It doesn't take long to create it yourself and stay in full control / understand what you do.
This is assuming you have base knowledge of what is worth keeping ofc...
Here's what I'd recommend to do:
Create a rule for each types, select hide instead of show, select the category(ies) with the same name, then initially just select all to hide everything:
Unique+eth
Unique
Set
Rare+eth
Rare
Magic
Eth+Sup bases
Eth bases
Sup bases
Normal bases
Low quality
Misc (no category selected, this is where I deal with potions, ammo, keys, shards, runes, gems, etc)
Then, rule by rule, you can uncheck particular items.
Probably none in 'Low quality'.
Probably only a few in 'Normal bases', like monarch, auric shields, MP/dusk/AP, etc.
Unlock more than above in sup, eth, eth+sup.
Magic? Well this is very subjective, I unlock a few very low odds item that can be worth a lot, like zonjavs, orbs, barb helms, monarch, circs, and jewels/charms.
Rares? amys, rings, circs, pelts, claws, gloves, boots, belts, and jewels. Again, very subjective.
Rare+eth? unlock the good weapon bases, a few armors...
etc... keep it as a multi-layer filter that goes from super restricted to more and more permissive.
If you care about the holy grail, you can initially start with all sets/uniques showing, then check them each time you find one so you don't see it again.
This way you stay in control, it's easy to update on the spot.
Took me, what... 10 mins? Probably faster than looking for a good one online, but at least I know what I'm dealing with and I'm not afraid to be missing something cuz I grabbed the code from someone who didn't know what he was doing.
At some point I added a new category for craft supplies, where I can show stuff like magic amys, rings, vambraces, vampirebone, etc based on what I want to craft.
Make it your own! It's a fun little exercise that make you question what is valuable to you.
Thanks for much for this detailed guide, I appreciate it.
Thanks to you guys above as well