 to 0.938.
- Overlord upgraded speed increase from 1.875 to 2.344.
- Overlords can now use Excrete Creep while moving.
- Overlord base speed now decreases from 0.938 to 0.469 while Excrete Creep is active.
- Overlord upgraded speed now decreased from 2.344 to 1.875 while Excrete Creep is active.
- Spawn Larvae energy cost reduced to 20 from 25.

Bugfixes
- Fixed a bug that caused cloaked units to cast shadows.
- Fixed a bug where Larva would sometimes accidently die by walking off cliffs.
- Fixed a bug where a Nuclear Strike target could be hid behind a Lair.
- Fixed a bug that allowed SCVs to construct halted buildings from within Bunkers.
- Fixed a netcode bug that enabled players to warp in Immortals from Warp Gates.
- Fixed a bug that caused Random players to not see their cursor during the loading screen.
- Fixed a bug where Changelings morphed slower while coming into range of enemy units than when dropped from an Overseer over enemy units.

General
- Improved the functionality of voice chat.
- Manually queued waypoints can now be set to all 5 basic commands.
- Numerous performance and stability improvements.



bersis und reaper nerf war klar aber overlords schneller und creep "im flug" find ich schon bissl übertrieben was meint ihr?

und chrono boost und m.u.l.e. cooldown find ich auch mies


what??!! warum kein marodeur nerf?
creep im flug is echt krass^^ auch wenns schnell weg geht, mit 4-5ovis die patroullieren kann man schon gleich zu anfang ne hübsche line durch die ganze map ziehn und sieht somit sofort wenn was ankommt xD
das ovis schneller sind find ich auch nicht gut, macht es somit schwieriger diese zu hunten und scouten braucht man mit der drone auch nicht mehr zu anfang...

tja, failpatch. Wenns überhaupt stimmt, weil manche sachen klingen schon sehr sehr komisch und der erwartete marodeur nerf is auch net dabei...

This post was edited by Tychus on Sep 16 2010 04:15pm
Member
Posts: 8,700
Joined: Sep 15 2007
Gold: 3,005.50
Sep 16 2010 05:11pm
Quote (Schluepfer @ 16 Sep 2010 23:50)
jungs wie siehts aus?

auf der seite von teamliquid gibts inoffizielle patchnotes

Maps
- Destructible Rocks have been added to the natural expansions of Desert Oasis, and the center has been narrowed.
- Various ladder maps have been added.

General
- Ground Units of type Psionic now have vision in the air plane.

Protoss
- Zealot build time increased from 33 to 38 seconds.
- Zealot warp-in cooldown increased from 23 to 28 seconds.
- Warp Prisms now unload their cargo instantly while in Phasing Mode.
- Chronoboost cooldown increased from 0 to 20 seconds.
- Dark Shrine build time decreased from 100 to 80.
- Dark Shrine cost decreased from 100 minerals 250 gas to 100 minerals 200 gas.
- Carrier cost increased from 350 minerals 250 gas to 400 minerals 250 gas.
- Carriers now spawn with four Interceptors prebuilt.

Terran
- Reaper build time increased from 40 to 45 seconds.
- Bunker build time increased from 30 to 35 seconds.
- Siege Mode damage decreased from 50 to 35, +15 armored.
- Siege Mode damage upgrades per level changed from +5 to +3, +2 vs. armored.
- Battlecruiser damage vs. ground decreased from 10 to 8.
- Calldown MULE cooldown increased from 0 to 40 seconds.
- Planetary Fortress build time decreased from 50 to 40 seconds.
- 250 mm Cannons research time decreased from 110 to 80 seconds.
- 250 mm Cannons cost decreased from 150 minerals 150 gas to 100 minerals 100 gas.
- 250 mm Cannons may now be used on friendly and neutral structures and units.

Zerg
- Ultralisk damage decreased from 15, +25 vs. armored to 15, +20 vs. armored.
- Ultralisk Ram attack removed.
- Nydus Worms can now be cancelled and refunded while building.
- Overlord base speed increased to from 0.469 to 0.938.
- Overlord upgraded speed increase from 1.875 to 2.344.
- Overlords can now use Excrete Creep while moving.
- Overlord base speed now decreases from 0.938 to 0.469 while Excrete Creep is active.
- Overlord upgraded speed now decreased from 2.344 to 1.875 while Excrete Creep is active.
- Spawn Larvae energy cost reduced to 20 from 25.

Bugfixes
- Fixed a bug that caused cloaked units to cast shadows.
- Fixed a bug where Larva would sometimes accidently die by walking off cliffs.
- Fixed a bug where a Nuclear Strike target could be hid behind a Lair.
- Fixed a bug that allowed SCVs to construct halted buildings from within Bunkers.
- Fixed a netcode bug that enabled players to warp in Immortals from Warp Gates.
- Fixed a bug that caused Random players to not see their cursor during the loading screen.
- Fixed a bug where Changelings morphed slower while coming into range of enemy units than when dropped from an Overseer over enemy units.

