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Posts: 676
Joined: Oct 20 2021
Gold: 0.00
Dec 16 2021 03:20pm
Source : https://www.reddit.com/r/Diablo/comments/rhwccv/d2r_patch_24_developer_update_stream_megathread/

LADDER

-4 month cycle

-New runewords in ladder

-End of cycle, ladder characters have a withdraw-only stash tab to remove items after a cycle

-Runewords will be available to non-ladder and SP after a given cycle

-Undecided on whether SP gets new RW on ladder relase or end

BALANCE

-Going for more ways to play

-Care about being able to play a cool fantasy

-'Viable' is the key word for balance changes

-Casting delays may be updated, in line with how connections have changed in 20+ years; individual basis

AMAZON

-P&M QoL changes

-Improve melee skills

-Support underporforming X/Bow skills

-Animation lock fixes/changes

-Reducing synergy tax to allow for build diversity

-Impale slows and doesn't need AR

-Fend now faster in animation

-Casting delays after Valkyrie gone

-Exploding/Immolation arrow buffed lategame

-Cold skills get some damage up, mana cost down

ASSASSIN

-Blanket Martial Arts buff

-Finishers consume only 1 charge at a time instead of all 3

-Increased AR for charge up skills

-Increased damage payoff for some lesser used finishers

-Shadow Disciplines is pretty good, but some QoL

-Lightning and Fire traps, freeing up synergies, less reliance on Death Sentry

-Fire Traps more viable in Hell

-Blade skills receiving improvements; more synergies, less delays, buff damage

BARBARIAN

-Singers buffed

-Leaps improved; faster

-Berserk synergy to Shout changing to Battle Orders

-Throwbarians, pierce chance to throwing mastery, double throw buffed

-Frenzy synergy with increased stamina

-Whirlwind not buffed or changed, but it's being looked at; hard to balance b/c of how it works

DRUID

-Phys damage buffed on fire skills

-Arctic blast buffed

-Synergies freed up

-Shapeshift forms can cast elemental buffs

-Werewolf increased AR

-Werebear higher damage

-Fire Claws reduced synergy tax

-Summons won't have hidden randomized health value

-Ravens big changes, damage and synergies

-Wolves improvements, identity as damage dealing

-Spirits phys damage resist change to help them survive

-Spirit of barbs increasing thorns damage

-Creepers receiving various improvements

-Druid the most changed

-Spirit wolves cold damage instead of phys damage

-Multiple summons not off the table, but not currently planned

NECROMANCER

-Skeletal mages big damage scaling

-Blood/fire golem buffing

-Iron golem, better thorns

-Bone buffed lategame

-Bone armor improved, better scaling

-Weaken curse, more scaling

-Curses are 1 point wonders, they want to have them be worthy of investment

-No plan to reduce game-start summonmancer tax

PALADIN

-Holy Bolt pierces, better synergy

-FoH holy bolt pierces, less casting delays, improved controls

-Better scaling for offensive auras, damage based on range to caster

-No planned change to Conversion

-Paladin in a pretty good place

SORCERESS

-In a good place

-Cold armors diversified

-Frost Nova improved

-Some Fire & Lightning skills improved, better synergies

-Inferno improved, Blaze improved, Hydra improved

-Nova improved scaling, thunderstorm synergy, static field synergy

-Thunderstorm changes in the works, not teaseable currently

MERCENARIES

-Improvements to all non-Act II

-New Runewords made with non-act II in mind

-Act II not nerfed

-Act I new ranged skills with aoe damage effectiveness

-Act II auras not difficulty-restricted

-Act II thorns improvements

-Act III buffed, elemental fantasy

-Act V gets Battle Cry, improved hp/def

RUNEWORDS

-Adding RW that complement merc and skill changes

-Use for underused runes

-RW: Plague and Pattern with slight tweaks, those are just two, there are more

-Midgame runewords (~lv 40-60)

SETS

-Update underperfoming items

-Bul Kathos set improved

-Naj improved

-"Don't think of this as Diablo 3 sets," "to put the mind at ease"

ZONE CHANGES

-Some option zones increased in level, like Arachnid Lair, for TC87

-Can't skip Act 3 with a Durance waypoint from a friend

Q&A/GENERAL

-Thorns based on attacker's attack attempts, not on getting hit

-Diablo Clone, Actively looking at to redesign to bring it to the larger audience

