II: Gear:Weapon: Obsession (key stats: 65% FCR, 60-70 all resist, +4 skills, % max life, %regen mana, MF, GF, 60% FHR)
Lots of people will tell you to use other things. They may be right in some cases. Not in mine. I want to do as much damage as possible, with as much MF as possible, and die/think about dying as little as possible. The most underrated aspect of the Warlock class is that it makes SC play like HC, because if I die I need to get a new demon, and fuck that. Obsession is the be all, end all in my mind of accomplishing every goal I could want to have.
The skills are essential to a build whose damage/radius is predicated entirely on +skills (as well as +fire/-fire res, which will be talked about later). This is a build that can also find resistances and FCR hard to come by in "optimal" gear, and so the massive resistances and FCR on this staff make it a game changer, and that alone is worth the price of admission in my opinion. MF and GF are very strong, and the max life/mana regen is crazy. An underrated thing about this underrated weapon is the fact that while it requires a high rune, even a bottom of the barrel roll is still great. The +skills don't vary, so you aren't handicapped by a bad roll there. The FCR doesn't change, so low rolls aren't throwaways like spirits are in some cases. 60 all res instead of 70 is still incredible. Any amount of max life % and mana regen really helps.
Some people want to talk about the "10% chance to cast weaken when struck" overwriting amplify damage. On paper, this is TERRIBLE! My amp! The horror! In reality, I have never once had a time where I thought to myself "oh, interesting, ctc weaken has happened". Not. Once. That's because the mobs that had weaken cast on them (the ones that are in your immediate range) are probably already dead after a couple of boils, and the others get amp cast right back on them because that's what these demons do. I have literally never once been concerned about this proc in practice, through numerous p8 tz games. The monsters you're worried about amp falling off of, like heralds and bosses, aren't hitting you because your demons and merc are tanking them while you are at a safe distance. And then amp gets immediately reapplied (if they aren't dead already).
Also, how about hitting a top tier breakpoint for FHR without even trying?
Other guides will preach Mang Song's Lesson, which is a very nice weapon. The potential for -15% fire resistance is amazing. +5 skills is even better than Obsession. The FCR is... decent! The ability to socket it with a facet or Uber Ancients jewel is very underrated. I just think Obsession is better for numerous reasons. The resistances are important to me, because I don't want to compromise my gear elsewhere to acquire them. Same with the FCR. The price is also a big part of it. Obsessions use a zod rune, a rune that thankfully isn't as priced as ber/jah, and cheaper to acquire earlier in the ladder season. I'm an eth archon staff man, but you don't need that to make it work. Mang Song's Lesson is very rare, and if you get a low fire roll, it can crater its value and usefulness. You're not going to put a high end Defender's Fire jewel into a 7% Mang Song's. The combined cost of the weapon and jewel with good rolls is higher than Obsession, and, as I explained earlier, isn't as good. I can get the -15% elsewhere in ways that really help my build, but the resistances and FCR are going to be harder to come up with.
Shield: Ars Tor'Baalos (key stats: +2 demon skills, consume/blood boil/engorge/demonic mastery skills, life per level, damage reduction) socketed with a Defender's Fire jewel (prioritize -% enemy fire resist and MF)
Again, this is one that doesn't fit other people's builds, and that's fine. They can be very right, but this one is right for me and my play style. The huge +skills to basically everything you use as a BB lock make this a really clean and nice choice. It's also not as expensive as some of the other alternatives that, in my opinion, aren't as good when combined with the rest of the gear in this build.
The skills do vary a lot, but thankfully many of them aren't super important. Really, the only crucial one to have maxed is blood boil. A perfect roll one will have +5 consume, +6 blood boil, +5 engorge, +5 demonic mastery. A couple of those being +4 isn't the end of the world, and keeps the price down. DR is super cool to have on an item, because when using an Enigma, Gives you mid-teens damage reduction without really trying.
