Patch 2.4 will introduce 2 new areas, Set Dungeons, and more!
The new Areas are the Eternal Woods (adjacent to the Ruins of Sescheron), and the Royal Quarters, accessible from the other stairs of in Leoric's Manor.
There's a new larger zone, the Greyhollow Island (accessible via Act V), featuring 16 new monsters.
Bone Breakers, a Sasquatsch types, throwing rocks at you.
Glowing Death, a Wasp Nest which releases vanilla wasps is you get too close
There are over 175 new Bounties split between Acts 3, 4, and 5, some of which will be based off of new Events and Bounty Grounds
Bounty Grounds are accessible via a small portal that leads to one of 6 small worlds
One of these features 6 Cursed Shrines which you have to click
Another one features a lot of Fallen Shamans you need to kill, but there are a lot of Fallen in the way
There are more timed events that require you to kill monsters quickly.
New game systems are influenced by player feedback
The Buff UI was a major point for feedback, and is getting revamped!
Buffs that don't affect your moment-to-moment combat are being removed from the buff bar.
Instead, permanent skills (e.g. Monk Mantras) get a golden border, activating a short-term skill places a decreasing bar on top of the item, displaying the duration
Inna's Monks buffs are now placed in a buff holder that expands only on overmouse, just like other long-term buffs from other players
Another important point for feedback was the gap between solo and group play
There should still be an incentive to group, since Diablo is first and foremost a multiplayer game
Monster Health for smaller groups and solo players is being reduced
Experience Gear's effectiveness will be reduced by a factor of 10
To compensate, monster XP is being increased across the board
A console feature, the Massacre XP multiplier is coming to PC; it increases XP gained by a factor of up to 2.5 while you keep up a massacre.
Empowered Rifts allow you to spend Gold to get a fourth bonus roll for Gem upgrades if you finish it.
The Gold cost will scale with the GR level, a GR 50 will cost about 50 million gold, a GR 75 will cost 540 million gold.
New Cube Recipe: Permanently upgrade an Encient Items by sacrificing a Legendary Gem and a regular Gem. It will add 5 of the corresponding main stat per rank of the Legendary Gem that you used.
Damage numbers are now shortened with "k", "M", or "B"
Also, your highest damage numbers will now be displayed in orange and linger a little longer
There will be an indicator for having Cubed legendary powers.
Death's Breath will get its own unique color (teal) and a new particle effect to be more noticeable
You can now compare follower items
New Monk Belt: Sweeping Winds gains stack when you're not dealing damage.
New Barb Might Weapon: coming soon
New WD Mojo: Vile Hive: Locust Swarm gains the effect of the Pestilence Rune
New Wiz item: Energy Twister damage increase depending on the number of twisters you have out
Redesigned Invoker Set: Bonuses to come!
Redesigned Shadow's Mantle Set: Bonuses to come!
The Legacy of Nightmares Set now adds a 75% damage dealt bonus and taken reduction if it's the only Set you wear
Set Dungeons are based around the powers of the 6p Sets
There are Tomes with clues as to where the dungeon portal is located
You need to wear the relevant set to enter the dungeon. You'll get 2 regular objectives and a Mastery objective to fulfill withing a time limit.
There are 24 of those dungeons, each with unique challenges in unique locations.
If you finish all the objectives for all Set dungeons of a class, you earn a pennant.
If you master all of them, you'll earn a set of wings to show off.
Season 5 will feature Rebirth: You can start over for the Season, but your records will be maintained and you'll get your old gear mailed to you once the Season ends.
Season 4 will end in late December.
There will be a short break between Season 4 and 5.
Season 5 will be 3 months long, which might be the go-to Season length from now on.
Season Journey goals and Conquests will rotate through in future Seasons.
Future Seasons will also feature new cosmetic rewards: Portrait frames, pets, pennants, (Andariel!) Wings
There will be no Season-exclusive Legendaries next Season.
Each class will get one guaranteed class Set for their Season.
Patch 2.4 will feature 50 new Legendary items and 10 revised Sets
Every Season Journey that you play will give you a new Stash Tab, for up to 10 tabs, the first of which will be available right away with 2.4.
Console players will go up from 210 to 350 slots, since there are no Seasons
Technical PTR on November 9th
Patch 2.4 will come to PTR later next week!
This post was edited by Novarock on Nov 6 2015 06:31pm