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Jan 25 2022 03:02pm
Lets consolidate this into a thread

Some updates so far:
  • Unknown issue with bosses like hell diablo. Appears FAR tankier / more resistant than normal, unknown what is causing it, doesn't fold to static or dragon tail for starter
  • Act 3 enchant merc has VERY high level casts. At level 98, he has level 37 base enchant, compared to 30 fireball / 32 firebolt (which now synergizies his fireball). Static field is only level 22
  • Blaze indeed adds %EFRW, not %FRW like items, meaning its one of the biggest movespeed boosts in the entire game now, no diminishing returns like other EFRW skills. It still can't be cast in town, but the %EFRW remains in effect in town, letting you run around at nutty speeds and making it obligatory on ALL sorcs
  • Holy fire indeed was buffed out the ass just like it said and is ridiculous
  • Battle cry on A5 merc is level 23 when maxed, which is -47% damage / -94% defense, making it even more effective than conviction or blessed aim merc for AR albeit unreliable and low aoe


Still need to test out lots more stuff, like grim ward. Post here if you've tested anything not in the patch notes, or that was ambiguously worded or still hard to believe.
Unresolved issue: Does act 1 merc ACTUALLY benefit from exploding arrow affix on weapons like kuko shakuko, or is it purely a visual glitch still? Its clear her exploding arrows from the skill itself DO carry enchant damage. Its not clear if normal attacks are being replaced by exploding arrows that actually deal aoe damage, or just have the same visual with no aoe.
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Jan 25 2022 03:13pm
Lol. They are going to make this game easier and easier.
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Jan 25 2022 03:14pm
magic arrow gives 2% conversion to magic per level, making it now twice as good at killing physical immunes
impale starts at 11% slow, scales up to nearly 70% slow, akin to dodge scaling
slow missiles has similar scaling, level 23 slow missiles slows by 68% and reduces damage by 34%

still can't tell exactly what mechanisms are used for slow and reduce damage here, if its like %ed on weaken aura and %slow on slows target items and is capped at 50% in pvp like them. Monsters slowed by impale are almost comically slow, as are missiles slowed by slow missiles
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Jan 25 2022 03:15pm
Props for this thread. This is the stuff i want to know but don't have any space on my sdd to install the ptr
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Jan 25 2022 03:16pm
:thumbsup:
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Jan 25 2022 03:16pm
currently testing a blaze/nova hybrid. seems like it could be fun
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Jan 25 2022 03:17pm
Quote (AEtherTech @ Jan 25 2022 01:13pm)
Lol. They are going to make this game easier and easier.


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Jan 25 2022 03:18pm
Magic arrow at lvl 21 = 45% physical damage is converted to magical. Busted..
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Jan 25 2022 03:18pm
Battle cry on A5 merc

just me or my man not crying?

didnt notice a single cry...
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Jan 25 2022 03:18pm
I managed to hit someone with impale and they did not get visually slowed, but I'm pretty sure in the few seconds before they quit they were desyncing badly so its probably actually slowing them on their end
we'll need to test this stuff in PvP games, can't do that on my own without TCP IP
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