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d2jsp Forums > Off-Topic > International > Deutsch > Der Offizielle Diablo 3 - Reaper Of Souls Thread > Diskussion Zu Items, Stats, Skills, Etc.
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Nov 6 2015 05:07pm
Quote (yaRakVeli @ Nov 7 2015 12:54am)
2p: Furious Charge refunds a charge if it hits one enemy
4p: Furious Charge gains the effect of every rune and does 400% more damage
6p: Every use of Furious Charge increases the damage of the next Fury spending attack by 300%. Stacks. Every Fury Spending attack consumes up to 5 charges.




was fürn link??


egal xd
"Insane" rework. naja, denke EQ ist interessanter
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Nov 6 2015 05:10pm
http://www.diablofans.com/

+twitter

+https://www.reddit.com/live/vu61fsd935jk/
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Nov 6 2015 05:29pm
HHHHHHHHHHYYYYYYYYYYYYYYYPPPPPPPPPPPPPEEEEEEEEEEEEEEE GEHT LOS
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Nov 6 2015 05:37pm
2 neue areas 1 neue zone und eine neue challenge namens set dungeons :O

This post was edited by Novarock on Nov 6 2015 05:38pm
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Nov 6 2015 06:04pm
omg ganz schön lange liste an changes ^^
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Nov 6 2015 06:07pm
Quote (Sinedok @ 7 Nov 2015 02:04)
omg ganz schön lange liste an changes ^^


set dugeons hören sich schon mal verdammt gut an
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Nov 6 2015 06:10pm
hört sich wieder alles so geil an ^^ diablo fans grad alles am listen. hätte sofort bock das anzuzocken ^^

firebird set XDD garnicht krank nene

This post was edited by Sinedok on Nov 6 2015 06:11pm
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Nov 6 2015 06:16pm
das ist doch jetzt nicht euer ernst? XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
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Nov 6 2015 06:30pm
Patch 2.4 will introduce 2 new areas, Set Dungeons, and more!

The new Areas are the Eternal Woods (adjacent to the Ruins of Sescheron), and the Royal Quarters, accessible from the other stairs of in Leoric's Manor.

There's a new larger zone, the Greyhollow Island (accessible via Act V), featuring 16 new monsters.

Bone Breakers, a Sasquatsch types, throwing rocks at you.
Glowing Death, a Wasp Nest which releases vanilla wasps is you get too close

There are over 175 new Bounties split between Acts 3, 4, and 5, some of which will be based off of new Events and Bounty Grounds
Bounty Grounds are accessible via a small portal that leads to one of 6 small worlds
One of these features 6 Cursed Shrines which you have to click

Another one features a lot of Fallen Shamans you need to kill, but there are a lot of Fallen in the way
There are more timed events that require you to kill monsters quickly.

New game systems are influenced by player feedback

The Buff UI was a major point for feedback, and is getting revamped!
Buffs that don't affect your moment-to-moment combat are being removed from the buff bar.
Instead, permanent skills (e.g. Monk Mantras) get a golden border, activating a short-term skill places a decreasing bar on top of the item, displaying the duration
Inna's Monks buffs are now placed in a buff holder that expands only on overmouse, just like other long-term buffs from other players

Another important point for feedback was the gap between solo and group play
There should still be an incentive to group, since Diablo is first and foremost a multiplayer game
Monster Health for smaller groups and solo players is being reduced
Experience Gear's effectiveness will be reduced by a factor of 10
To compensate, monster XP is being increased across the board

A console feature, the Massacre XP multiplier is coming to PC; it increases XP gained by a factor of up to 2.5 while you keep up a massacre.
Empowered Rifts allow you to spend Gold to get a fourth bonus roll for Gem upgrades if you finish it.
The Gold cost will scale with the GR level, a GR 50 will cost about 50 million gold, a GR 75 will cost 540 million gold.

