Im aware that drop chances on sunders are highly increased by player count but who really wants to join randoms and be that person who has to fight over drops. So any ideas? Mine is maybe having only a group of 5 people do 5 games but then some would obviously clear much faster so people would end up either needing to wait for all to clear theres or if you trust they let you have all drops they can help you. Then rotate untill each person in said group gets to try there luck 1 time in each act. But also would require each participant to have 1 shard atleast of each act. You all use one in the act you get that game then all clear then make new game rinse and repeat. That said this is only a 5 player count. Not 7 or 8 sadly so I am open for ideas and theory crafting.
This looks close to an alternate bportal setup, it might just work tbh