-Character slots, not planned but they're listening

-They're expecting significant meta shaking

-Not planning "at this time" on new bosses or endgame content

-Two-handers and heavy armors are underused, they know this, more can be done but nothing now

-New stash tabs, not today, it's an eternal question, they're aware of the requests

-They're doing a lot with spam/spambot management

-Some stuff will be changed in Classic

-New uniques not planned, changing uniques not planned

-Nothing planned for crafting changes

-Can up set items

-Rune/currency stacking, won't ever allow it; but there may be a currency stash tab in some distant future

-Loot filters they want to do right, so a future thing maybe

-PvP will be shaken up, PTR will tell much

-Always working on bugfixes, they've got a big list

-Always working on load times

-/players x single player only
Member
Posts: 55,786
Joined: Jan 7 2006
Gold: 425,526.00
Dec 16 2021 03:24pm
good summary, way i understood their meta/viability comments means that you're not forced to make a hammerdin out of the gate, same with wind druid. Best? not necessarily. Viable? yea. Does that count as 'shaking up the meta'? Not sure.
Member
Posts: 48
Joined: Nov 6 2021
Gold: 0.00
Dec 16 2021 03:25pm
Thanks for the summary.
Member
Posts: 46,865
Joined: Jun 6 2015
Gold: 41,003.67
Dec 16 2021 03:26pm
Impale is going to be INSANE with it never missing.. have y’all ever peeped that skill? Gonna be crazy.
Member
Posts: 1,076
Joined: Feb 1 2016
Gold: 0.00
Dec 16 2021 03:27pm
Not sure why so many people seem so bitter about these changes without having even seen/tested them.
I'm pretty excited about the majority of the mentioned things.
Sure the a3 thing adds a couple minutes to a rush but whatever honestly.
Wish more char slots were planned tho. already maxed out and ladder hasnt even started yet.
Member
Posts: 2,813
Joined: Sep 30 2021
Gold: 9,038.00
Dec 16 2021 03:29pm
The real MVP :love: thanks
Member
Posts: 3,315
Joined: Aug 2 2017
Gold: 1,362.88
Dec 16 2021 03:30pm
Quote (Peka87 @ Dec 16 2021 02:20pm)
Source : https://www.reddit.com/r/Diablo/comments/rhwccv/d2r_patch_24_developer_update_stream_megathread/

LADDER

-4 month cycle

-New runewords in ladder

-End of cycle, ladder characters have a withdraw-only stash tab to remove items after a cycle

-Runewords will be available to non-ladder and SP after a given cycle

-Undecided on whether SP gets new RW on ladder relase or end

BALANCE

-Going for more ways to play

-Care about being able to play a cool fantasy

-'Viable' is the key word for balance changes

-Casting delays may be updated, in line with how connections have changed in 20+ years; individual basis

AMAZON

-P&M QoL changes

-Improve melee skills

-Support underporforming X/Bow skills

-Animation lock fixes/changes

-Reducing synergy tax to allow for build diversity

-Impale slows and doesn't need AR

-Fend now faster in animation

-Casting delays after Valkyrie gone

-Exploding/Immolation arrow buffed lategame

-Cold skills get some damage up, mana cost down

ASSASSIN

-Blanket Martial Arts buff

-Finishers consume only 1 charge at a time instead of all 3

-Increased AR for charge up skills

-Increased damage payoff for some lesser used finishers

-Shadow Disciplines is pretty good, but some QoL

-Lightning and Fire traps, freeing up synergies, less reliance on Death Sentry

-Fire Traps more viable in Hell

-Blade skills receiving improvements; more synergies, less delays, buff damage

BARBARIAN

-Singers buffed

-Leaps improved; faster

-Berserk synergy to Shout changing to Battle Orders

-Throwbarians, pierce chance to throwing mastery, double throw buffed

-Frenzy synergy with increased stamina

-Whirlwind not buffed or changed, but it's being looked at; hard to balance b/c of how it works

