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Mar 1 2020 06:05am
Quote (Bozzmuzik @ Feb 29 2020 11:34pm)
hab ich noch nix mit am hut :/

kämpfe noch mit lvl 59^^


du zockst auch immer die game die voll am abkacken sind^^
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Mar 1 2020 06:46am
Quote (Lhyn @ Feb 29 2020 11:43pm)
spielt das wirklich noch jemand lul


Dies

Ich mach dann mal zu hier.
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Mar 3 2020 12:46pm
wir haben noch drei slots später frei
gruppen dupen
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Mar 3 2020 01:13pm
warum ist hier noch offen?
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Mar 3 2020 01:15pm
habe die hauptstory durch, 2 rifts gemacht und done. das bozzmusik dieses spiel feiert sollte alles erklären

:locked:
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Mar 4 2020 02:00am
https://www.reddit.com/r/Wolcen/comments/fd1r5o/gamestar_interview_with_devs_4_month_polishing/
Quote
German Gamestar had an interesting interview with the devs that you can only watch when you are a subscriber: https://www.gamestar.de/videos/wolcen-entwickler-ueber-pannen-launch-das-lief-schief-und-so-gehts-weiter,100305.html

In it they basically explained a bit more about what went wrong at launch, they could not delay the game any longer because after the first delay of Beta was announced they faced a huge shitstorm... they were very afraid, and in no mood to face one again - but at the same time did not expect the server issues and server bugs, not prepared properly. And they really underestimated the demand of over 100.000 players wanting to get in :D

In terms of new content and polishing: The next 4 months will focus on polishing, fixing bugs and implementing more comfort features like changing the left mouse button to force move. There was a first content update / DLC planed for the first 4 months but it is pushed back until the game is smoothed out and balanced properly.

After that period we can expect a first content update to expand the endgame, and also the city building experience. They also teased a 4th story chapter and something along seasons for multiplayer (similiar to D3 or PoE leagues) but did not say any release date, so this might not be within the next 4 months... just to settle your expectations :)

There is also an ingame shop on the horizon, but it has no priority. As you might have seen on some widescreen screenshots, the transmog system features more bonus slots for capes etc... to change your look. There will be a monetizing ingame shop, but it is basically far away as all the above has higher priority. All content updates / DLCs are planed to be completely free updates though!

That was basically it... really nice interview, I kinda appreciate the guys a bit more now - they are in it with heart and soul and suffer as well as we do with all the annoying bugs and critical errors - but they just had no choice.

I just hope they will improve in terms of communication as I have not seen these insights and info anywhere else...
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Mar 5 2020 01:22am
Hallo Leute

Das Game ist wirklich eine Wucht
5/7

Grüße ins Fori
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Mar 7 2020 04:46am
1.0.8.0 - wöchentliche Patch

Quote
General

Fixed an issue causing right clicks on items in the inventory to be resolved as left clicks.

Fixed an issue causing a UI glitch when selling a right-hand weapon directly from equipped inventory while dual-wielding weapons.

Fixed an immortality exploit happening when joining a game.

Fixed an issue causing loot to drop at one's feet when an ally player opened a chest (the issue persists on cursed chests for the moment).

Fixed issues causing the staff projectiles to fail their hits on big monsters and to fail to bounce on packs of monsters.

Fixed an issue causing environmental projectiles to deal no damage during the Chapter III quest "The Gates of Fury".

Fixed an issue allowing players to revive several allies at the same time if they were close enough.

Fixed a bug causing players to lose gold and primordial affinity when connecting to the game.

Fixed an issue causing players to collide with each other after reviving from a down state.

Fixed an issue causing some players to have two WolcenTag, preventing them from adding friends.

User Interface

Allies' health bars are now displayed for summoned minions. Added minimap icons to some level entrances which did not have one.

Fixed a bug displaying a seemingly increasing Magic Find Bonus in the quest tracking UI.

Gameplay

Reduced the level requirement for tier 15 weapons and tier 4 accessories from level 60 to level 50.

Fixed an issue preventing the auto-dash from receiving various modifiers from attack-related passive nodes.

