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May 4 2026 03:21pm
Does anyone have info on monsters magic resistance if they are not naturally immune?
Are they all zero magic resistance?
Can you lower that resistance into the negatives?
I can’t find any solid info on the net. Trying to figure it out so I know how to balance my -enemy magic res and +magic skill damage gear.

This post was edited by Hecka_Nice on May 4 2026 03:22pm
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May 4 2026 03:57pm
Magic resistance is capped at [-100,100] for monsters and [-100,75] for players
Unlike all the other resists, its base 0% resist for players in nm/hell
Monsters have their own magic resist parameter that varies based on types. Most monsters have 0% resist, a few have a small amount. Its like any other resist, its different across the board, just rarer.
For example in worldstone 1/2/3 and throne/chamber, you have 0% resist on most monsters, but 100% and immune unravelers, 70% on serpent magus, 66% succubus, 50% on charger zombies, horror mages, specters and both types of souls, 33% frenzytaur, 25% demon sprite, 20% pit lord, 10% soul killer shaman. Then 50% colenzo and 75% on his minions, 100% on achmel and his minions of course, 0% on the rest of the crew, 0% on baal. That's just the slice of act 5, the game uses a bunch and it can vary from one type of monster to another, ex all goatmen in act 1 have 0% magic resist except death clans from barracks/jail have 50% and so do the act 5 guest monster goatmen.
and unique monsters with mana burn affix get +20% magic resist unless it would give them a 3rd immunity (not sure if that's possible)
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May 4 2026 04:06pm
Magic resistance is capped at [-100,100] for monsters and [-100,75] for players
Unlike all the other resists, its base 0% resist for players in nm/hell
Monsters have their own magic resist parameter that varies based on types. Most monsters have 0% resist, a few have a small amount. Its like any other resist, its different across the board, just rarer.
For example in worldstone 1/2/3 and throne/chamber, you have 0% resist on most monsters, but 100% and immune unravelers, 70% on serpent magus, 66% succubus, 50% on charger zombies, horror mages, specters and both types of souls, 33% frenzytaur, 25% demon sprite, 20% pit lord, 10% soul killer shaman. Then 50% colenzo and 75% on his minions, 100% on achmel and his minions of course, 0% on the rest of the crew, 0% on baal. That's just the slice of act 5, the game uses a bunch and it can vary from one type of monster to another, ex all goatmen in act 1 have 0% magic resist except death clans from barracks/jail have 50% and so do the act 5 guest monster goatmen.
and unique monsters with mana burn affix get +20% magic resist unless it would give them a 3rd immunity (not sure if that's possible)


So monsters can go below zero magic resist is what you’re saying? If so, I might as well go full -enemy magic resist gear because it will always have its full effect on every monster?


Btw thanks for info. If you also have the link to this source info that would be cool too. Thanks again

This post was edited by Hecka_Nice on May 4 2026 04:06pm
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May 4 2026 08:56pm
You can find full list of all resistances by monsters
here's act1
https://www.theamazonbasin.com/wiki/index.php/Act_1_Summary_(Hell)

Monsters with Mana Burn also get an extra 20% magic res.

I can confirm, -magic res can bring your target below 0% res, down to -100.
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May 4 2026 08:59pm
You can find full list of all resistances by monsters
here's act1
https://www.theamazonbasin.com/wiki/index.php/Act_1_Summary_(Hell)

Monsters with Mana Burn also get an extra 20% magic res.

I can confirm, -magic res can bring your target below 0% res, down to -100.


Nice. I’m goin the full -45 magic then. Thanks
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