DRUID

-Phys damage buffed on fire skills

-Arctic blast buffed

-Synergies freed up

-Shapeshift forms can cast elemental buffs

-Werewolf increased AR

-Werebear higher damage

-Fire Claws reduced synergy tax

-Summons won't have hidden randomized health value

-Ravens big changes, damage and synergies

-Wolves improvements, identity as damage dealing

-Spirits phys damage resist change to help them survive

-Spirit of barbs increasing thorns damage

-Creepers receiving various improvements

-Druid the most changed

-Spirit wolves cold damage instead of phys damage

-Multiple summons not off the table, but not currently planned

NECROMANCER

-Skeletal mages big damage scaling

-Blood/fire golem buffing

-Iron golem, better thorns

-Bone buffed lategame

-Bone armor improved, better scaling

-Weaken curse, more scaling

-Curses are 1 point wonders, they want to have them be worthy of investment

-No plan to reduce game-start summonmancer tax

PALADIN

-Holy Bolt pierces, better synergy

-FoH holy bolt pierces, less casting delays, improved controls

-Better scaling for offensive auras, damage based on range to caster

-No planned change to Conversion

-Paladin in a pretty good place

SORCERESS

-In a good place

-Cold armors diversified

-Frost Nova improved

-Some Fire & Lightning skills improved, better synergies

-Inferno improved, Blaze improved, Hydra improved

-Nova improved scaling, thunderstorm synergy, static field synergy

-Thunderstorm changes in the works, not teaseable currently

MERCENARIES

-Improvements to all non-Act II

-New Runewords made with non-act II in mind

-Act II not nerfed

-Act I new ranged skills with aoe damage effectiveness

-Act II auras not difficulty-restricted

-Act II thorns improvements

-Act III buffed, elemental fantasy

-Act V gets Battle Cry, improved hp/def

RUNEWORDS

-Adding RW that complement merc and skill changes

-Use for underused runes

-RW: Plague and Pattern with slight tweaks, those are just two, there are more

-Midgame runewords (~lv 40-60)

SETS

-Update underperfoming items

-Bul Kathos set improved

-Naj improved

-"Don't think of this as Diablo 3 sets," "to put the mind at ease"

ZONE CHANGES

-Some option zones increased in level, like Arachnid Lair, for TC87

-Can't skip Act 3 with a Durance waypoint from a friend

Q&A/GENERAL

-Thorns based on attacker's attack attempts, not on getting hit

-Diablo Clone, Actively looking at to redesign to bring it to the larger audience

-Character slots, not planned but they're listening

-They're expecting significant meta shaking

-Not planning "at this time" on new bosses or endgame content

-Two-handers and heavy armors are underused, they know this, more can be done but nothing now

-New stash tabs, not today, it's an eternal question, they're aware of the requests

-They're doing a lot with spam/spambot management

-Some stuff will be changed in Classic

-New uniques not planned, changing uniques not planned

-Nothing planned for crafting changes

-Can up set items

-Rune/currency stacking, won't ever allow it; but there may be a currency stash tab in some distant future

-Loot filters they want to do right, so a future thing maybe

-PvP will be shaken up, PTR will tell much

-Always working on bugfixes, they've got a big list

-Always working on load times

-/players x single player only


Doing the lord's work
Member
Posts: 8,219
Joined: Mar 25 2010
Gold: 33,310.00
Dec 16 2021 03:30pm
Quote (Peka87 @ Dec 16 2021 04:20pm)
Source : https://www.reddit.com/r/Diablo/comments/rhwccv/d2r_patch_24_developer_update_stream_megathread/

LADDER

-4 month cycle

-New runewords in ladder

-End of cycle, ladder characters have a withdraw-only stash tab to remove items after a cycle

-Runewords will be available to non-ladder and SP after a given cycle

-Undecided on whether SP gets new RW on ladder relase or end

BALANCE

-Going for more ways to play

-Care about being able to play a cool fantasy

-'Viable' is the key word for balance changes

-Casting delays may be updated, in line with how connections have changed in 20+ years; individual basis

