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d2jsp Forums > Diablo II > Diablo 2: Resurrected > D2:R Discussion > Iso 4 People To Do Something Of A Idea.
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Mar 22 2026 02:48am
Im aware that drop chances on sunders are highly increased by player count but who really wants to join randoms and be that person who has to fight over drops. So any ideas? Mine is maybe having only a group of 5 people do 5 games but then some would obviously clear much faster so people would end up either needing to wait for all to clear theres or if you trust they let you have all drops they can help you. Then rotate untill each person in said group gets to try there luck 1 time in each act. But also would require each participant to have 1 shard atleast of each act. You all use one in the act you get that game then all clear then make new game rinse and repeat. That said this is only a 5 player count. Not 7 or 8 sadly so I am open for ideas and theory crafting.
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Mar 22 2026 02:59am
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Mar 22 2026 03:36am
Bin
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Mar 22 2026 03:45am
I don't understand what you think this does.
You want people to spawn less Heralds in the same game?
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Mar 22 2026 04:01am
wait what
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Mar 22 2026 05:19am
you’re overcomplicating it

player count is good for drops but efficiency matters more than theoretical odds. sitting around waiting for 4-5 ppl to sync runs will cost you more than you gain

either you:
run solo and keep 100% of drops with max consistency

or
run with 1-2 trusted ppl and split zones so nobody is waiting

full groups only make sense if everyone is equally fast and disciplined, which almost never happens in practice

rotations and “fair systems” sound good on paper but usually end up slower overall

if your goal is sunders, just optimize clear speed and uptime, not group size

This post was edited by tray_bad91 on Mar 22 2026 05:19am
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Mar 22 2026 05:26am
I could read that, but i really dont want to.
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Mar 22 2026 09:20am
Im aware that drop chances on sunders are highly increased by player count but who really wants to join randoms and be that person who has to fight over drops. So any ideas? Mine is maybe having only a group of 5 people do 5 games but then some would obviously clear much faster so people would end up either needing to wait for all to clear theres or if you trust they let you have all drops they can help you. Then rotate untill each person in said group gets to try there luck 1 time in each act. But also would require each participant to have 1 shard atleast of each act. You all use one in the act you get that game then all clear then make new game rinse and repeat. That said this is only a 5 player count. Not 7 or 8 sadly so I am open for ideas and theory crafting.


This looks close to an alternate bportal setup, it might just work tbh
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Mar 22 2026 09:24am
Im aware that drop chances on sunders are highly increased by player count but who really wants to join randoms and be that person who has to fight over drops. So any ideas? Mine is maybe having only a group of 5 people do 5 games but then some would obviously clear much faster so people would end up either needing to wait for all to clear theres or if you trust they let you have all drops they can help you. Then rotate untill each person in said group gets to try there luck 1 time in each act. But also would require each participant to have 1 shard atleast of each act. You all use one in the act you get that game then all clear then make new game rinse and repeat. That said this is only a 5 player count. Not 7 or 8 sadly so I am open for ideas and theory crafting.


you are overthinking it too much
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