General
- Improved the functionality of voice chat.
- Manually queued waypoints can now be set to all 5 basic commands.
- Numerous performance and stability improvements.



bersis und reaper nerf war klar aber overlords schneller und creep "im flug" find ich schon bissl übertrieben was meint ihr?

und chrono boost und m.u.l.e. cooldown find ich auch mies


leider fake....
mule nerf wär genial...dann müssten terraner endlich ma macro'n ^_^
und overlord buff wär auch schön
Member
Posts: 24,680
Joined: Jul 22 2008
Gold: 281.00
Sep 17 2010 04:32am
Quote (ScDogma @ Sep 16 2010 11:11pm)
leider fake....
mule nerf wär genial...dann müssten terraner endlich ma macro'n ^_^
und overlord buff wär auch schön


inwiefern?
Member
Posts: 40,741
Joined: Jun 29 2008
Gold: 2,730.00
Sep 17 2010 06:49am
Quote (Schluepfer @ Sep 16 2010 11:50pm)
jungs wie siehts aus?

auf der seite von teamliquid gibts inoffizielle patchnotes

Maps
- Destructible Rocks have been added to the natural expansions of Desert Oasis, and the center has been narrowed.
- Various ladder maps have been added.

General
- Ground Units of type Psionic now have vision in the air plane.

Protoss
- Zealot build time increased from 33 to 38 seconds.
- Zealot warp-in cooldown increased from 23 to 28 seconds.
- Warp Prisms now unload their cargo instantly while in Phasing Mode.
- Chronoboost cooldown increased from 0 to 20 seconds.
- Dark Shrine build time decreased from 100 to 80.
- Dark Shrine cost decreased from 100 minerals 250 gas to 100 minerals 200 gas.
- Carrier cost increased from 350 minerals 250 gas to 400 minerals 250 gas.
- Carriers now spawn with four Interceptors prebuilt.

Terran
- Reaper build time increased from 40 to 45 seconds.
- Bunker build time increased from 30 to 35 seconds.
- Siege Mode damage decreased from 50 to 35, +15 armored.
- Siege Mode damage upgrades per level changed from +5 to +3, +2 vs. armored.
- Battlecruiser damage vs. ground decreased from 10 to 8.
- Calldown MULE cooldown increased from 0 to 40 seconds.
- Planetary Fortress build time decreased from 50 to 40 seconds.
- 250 mm Cannons research time decreased from 110 to 80 seconds.
- 250 mm Cannons cost decreased from 150 minerals 150 gas to 100 minerals 100 gas.
- 250 mm Cannons may now be used on friendly and neutral structures and units.

Zerg
- Ultralisk damage decreased from 15, +25 vs. armored to 15, +20 vs. armored.
- Ultralisk Ram attack removed.
- Nydus Worms can now be cancelled and refunded while building.
- Overlord base speed increased to from 0.469 to 0.938.
- Overlord upgraded speed increase from 1.875 to 2.344.
- Overlords can now use Excrete Creep while moving.
- Overlord base speed now decreases from 0.938 to 0.469 while Excrete Creep is active.
- Overlord upgraded speed now decreased from 2.344 to 1.875 while Excrete Creep is active.
- Spawn Larvae energy cost reduced to 20 from 25.

Bugfixes
- Fixed a bug that caused cloaked units to cast shadows.
- Fixed a bug where Larva would sometimes accidently die by walking off cliffs.
- Fixed a bug where a Nuclear Strike target could be hid behind a Lair.
- Fixed a bug that allowed SCVs to construct halted buildings from within Bunkers.
- Fixed a netcode bug that enabled players to warp in Immortals from Warp Gates.
- Fixed a bug that caused Random players to not see their cursor during the loading screen.
- Fixed a bug where Changelings morphed slower while coming into range of enemy units than when dropped from an Overseer over enemy units.

General
- Improved the functionality of voice chat.
- Manually queued waypoints can now be set to all 5 basic commands.
- Numerous performance and stability improvements.



bersis und reaper nerf war klar aber overlords schneller und creep "im flug" find ich schon bissl übertrieben was meint ihr?

und chrono boost und m.u.l.e. cooldown find ich auch mies


den chrono + mule cooldown is echt kacke ... ansonsten "okay", wobei der erhöhte ovi speed schon heftig is
Member
Posts: 10,001
Joined: Nov 28 2005
Gold: 270.00
Sep 17 2010 07:52am
soso träger spawnen ab dem patch mit 4 interceptoren o.O tun die das nicht jetzt auch schon? ;) ich finde man könnt zumindest die shell mal teurer und vor allem langwieriger in der erforschung machen, wenn nen terra bio geht ist das mit den forschunszeiten eh nen witz..
Member
Posts: 13,172
Joined: Apr 19 2005
Gold: 8,929.55
Trader: Trusted
Sep 17 2010 07:59am
hat jemand nen vernünftigen counter als toss vs zerg der speedling/muta geht?

habs bisher mit colossi/stalker versucht aber die gehen unter sobald er mit beidem angreift, da die dummen stalker es ja nicht raffen mal die air anzugreifen und man daher dauerhaft mit focused fire angreifen muss... außerdem sind stalker gegen mass muta schrott.
phoenix/zealots reissen es auch nicht. die phoenixe kriegen die mutas nur so lange klein bis der terra anfängt die in riesigen massen aufzufahren. und speedlinge schaffen es auch locker die exen andauernd plattzumachen, egal ob da zealots und cannons sind oder nicht :/

hauptproblem ist allerdings, dass ich kaum selbst dazu komm anzugreifen weil die schnellen mutas so nerven und ich mit base protecten beschäftigt bin. das problem tritt besonders auf größeren maps auf

e: ofc mach ich die def upgrades für air bzw ground und das hilft auch etwas. allerdings ist die erforschung so langsam und allzu viel bringts auch nicht...

This post was edited by [fB] on Sep 17 2010 08:01am
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