what is the highest possible + revive we can get and does it really scale +1 revive target per level ? can we really have 50 revives if the skill is at level 50 ?
what would be the absolute BIS for +revive gear ?
sojs/bks
arachnids mesh
trangs glove ?
marrowwalk boots ?
some kind of rare/magical shield that gives more then +3 to revive ? what would be the max + we could get
magical or rare wand that gives more then +3 to revive ? what would be the max + we could get
+3 summoning amulet
+3 summoning circlet
any +2 skill body armor ( coh / enigma / arkaines ect ... )
im not sure what can really roll for wands and necro only shields but assuming we can get past +3 to revive on both slots some how excluding skiller gcs torch and anni that gets us to around +20 with just the gear. if we include the inventory thats another +13 for a grand total of +33 possible to revive oh ya and +1 from cta buff so +34.
if we hit level 54 revive does it scale to let us have up to 54 revives ?
the next question is if we had a necro only focused on the max level of revives and ignore each skeleton and golem we can further increase the strength of our revives by maxing summon resist and skeleton mastery that takes up 60 hard points not leaving awhole lot of skill points left over to focus on our offense so what should be our skill picks for starting the revive horde ? i was thinking we could simply use the curse Attract to get our first corpse to be revived idk i know the game is already solved i just want to have a massive horde of revives.
1 point wonders like decrep and amp dmg and corpse explo other then that im not sure what to use the left over skill points on i feel like there wouldnt be enough to pump any of the PnB skills up to a respectable amount of damage since i want to reserve 60 hard points for revive and its 2 synergy.
all advice is welcome please.
This post was edited by Zxz_daymin_zxZ on Jul 15 2026 04:05pm