Offering altars pannel and Untainted reward screens are not affected by item quantity modifiers anymore.

Gate of Fates

Fixed an issue in the computation of the Blessed Silver passive node.

Fixed an issue in the computation of the Sparking Dart passive node.

Fixed an issue in the computation of the Static Transferral passive node.

Active Skills

Fixed an issue preventing the "Baptism by Hail" modifier of Havoc Orb to work.

Fixed an issue leading summoned monsters of other players to block you when joining a game.

Fixed a bug causing summons to collide with player projectiles in force-attack mode.

Monsters

Noxious Swarmwings have been reintegrated and are now properly targetable.

Increased the scale of the Pacified Exoskeleton in Endgame.

Adjusted the Health bars of the Harvesters.

Improved the projectile capsule of small monsters.

Reduced the health provided by the Tough boss modifier from 75% to 30%.

Disabled the Regeneration boss modifier.

The following boss modifiers now appear 20% less often: Fast, Tough, Unstoppable, Fire Imbued, Frost Imbued, Lightning Imbued, Physical Imbued, Rend Imbued, Sacred Imbued, Shadow Imbued, Toxic Imbued, Aether Imbued, Powerful, Elemental Shield, Material Shield, Occult Shield. As a result, the other boss modifiers now appear more often.

The Justicar(Elite) doesn’t use his Inexorable Advance skill anymore.

Increased the cooldown of the Justicar(Elite)’s repeated shots from 4 to 15 seconds.

Improved the indicator of the Aurora Knight’s superior Holy Dive in order to better fit the actual shape of the skill.

Wealth Omens now give gold every 10% Health lost instead of every hit.

Fixed an issue causing Yudai to teleport the player out of the game area using its trap skill.

Endgame

Reduced the maximum number of summoned monsters from the Boss on the final floor encounter by 50%. This change concerns the following bosses: Alpha Svriir, Devourer, Demon of Souls, Alastor, Sadistic Thug, Pacified Exoskeleton, Aurora Knight, Demon of Flesh, Justicar and Primordial Guardian. Increased the cooldown of the summoning skill of Bosses on the final floor encounter from 20 to 60 seconds.

Legendary items can't be put in the Upgrade Rarity project of the Dark Market anymore.

Fixed the cost of the Legendary Reagent of the Seeker's Expedition: it now costs 30,000 gold and 20, 000 production to match the Reagent Upgrade from the Dark Market.

Reduced the value of the Area Modifier’s effect allowing some types of enemies to “have a reduction to the duration of crowd control effects received”.

Fixed an immortality exploit during expeditions. If all players enter their down state at the same time, the expedition will now fail.

Animation

Improved the Punisher Exoskeleton’s animation.

Improved Heimlock’s animation during the first talk cinematic.

VFX

Fixed an issue where Blood decals VFX colors did not match with certain levels.

The Primordial Armor death effects are no longer affected by the movement effects triggered by player skills.

Added a small magic effect on the female character’s hand while wielding a staff.

Changed rotation of Female Hammer swipes to fit with animation.

Changed rotation of Male 2H Sword swipes to fit with animation.

AUDIO

Fixed missing Brotherhood of Dawn melee attack sounds. Added more body fall sounds to Republic Mortarbeast and Punisher Exoskeleton after death.

Improved Wings of Ishmir cast sound with a cooldown. To avoid fatigue, this skill will now swap to a softer sound if used in quick succession (e.g when used with Relentless Pursuit modifier).

Added execution sounds to the Chapter II Republic vs Wildlings scene.

Fixed wrong sounds playing when equipping weapons.

Localization

Improved English localization.

Updated German localization.

Updated Simplified Chinese localization.

Updated French localization.

Updated Polish localization.

Updated Brazilian Portuguese localization.

Updated Spanish localization.

Updated Russian localization.
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Mar 8 2020 05:24am
bei den vielen patches und updates kann man sich das game bestimmt nach Ostern kaufen :)
noch ist es in meiner wishlist..
Member
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Mar 8 2020 05:27am
starte gleich eine ironman runde
mulen verboten
man muss sich alles selffound dupen
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