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Mar 26 2026 04:51am
Currently building a pala and cant decide whats strongest.

For now running dream helm + dream shield, enigma and grief. merc with reapers toll and blessed aim aura. I run conviction aura at 25 lvl

Aura kills but doesnt delete all as I imagined.

Was considering doing dual aura with HOJ + Dragon. But lose phisical Zeal damage as Id have to give more skills to fire res aura to maximize, and I dont want to lose the enigma for movility.

Is dream + dream + HOJ good enough? or only the HOJ aura would be too weak and not worth? could set the merc with faith maybe? or act 2 with blessed aim as well.

Any feedback would be great, appreciate discussing about this.
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Mar 26 2026 04:57am
https://forums.d2jsp.org/topic.php?t=108875659&f=148

double aura doesnt work well. you'll need hoj + double dragon to deal considerable fire damage, and that means you can't double dream

your three options are pretty much:
double dream build - decent all around option
double dragon build - huge aura damage but no tele
self-shock build with hybrid foh - better holy shock aura damage, nice aoe from foh, nice fcr, but no leech and hard to get max res
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Mar 26 2026 06:43am
Currently building a pala and cant decide whats strongest.

For now running dream helm + dream shield, enigma and grief. merc with reapers toll and blessed aim aura. I run conviction aura at 25 lvl

Aura kills but doesnt delete all as I imagined.

Was considering doing dual aura with HOJ + Dragon. But lose phisical Zeal damage as Id have to give more skills to fire res aura to maximize, and I dont want to lose the enigma for movility.

Is dream + dream + HOJ good enough? or only the HOJ aura would be too weak and not worth? could set the merc with faith maybe? or act 2 with blessed aim as well.

Any feedback would be great, appreciate discussing about this.


dragondin (2dragon 1 hoj) deletes things the way you were probably hoping your original build would. I say this as someone who made a dream build and was immediately disappointed. You just kinda walk around and things melt, you can zeal elites to get them down faster but it’s not really required unless they’re super fire resistant. Only downside is no teleport but charging around makes up for it a bit especially in more open areas. It can farm any area in the game well if you have a sunder and If you get decent leach you can do Ubers without too much of an issue.

This post was edited by dubstepmammoth on Mar 26 2026 06:44am
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Mar 26 2026 06:46am
holy freeze barb :^)
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Mar 26 2026 07:38am
best auradin is ppl who dont play auradin
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Mar 26 2026 09:08am
Holy shock is best by a mile for general gameplay. Dragondin can be best for certain areas but has no enigma and not enough -fire res
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Mar 26 2026 09:26am
Holy shock is best by a mile for general gameplay. Dragondin can be best for certain areas but has no enigma and not enough -fire res


im too tied to enigma honestly.

Currently running:

grief pb
dream helmet
eni
dream shield
highlord
raven
rare ring 10 fcr min dmg ar ll @
wartraveler

renewed light sunder charmd with +12%light dmg
latent bone break for phy inmune


Now my doubt is what to do with the mercenary. Im using conviction as main aura, and the merc with blessed aim for AR and reapers toll. not sure if yo for act 1 with faith for fanatism, but got 75 IAS so i think thats enough
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