There is no FCR on this item, which might make it hard to use with some gear options, but because we use Obsession, we are not hurting in any way for this stat. There's also no all-res, but again, we have Obsession to carry the load there.
One of the biggest reasons for me to use this item is because I can socket it. There are runeword options for the shield which would require me to use a non runeword weapon or helm, and those aren't things I'm interested in doing for the reasons I have outlined (and will outline) with my gear choices. Defender's Fire jewel adds a lot of +fire damage, -enemy fire resist, MF, and GF. The experience gain is the icing on the cake. Has to be a part of your build somewhere, and Baalos gives me the slot to use it. You can also put an Um here if you want to cap your resists and have found another spot for the jewel (explained below).
Some people will opt for a Phoenix here, and they can certainly do that. The numbers might look better against natural fire immunes. I would almost wonder if a 3 5/-5 Rainbow Facet and 1 x/-10 Defender's Fire would be better than that, because I don't think redemption aura is necessary at all for this build to have lots of success. Either way, you're using a shield that offers no resistances/DR/FCR and requiring you to make serious compromises in other slots of your gear unless you're using an Obsession. Some people would go with a Spirit to hit the FCR they need, with res and FHR. To that I would add, go make a sorc. Spirit is boring. And it's not as good.
Armor: Enigma Mage Plate (key stats: they're so good, but it's for teleport. MP is to save stat points)
Helm: Flickering Flame Diadem (key stats: -% enemy fire resist - this is the priority, resist fire aura, +3 fire skills, mana, poison length reduced)
Another item unlocked by the Obsession weapon. If I used Mang Song's and a Baalos/Phoenix with my Enigma, I would be looking at 30% FCR so far through 3 locked in pieces of gear, which won't pay the bills. The -fire resist is the real key here, I would probably reroll or look for another one if it wasn't -14 or -15. The fire resist aura negates the impact of the Flame Rift sunder (imagine if we were using Mang Song, Phoenix, and Enigma and had a grand total of -170% fire resist so far with our sunder), but there isn't a massive impact on you if it rolls a 5 vs an 8. +3 fire skills works for Blood Boil.
Another option is the Hellwarden's Will unique, which gives +1 skills with 20% FCR, up to -8% enemy fire resist, and MAEK. If you insisted on using a Phoenix shield and need the socket, or wanted to completely free up your rings/amulet from FCR, then this is a legit alternative that doesn't cost a whole lot. A much more expensive option would be a +2 warlock/20% FCR/2 open sockets circlet, or even a +3 demon/20% FCR/20 open sockets one. Double facet you can get the 10%/-10% that can offset the Flickering Flame (or 15%/-15% if this is where your Defender's Fire goes) and exceed the damage. But again, this is a play style thing. You'll be worried about your fire resists and definitely dying more often with negative fire resists using that (especially because if you use Spirit there is no fire resist there), and there's just no reason to put yourself through that for the potential of a marginal gain (at an exorbitant cost) when there's cheaper, really nice options available.
Poison length reduced is nothing to sleep on in this build. Blood oath and your ability to stay away from especially dangerous enemies means your physical damage intake is relatively low. But there's nothing to absorb your poison damage, and that is what will keep you needing potions/having to back out. It's a QOL thing in a build with few QOL holes to make it even nicer.
Gloves: Magefist (plus skills and 20% FCR is enough said, but there's mana regen too?)
Belt: Arachnid's Mesh (plus skills and 20% FCR is enough said, but there's max mana too?)