AMAZON

-P&M QoL changes

-Improve melee skills

-Support underporforming X/Bow skills

-Animation lock fixes/changes

-Reducing synergy tax to allow for build diversity

-Impale slows and doesn't need AR

-Fend now faster in animation

-Casting delays after Valkyrie gone

-Exploding/Immolation arrow buffed lategame

-Cold skills get some damage up, mana cost down

ASSASSIN

-Blanket Martial Arts buff

-Finishers consume only 1 charge at a time instead of all 3

-Increased AR for charge up skills

-Increased damage payoff for some lesser used finishers

-Shadow Disciplines is pretty good, but some QoL

-Lightning and Fire traps, freeing up synergies, less reliance on Death Sentry

-Fire Traps more viable in Hell

-Blade skills receiving improvements; more synergies, less delays, buff damage

BARBARIAN

-Singers buffed

-Leaps improved; faster

-Berserk synergy to Shout changing to Battle Orders

-Throwbarians, pierce chance to throwing mastery, double throw buffed

-Frenzy synergy with increased stamina

-Whirlwind not buffed or changed, but it's being looked at; hard to balance b/c of how it works

DRUID

-Phys damage buffed on fire skills

-Arctic blast buffed

-Synergies freed up

-Shapeshift forms can cast elemental buffs

-Werewolf increased AR

-Werebear higher damage

-Fire Claws reduced synergy tax

-Summons won't have hidden randomized health value

-Ravens big changes, damage and synergies

-Wolves improvements, identity as damage dealing

-Spirits phys damage resist change to help them survive

-Spirit of barbs increasing thorns damage

-Creepers receiving various improvements

-Druid the most changed

-Spirit wolves cold damage instead of phys damage

-Multiple summons not off the table, but not currently planned

NECROMANCER

-Skeletal mages big damage scaling

-Blood/fire golem buffing

-Iron golem, better thorns

-Bone buffed lategame

-Bone armor improved, better scaling

-Weaken curse, more scaling

-Curses are 1 point wonders, they want to have them be worthy of investment

-No plan to reduce game-start summonmancer tax

PALADIN

-Holy Bolt pierces, better synergy

-FoH holy bolt pierces, less casting delays, improved controls

-Better scaling for offensive auras, damage based on range to caster

-No planned change to Conversion

-Paladin in a pretty good place

SORCERESS

-In a good place

-Cold armors diversified

-Frost Nova improved

-Some Fire & Lightning skills improved, better synergies

-Inferno improved, Blaze improved, Hydra improved

-Nova improved scaling, thunderstorm synergy, static field synergy

-Thunderstorm changes in the works, not teaseable currently

MERCENARIES

-Improvements to all non-Act II

-New Runewords made with non-act II in mind

-Act II not nerfed

-Act I new ranged skills with aoe damage effectiveness

-Act II auras not difficulty-restricted

-Act II thorns improvements

-Act III buffed, elemental fantasy

-Act V gets Battle Cry, improved hp/def

RUNEWORDS

-Adding RW that complement merc and skill changes

-Use for underused runes

-RW: Plague and Pattern with slight tweaks, those are just two, there are more

-Midgame runewords (~lv 40-60)

SETS

-Update underperfoming items

-Bul Kathos set improved

-Naj improved

-"Don't think of this as Diablo 3 sets," "to put the mind at ease"

ZONE CHANGES

-Some option zones increased in level, like Arachnid Lair, for TC87

-Can't skip Act 3 with a Durance waypoint from a friend

Q&A/GENERAL

-Thorns based on attacker's attack attempts, not on getting hit

-Diablo Clone, Actively looking at to redesign to bring it to the larger audience

-Character slots, not planned but they're listening

-They're expecting significant meta shaking

-Not planning "at this time" on new bosses or endgame content

-Two-handers and heavy armors are underused, they know this, more can be done but nothing now

-New stash tabs, not today, it's an eternal question, they're aware of the requests

-They're doing a lot with spam/spambot management

-Some stuff will be changed in Classic

-New uniques not planned, changing uniques not planned

-Nothing planned for crafting changes

-Can up set items

-Rune/currency stacking, won't ever allow it; but there may be a currency stash tab in some distant future

-Loot filters they want to do right, so a future thing maybe

-PvP will be shaken up, PTR will tell much

-Always working on bugfixes, they've got a big list

-Always working on load times

-/players x single player only



GreT summary Ty
Member
Posts: 27,440
Joined: Jul 15 2007
Gold: 23,186.25
Dec 16 2021 03:30pm
thanks for sum
Member
Posts: 4,765
Joined: Mar 20 2007
Gold: 8.02
Dec 16 2021 03:30pm
I think sp should get rw on ladder release.. dont see the harm, 95% of users will play ladder to profit off fresh economy anyways
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