New Cube Recipe: Permanently upgrade an Encient Items by sacrificing a Legendary Gem and a regular Gem. It will add 5 of the corresponding main stat per rank of the Legendary Gem that you used.
Damage numbers are now shortened with "k", "M", or "B"
Also, your highest damage numbers will now be displayed in orange and linger a little longer

There will be an indicator for having Cubed legendary powers.

Death's Breath will get its own unique color (teal) and a new particle effect to be more noticeable
You can now compare follower items

New Monk Belt: Sweeping Winds gains stack when you're not dealing damage.
New Barb Might Weapon: coming soon
New WD Mojo: Vile Hive: Locust Swarm gains the effect of the Pestilence Rune
New Wiz item: Energy Twister damage increase depending on the number of twisters you have out

Redesigned Invoker Set: Bonuses to come!
Redesigned Shadow's Mantle Set: Bonuses to come!
The Legacy of Nightmares Set now adds a 75% damage dealt bonus and taken reduction if it's the only Set you wear

Set Dungeons are based around the powers of the 6p Sets
There are Tomes with clues as to where the dungeon portal is located
You need to wear the relevant set to enter the dungeon. You'll get 2 regular objectives and a Mastery objective to fulfill withing a time limit.
There are 24 of those dungeons, each with unique challenges in unique locations.
If you finish all the objectives for all Set dungeons of a class, you earn a pennant.
If you master all of them, you'll earn a set of wings to show off.

Season 5 will feature Rebirth: You can start over for the Season, but your records will be maintained and you'll get your old gear mailed to you once the Season ends.
Season 4 will end in late December.
There will be a short break between Season 4 and 5.
Season 5 will be 3 months long, which might be the go-to Season length from now on.
Season Journey goals and Conquests will rotate through in future Seasons.
Future Seasons will also feature new cosmetic rewards: Portrait frames, pets, pennants, (Andariel!) Wings
There will be no Season-exclusive Legendaries next Season.
Each class will get one guaranteed class Set for their Season.

Patch 2.4 will feature 50 new Legendary items and 10 revised Sets
Every Season Journey that you play will give you a new Stash Tab, for up to 10 tabs, the first of which will be available right away with 2.4.
Console players will go up from 210 to 350 slots, since there are no Seasons
Technical PTR on November 9th
Patch 2.4 will come to PTR later next week!

This post was edited by Novarock on Nov 6 2015 06:31pm
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Nov 6 2015 06:33pm
bin ziemlich enttäuscht. also wirklich.
wo sind die endgame contents? wo sind neue spielmodi? wo ist die abwechslung zu fucking rifts?
paar überarbeitete sets, neue legs
den nutzen von gold für 4. roll für gem................................................................ wow
man hätte da wirklich krativ werden können mit den empowered grifts. zb in dem man gold investiert um das gameplay des rifts komplett zu ändern. ganz neue mods auf monstern, ganz neue herausforderungen.
aber nein, man bekommt nen 4. roll für nen gem im grift. was für eine langweilige scheiße

die meistens changes sind cosmetic changes. stash space doubled...................... naja immerhin etwas...

habe die antwort auf "Why do sets have to equal power?" nicht verstanden?! gab es überhaupt eine?

wing und flaggen als reward für set dungeons............... langweilig...
aktuelle season bis ende dezember..... fail
3 month vermutlich als generelle länge einer season, joa ist annehmbar...
aber warum investiert man nichtmal endlich zeit in sowas wie bei poe. fun leagues mit absurden mods? irgendwas neues gameplay mäßiges. nicht neue bounties rifts grifts?......................................

wann bekommen die gegner mal neue mods? seit anbegnn von d3 haben die monster dieselben mods, dieselben attacken. die bosse ebenfalls.

am gameplay wird dieser patch mal wieder absolut nichts ändern.....
kommt da noch mehr?
wirklich enttäuschend

This post was edited by TheGood on Nov 6 2015 06:34pm
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