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d2jsp Forums > Diablo II > Diablo 2: Resurrected > D2:R Discussion > What's Better? - Enemy Res Or +skill Dmg
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May 28 2026 05:52pm
For MAGIC damage - paladin FOH specifically but also hammers

Looking at black cleft sunders

Better to shoot for +magic skill dmg or -enemy magic res

Any insights or comments, or even if its somewhat a neutral answer, please let me know

Thank you
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May 28 2026 05:53pm
yes
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May 28 2026 05:55pm
yes


Chatgpt says:

"You are thinking about this the right way"
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May 29 2026 08:56am
-res is always good unless you’re a cold sorc
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May 29 2026 09:00am
-res is always good unless you’re a cold sorc



Jah

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May 29 2026 09:10am
For MAGIC damage - paladin FOH specifically but also hammers

Looking at black cleft sunders

Better to shoot for +magic skill dmg or -enemy magic res

Any insights or comments, or even if its somewhat a neutral answer, please let me know

Thank you


I think +magic damage on the sunder works better for bowlocks/characters that use a hex: bane buff, because the +damage enhances the damage of the hex at the application (just like how +fire enhances the damage of the buff at application). For other characters, like berserker barbs, +damage does nothing to enhance the damage of the skill.

In almost every case, -res is superior. Magic is a little different, however, in that with so few monsters being immune, the +damage ends up working similarly to -res, primarily because you can get +15% magic and only -10% enemy res.

I think in your specific case, because the bolts don't really do an obscene amount of damage as it is, the +damage on the sunder will be helpful. If you run into magic immunes that are taking too long to kill, you have other ways to take care of them, but the +damage will be slightly more beneficial for you in the majority of the fights.
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May 29 2026 09:25am
-res is always good unless you’re a cold sorc


Even then, with lvl 40 cold mastery you end up with immune monsters having 52% resist, which isn't great. That makes your 15% cold damage being less than 7.5% damage. While it's true that the -10% does nothing against non-immune monsters, the inverse is that by having every monster naturally at -100% cold resist, many would feel that they don't really need the extra damage prioritized for those fights, but really do miss it in the fights where the monsters are immune unless they already have a healthy amount of -cold resist.
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May 29 2026 09:29am
I think +magic damage on the sunder works better for bowlocks/characters that use a hex: bane buff, because the +damage enhances the damage of the hex at the application (just like how +fire enhances the damage of the buff at application). For other characters, like berserker barbs, +damage does nothing to enhance the damage of the skill.

In almost every case, -res is superior. Magic is a little different, however, in that with so few monsters being immune, the +damage ends up working similarly to -res, primarily because you can get +15% magic and only -10% enemy res.

I think in your specific case, because the bolts don't really do an obscene amount of damage as it is, the +damage on the sunder will be helpful. If you run into magic immunes that are taking too long to kill, you have other ways to take care of them, but the +damage will be slightly more beneficial for you in the majority of the fights.


--- Thank you for this - I am just trying to cope in case I roll the "wrong affix" on a renewed sunder lol -- Seems like either is going to be ok, with -res being more valuable, but not to fret either way as both affixes are going to be helpful in terms of damage.

Thx again all

Jah


BERRR
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May 29 2026 09:31am
Nope, you'll have a good charm either way. Don't sweat the roll. I use a +10% sunder on my bowlock because while prices were what they were, I'd rather wait for the high end one because I knew it was still going to be awesome.
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May 29 2026 11:09am
Even then, with lvl 40 cold mastery you end up with immune monsters having 52% resist, which isn't great. That makes your 15% cold damage being less than 7.5% damage. While it's true that the -10% does nothing against non-immune monsters, the inverse is that by having every monster naturally at -100% cold resist, many would feel that they don't really need the extra damage prioritized for those fights, but really do miss it in the fights where the monsters are immune unless they already have a healthy amount of -cold resist.


yeah that’s true, I mostly run areas without cold immunes so I don’t notice it too much, appreciate ur value add
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