Boots: Wraithstep (key stats: 20% FHR, +dex, +energy, +1 skills (demon in this case) OR
Horazon's Legacy (key stats: +str, +dex, magic resist, cannot be frozen) OR [/B]War Travelers[/B] (key stats: MF)
Simple. I like not being frozen, and this is a nice way to acquire it. I personally wear the Horazon's boots often because of this. The build needs an extra 30-40 strength to wear Wraithstep. The FHR on Wraithstep is superfluous due to the 56% breakpoint already being achieved from Obsession (and it isn’t enough on its own to get you to the 86% breakpoint, though your sunder can get there). 35 vitality moved to strength is a fair amount of life to lose to equip these (but gain some mana, which is almost more helpful in this build). The +1 skill is very nice, however, but it might not offset the life or CBF in your eyes. I could also use rare boots with resists and FRW, but the resists aren't crucially needed in this build and so the flexibility is nice. If you want magic find, go with the Travs.
Amulet: Rare +2 Warlock 10% FCR and resists/whatever else
Don't have to break the bank here. All you need is +2 skills (even +2 demon skills works) and 10% FCR, any other mods are gravy. I picked up a +2/10% FCR/13 all resist rare amulet for not a ton earlier in the ladder, and that does the trick for me. You could even do a +3 demon/10% FCR amulet here if you didn't want the resists. I personally run a +2 warlock, 10% FCR, 15 all resist (30 poison) with some strength that met all my needs.
Ring #1: Stone of Jordan (+1 skills, lots of mana)
Ring #2: Sling (10% FCR, some mana and MF, and TOWN PORTAL) or, let’s be serious, probably an
Opalvein (10% FCR with fire damage, resists, MAEK/LAEK, 100% less TOWN PORTAL)
I need 10% more FCR to hit 125%, which I feel is something that every teleporting build should do if it's at all feasible. The security from being able to move faster through content, move out of harms way, reposition, get blood boils off to melt your screen, there's just no reason not to. Your calculator DPS might be higher at some 75% builds, but this isn't a hard thing to accomplish and you basically have 105% built in automatically just from Obsession/Arach/Magefist, so why not find 20% more? If you use a Hellwarden's or 2/20 circlet instead of Flickering Flame, you can just rock 2 SOJs and a Maras if you want as your jewelry.
But those options don't have PLUS ONE TO TOWN PORTAL. I can't begin to describe how happy it makes for me to never have to carry TP scrolls. Raise your hand if this is you: You carry a torch, tome of identify, and tome of town portals with you, and hate that you have 3 things that take up two vertical slots in your inventory, but only two of them fit with the 2x2 size of the cube. So you either need to drop a skiller/Gheeds in favor of more small charms, or you live in tyranny your whole life to have to keep TP scrolls on your belt. Really fun when running A2 and you need to go find Drognan in the middle of your run.
I bring a BO/hork barb with me in games, and so I end up casting a decent amount of portals. Every time I cast a Sling TP, it makes me so happy. So now, if I'm using a 2/20 super expensive circlet, I'm going to have 135% FCR, because I'm using the damn Sling forever on my mains. No double SOJs for this guy.
That being said, an Opalvein fire is probably better, and there’s a lot you can do with a high str/resist 10% fcr ring with this build, so go nuts there. I just can’t live without my portals anymore.
Inventory:- Rows 1-2: Torch and Tome of Identify over the cube
- Row 3: Renewed Flame Rift sunder (I prefer -% enemy fire resist, MF, all attributes, and mana as the stats - go with +fire damage if you want, however because we already have good -% resist with the FF and jewel) and the Annihilus
-I currently run a 15% fire damage Renewed Flame Rift, because I like the balance of +fire damage and -% enemy fire resist I have currently
- Row 4: Gheeds and my keys
- Rows 5-8: either 3 demon skillers with life and some 7 small charm combination of needed resists/mf scs or 4 demon skillers with life and 4 small charms - if you need the resists and want the MF, go with option 1. Otherwise, option 2 is great and adds a touch more damage.
- Rows 9-10: Loot (never enough space)
Small Charms:I would go with poison resist for the reasons outlined in the Flickering Flame section. I usually run with 7 SCs and 3 skillers so I can add MF and customize my resists. My ideal would be to get my fire up to the 80% if my FF aura isn't fantastic after getting my poison resist up to close to the max.