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d2jsp Forums > Off-Topic > International > Deutsch > Der Offizielle Diablo 3 - Reaper Of Souls Thread > Diskussion Zu Items, Stats, Skills, Etc.
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Mar 3 2016 03:40am
Monsters


TreasureGoblin_K: Menagerist Goblin :rofl:
FallenChampion_A_Unique_Cosmetic_02: Regreb the Slayer
TentacleHorse_C_Unique_Cosmetic_02: {ph}Princess Lilian{ph}
TentacleBear_C_Unique_Cosmetic_02: {ph}Sir William{ph}
FallenShaman_A_Cosmetic_Unique_01: Graw the Herald
x1_TriuneSummoner_C_Unique_Cosmetic_01: Nevaz
ZombieSkinny_B_Unique_313: Ravi Lilywhite


We’ve been hard at work on our next patch, which is going to bump us up to version 2.4.1. We’ll have our official PTR patch notes available soon, but we’d like to call out a few specific changes and talk about the philosophy that went into making them.

First, we’ve been looking at the prevalence of Barbarians in group play beyond Greater Rift 80 and how they’re being used. While many classes bring party-based buffs, the damage reduction of Ignore Pain – Mob Rule combined with Pride of Cassius is currently a clear outlier. As a result, we’re reducing the party benefit of Ignore Pain – Mob Rule from 50% to 25%. To ensure this doesn’t harm the overall viability of group play, we’re also reducing the damage of monsters at high Greater Rifts. This allows not only groups with Barbarians to remain near the same levels in terms of incoming damage, but it affords alternative group compositions greater survivability.

Next up, Wyatt had recently posted a bit about Taeguk. We are making some significant changes to Taeguk, as well as some other Legendary Gems.

First up, for Taeguk:

Taeguk will now only work for channeled powers
Taeguk will now stack more quickly, but also drop off more quickly. The maximum is now ten stacks, and you’ll now lose the stack after 1.5 seconds instead of 3 seconds
The Armor % component of Taeguk has been changed to 2% per stack


The idea here is that Taeguk will complement those moments when you’re channeling and need an extra boost. You probably won’t have Taeguk up all the time, but it won’t hurt as much when your stacks fall off as you’ll build them up much more quickly. And while the Armor % reduction will affect survivability, the reduced monster damage at higher Greater Rifts will help to balance this out. We’ll have much more to share soon on changes to other gems, which will help to make as many gems as possible work as reasonable substitutes for Taeguk.

Finally, we are changing both Twisted Sword and Solanium. What we’ve seen from group compositions is a playstyle based around Wizards spamming Energy Twister, while the group spams Health Globe generation. We’ve received a ton of feedback on these, and we agree completely that manipulation of the generation of health globes is not good for the game. Here’s what we’re changing:

Solanium is getting an internal cooldown (ICD) of 8 seconds
Twisted Sword is getting a cap at 5 Energy Twisters


This means a couple of things for users of these items. For Solanium users, you’ll still be able to generate additional health globes, but this removes any possibility of the current health globe spamming mechanics moving forward. For Twisted Sword users, Wizards who use the skill in the course of their normal playstyle shouldn’t see much of a change. However, the exponential scaling made possible by Energy Twister spamming won’t be possible anymore.

In short, you should be able to play support builds, and your Wizard should feel powerful. What we found with both of the above cases, though, is a negative effect on group dynamics and class playstyle. We’ll be taking all of your feedback during PTR to ensure we’ve hit our goals here. And, of course, thanks for all of your feedback on Patch 2.4.0.


bb aktuelle meta XD
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Mar 3 2016 04:46am
D3 xD die devs setzen immer noch einen drauf. Goblin Hype ist real. Wir brauchen mehr Gobelins.
Bald gibt es mehr viable Goblins als builds
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Mar 3 2016 05:18am
Geiler Patch XD
paar zahlen gedreht und gut ist XD
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Mar 3 2016 05:20am
ist der patch schon live oder wie?
ist doch nice, d3ler und poeler kriegen gleichzeitig patch und können hand in hand spielen
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Mar 3 2016 05:41am
Quote (Pellit @ Mar 3 2016 12:20pm)
ist der patch schon live oder wie?
ist doch nice, d3ler und poeler kriegen gleichzeitig patch und können hand in hand spielen


nein
blizz wird vermutlich SoonTM PTR bekanntgeben. d.h. der patch ist irgendwann im sommer live
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Mar 3 2016 05:44am
Schmetterlingsflügel? Cool
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Mar 3 2016 05:50am
Quote (Pellit @ 3 Mar 2016 11:20)
ist der patch schon live oder wie?
ist doch nice, d3ler und poeler kriegen gleichzeitig patch und können hand in hand spielen


ne ist erst ptr datamined ;(

Quote (Antares @ 3 Mar 2016 11:44)
Schmetterlingsflügel? Cool


jetzt tu mal nicht so .. innerlich geht dir einer drauf ab

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Mar 3 2016 06:06am
6 pieces: Attacks increase your damage by 750% (up from 500%)

Junge bei Blizzard arbeiten echt Genies. Wie kommt man auf solche Sachen? Hammer. Wie die sich mit jedem Patch selbst übertreffen.
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Mar 3 2016 06:09am
Quote (Diablo3IstEinGutesGame @ 3 Mar 2016 12:06)
6 pieces: Attacks increase your damage by 750% (up from 500%)

Junge bei Blizzard arbeiten echt Genies. Wie kommt man auf solche Sachen? Hammer. Wie die sich mit jedem Patch selbst übertreffen.


richtige richtung eben.
wie läuft dein bot?
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Mar 3 2016 06:55am
Quote (Sinedok @ Mar 3 2016 01:09pm)
richtige richtung eben.
wie läuft dein bot?


stabil. mitlerweile alles ancient außer orb und tal belt + amu.
überall die despair enchants drauf.
bot raiser 60er grifts in 3-4 minuten.
para 760 atm.
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