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Jul 15 2026 04:02pm
what is the highest possible + revive we can get and does it really scale +1 revive target per level ? can we really have 50 revives if the skill is at level 50 ?

what would be the absolute BIS for +revive gear ?

sojs/bks
arachnids mesh
trangs glove ?
marrowwalk boots ?
some kind of rare/magical shield that gives more then +3 to revive ? what would be the max + we could get
magical or rare wand that gives more then +3 to revive ? what would be the max + we could get
+3 summoning amulet
+3 summoning circlet
any +2 skill body armor ( coh / enigma / arkaines ect ... )

im not sure what can really roll for wands and necro only shields but assuming we can get past +3 to revive on both slots some how excluding skiller gcs torch and anni that gets us to around +20 with just the gear. if we include the inventory thats another +13 for a grand total of +33 possible to revive oh ya and +1 from cta buff so +34.
if we hit level 54 revive does it scale to let us have up to 54 revives ?

the next question is if we had a necro only focused on the max level of revives and ignore each skeleton and golem we can further increase the strength of our revives by maxing summon resist and skeleton mastery that takes up 60 hard points not leaving awhole lot of skill points left over to focus on our offense so what should be our skill picks for starting the revive horde ? i was thinking we could simply use the curse Attract to get our first corpse to be revived idk i know the game is already solved i just want to have a massive horde of revives.

1 point wonders like decrep and amp dmg and corpse explo other then that im not sure what to use the left over skill points on i feel like there wouldnt be enough to pump any of the PnB skills up to a respectable amount of damage since i want to reserve 60 hard points for revive and its 2 synergy.

all advice is welcome please. :wacko:

This post was edited by Zxz_daymin_zxZ on Jul 15 2026 04:05pm
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Jul 15 2026 04:13pm
Dont do it man plz
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Jul 15 2026 04:14pm
Just do it.
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Jul 15 2026 04:23pm
4 real though as far as magical / rare wands and necro only shields go how many + to revive can we get ? AND what would be the most annoying auras to use ? Harmony + Cure? i mean visually annoying. I want rage inducing disco revives
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Jul 15 2026 04:54pm
4 real though as far as magical / rare wands and necro only shields go how many + to revive can we get ? AND what would be the most annoying auras to use ? Harmony + Cure? i mean visually annoying. I want rage inducing disco revives


+6 on wand and +6 on shield
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Jul 15 2026 07:49pm
Do it bro. Trust me bro. What could go wrong, bro!
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Jul 15 2026 10:10pm
if i had a PSA 10 physical copy disc collectors edition w free manald 8% ring download item code... from

id burn it before id make a revive necro.
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Jul 16 2026 03:14am
Would definitely be viable if you're fine loading a second character (sorc or zon) to do infinite revive duration glitch once at the start of each game. Otherwise revives are way too much of a hassle.
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Jul 16 2026 04:05am
61 would be the highest possible revive skill.
6 Wand, 6 shield, 3 Hat, 3! Amu, 2 Arm, 2 Rings, 1 Belt, 3 Torch, 1 Anni, 13 GCS, Bo, and 20 hard points.

You can get free skells/revives from Pindles nest.

First max out Iron Golem with all synergies and make it from Eth Pride for level 18 conc. Wear metalgrid and respec. Metalgrid will keep it alive.

Skills would be Amp, CE and synergies for revives. Use CE sparingly as you'll want to constantly be reviving to keep up the horde. Put any remaining points for skellies/mages because that's just more horde

A5 merc with dual last wish for level 34 might and 100+% cblow to punish bosses. Edit and Cure to keep horde free of poison and curses.

You could wear beast to complete the trifecta of DMG enh auras, but be down 6 minions.

This post was edited by Mooncake87 on Jul 16 2026 04:09am
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Jul 16 2026 04:47am
what is the highest possible + revive we can get and does it really scale +1 revive target per level ? can we really have 50 revives if the skill is at level 50 ?

what would be the absolute BIS for +revive gear ?

sojs/bks
arachnids mesh
trangs glove ?
marrowwalk boots ?
some kind of rare/magical shield that gives more then +3 to revive ? what would be the max + we could get
magical or rare wand that gives more then +3 to revive ? what would be the max + we could get
+3 summoning amulet
+3 summoning circlet
any +2 skill body armor ( coh / enigma / arkaines ect ... )

im not sure what can really roll for wands and necro only shields but assuming we can get past +3 to revive on both slots some how excluding skiller gcs torch and anni that gets us to around +20 with just the gear. if we include the inventory thats another +13 for a grand total of +33 possible to revive oh ya and +1 from cta buff so +34.
if we hit level 54 revive does it scale to let us have up to 54 revives ?

the next question is if we had a necro only focused on the max level of revives and ignore each skeleton and golem we can further increase the strength of our revives by maxing summon resist and skeleton mastery that takes up 60 hard points not leaving awhole lot of skill points left over to focus on our offense so what should be our skill picks for starting the revive horde ? i was thinking we could simply use the curse Attract to get our first corpse to be revived idk i know the game is already solved i just want to have a massive horde of revives.

1 point wonders like decrep and amp dmg and corpse explo other then that im not sure what to use the left over skill points on i feel like there wouldnt be enough to pump any of the PnB skills up to a respectable amount of damage since i want to reserve 60 hard points for revive and its 2 synergy.

all advice is welcome please. :wacko:



will renewed bone break sunder and protectors stone work for revives?

maxed out iron golem to make it out of pride
might merc with infinity

still 6 open sox (wand/circ/shield)
wand: 3summon, 3revive, 3iron golem, 3 decrepify for bosses
circ: 3summon, 20fcr
shield: 3summon, 15dr or whatever u like, 3revives, 3iron golem, 3lower resist for ele dmg revives^^
amu: 3 summons, 30dr or whatever u like, (125fcr is impossible with this setup)
enigma
trang
arach
2x soj
marrowwalk

invest a massive amount of attribute points into energy to cover the high mana costs



This post was edited by Zunka on Jul 16 2026 05:14am
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