Would love to hear opinions on this.
Many people who dont want to see a charm inventory (or some other solution to the "friction" around the experience of looting to cube) are concerned that inventory is a resource that the game wants you to struggle with
I would have agreed with that in 1.08/pre LOD builds of the game.
But they doubled our stash size with LOD, then they mutiplied it by like 20 AND gave us the ability to share loot with our own characters im d2r.
Inventory as a limited resource just isnt realy a part of the game anymore. Its not like a survival horror game where youre wrestling with "keep the shotgun shells or the healing spray"
Even in single player you can literally pick up and keep every single solitary drop that the game gives you if you want.
When it comes to Gear Swapping, this IS still relevant. Players are currently having to choose between additional charms OR the flexibilty that some gear in your inventory allows you. However, gear swapping is still available even with a full inventory of charms, provided that the gear tou want to swap can fit in your cube, AND whatever prebuffing you want to do you can do it out of your stash anyway. (and furthermore there are solutions to the cube looting issue that dont entail messing with the gear swap/charm space trade-off)
my bottom line is that I dont personally have enough stake in gear swapping mechanics, or the non-existent struggle that limited inventory imposes on players, to stand in the way of actually being able to stay in the cow game killing and looting long enough for my BO to expire.
Loot friction is obnoxious, and the trade-off at this point is between a small amount of character power and simply a pain in the ass for the player.
I want itemization and character power decisions such as "10 fcr or 20 fhr?" "1 all skills or 5% lightning damamge" that sort of thing is where the itemization is fun.
Not between 120 life and a street fighter-esque 10 click combo to get an item from the floor to my stash.