d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2: Resurrected > D2:R Discussion > How Do Blade Fury Skill Works?
123Next
Add Reply New Topic New Poll
Member
Posts: 710
Joined: Dec 21 2023
Gold: 210.00
Oct 14 2025 02:17am
How does blade fury works ?Anyone know about the mechanics? Does Grief damage apply to blade fury?
Member
Posts: 87,516
Joined: Jun 24 2007
Gold: 7,417.67
Oct 14 2025 04:21am
Check blade fury on amazon basin

Everything you need to know is there

And it does but claws are better, like plague suwayyah

This post was edited by Stefbef on Oct 14 2025 04:22am
Member
Posts: 18,914
Joined: Feb 18 2023
Gold: 2,890.79
Oct 14 2025 04:51am
Best weapon would be a claw with fools +2assa +3bf and 2sox for LoLo

It's all I know

Prob will help you

Edit: enhanced dmg on weapon doesn't work, only off weapon work so phoenix shield is crazy useful

This post was edited by Fonzy69 on Oct 14 2025 04:51am
Member
Posts: 87,516
Joined: Jun 24 2007
Gold: 7,417.67
Oct 14 2025 05:07am
Best weapon would be a claw with fools +2assa +3bf and 2sox for LoLo

It's all I know

Prob ^Sinsofthesun will help you

Edit: enhanced dmg on weapon doesn't work, only off weapon work so phoenix shield is crazy useful


It does work but only for the weapon modifier part, it adds quite some damage still
Member
Posts: 18,914
Joined: Feb 18 2023
Gold: 2,890.79
Oct 14 2025 05:14am
It does work but only for the weapon modifier part, it adds quite some damage still


Really? I thought it only take 75% of the base weapon damage not including the enhanced damage

I was nearly sure but i always hear different stories dependings on who I'm asking
Member
Posts: 8,687
Joined: Jun 1 2014
Gold: 2,765.00
Oct 14 2025 07:42am
Really? I thought it only take 75% of the base weapon damage not including the enhanced damage

I was nearly sure but i always hear different stories dependings on who I'm asking


It does work with the weapon ed%
But everything that is normally applied to your base dmg is reduced by each blade skills’ fraction.

Blade fury has a higher fraction (3/4) making it scale a bit better with weapon ed%. But this skill should be avoided most of the time in pvp. The animation is way too clunky, it’s too easy to telestomp behind you or sidestep shurikens while retaliating, making this skill impossible to use against any decent player.
Better just use sentinels, spam MB and use dtalon against telestomps.

Your 2 main skills benefit way less from weapon ed%.
Sentinels 3/8, shield 1/4
Even the most expensive claws in the game aren’t doing much for a bladesin.
Look at 450ed eth RT… (wsm is very important)
That’s only 280 average dmg
280 average dmg claw is reduced to only +105 dmg after the 3/8 dmg on sentinels, while your blade sentinels can have up to some 1500 skill dmg applied to your base dmg after the 3/8 factor.

And 450ed is 2 prefix.
So after that you can only get 1 out of the best 3:
Fools / 2sin / 2os

Even for fury…
280dmg = 210dmg out of your ~1700 base dmg after the skill bonus.
That’s very minimal dmg, it ends up being way less bonus than either 20% DS (applied after that 1700dmg is multiplied by all your off-weapon ed, skill ed and stats) or +2 all skills (more off-weapon ed from claw mastery, bonus skill dmg, ar, crit).

Imo, even a magic RT with only a single prefix, fools+2os (that you can SSF in an hour or 2 by rerolling with gems) is beating 99.9% of the other options, including plague. 11% extra DS is already more bonus dmg than max ed on plague, and fools is just too damn good for a bladesin.

The best bladesin claw would need to be imbued or rerolled at low clvl, so it can get +3 claw mastery, +3 blade sentinel.
RT is the preferred base, as it will allow you to reach fastest trap laying speed more easily and the base dmg is even more irrelevant if you use the perfect claw without any ed%, to get 2sin/fools/2os.
Member
Posts: 5,413
Joined: Mar 1 2018
Gold: 370.00
Oct 14 2025 07:55am
It does work with the weapon ed%
But everything that is normally applied to your base dmg is reduced by each blade skills’ fraction.

Blade fury has a higher fraction (3/4) making it scale a bit better with weapon ed%. But this skill should be avoided most of the time in pvp. The animation is way too clunky, it’s too easy to telestomp behind you or sidestep shurikens while retaliating, making this skill impossible to use against any decent player.
Better just use sentinels, spam MB and use dtalon against telestomps.

Your 2 main skills benefit way less from weapon ed%.
Sentinels 3/8, shield 1/4
Even the most expensive claws in the game aren’t doing much for a bladesin.
Look at 450ed eth RT… (wsm is very important)
That’s only 280 average dmg
280 average dmg claw is reduced to only +105 dmg after the 3/8 dmg on sentinels, while your blade sentinels can have up to some 1500 skill dmg applied to your base dmg after the 3/8 factor.

And 450ed is 2 prefix.
So after that you can only get 1 out of the best 3:
Fools / 2sin / 2os

Even for fury…
280dmg = 210dmg out of your ~1700 base dmg after the skill bonus.
That’s very minimal dmg, it ends up being way less bonus than either 20% DS (applied after that 1700dmg is multiplied by all your off-weapon ed, skill ed and stats) or +2 all skills (more off-weapon ed from claw mastery, bonus skill dmg, ar, crit).

Imo, even a magic RT with only a single prefix, fools+2os (that you can SSF in an hour or 2 by rerolling with gems) is beating 99.9% of the other options, including plague. 11% extra DS is already more bonus dmg than max ed on plague, and fools is just too damn good for a bladesin.

The best bladesin claw would need to be imbued or rerolled at low clvl, so it can get +3 claw mastery, +3 blade sentinel.
RT is the preferred base, as it will allow you to reach fastest trap laying speed more easily and the base dmg is even more irrelevant if you use the perfect claw without any ed%, to get 2sin/fools/2os.


All the blade skills are 75% now.
Member
Posts: 8,687
Joined: Jun 1 2014
Gold: 2,765.00
Oct 14 2025 08:09am
All the blade skills are 75% now.


Ahh yeah that’s right, I wrote that without my morning coffee :p

But same thing.
75% of 280 is still only 210, which is not enough to compensate for loosing any 2 combinations of 2skill/fools/2os.

It would be at best approximately the same dmg if we look at 450ed + 2os LoLo, compared to loosing 2 to each blade skill and claw mastery after the final dmg equation, but it ends up with way less final AR without fools and less %ar from mastery and blade skills, and loosing 2 to other useful skills.
Member
Posts: 34,308
Joined: Mar 24 2007
Gold: 9,712.00
Oct 14 2025 08:38am
Ahh yeah that’s right, I wrote that without my morning coffee :p

But same thing.
75% of 280 is still only 210, which is not enough to compensate for loosing any 2 combinations of 2skill/fools/2os.

It would be at best approximately the same dmg if we look at 450ed + 2os LoLo, compared to loosing 2 to each blade skill and claw mastery after the final dmg equation, but it ends up with way less final AR without fools and less %ar from mastery and blade skills, and loosing 2 to other useful skills.


210 dmg is definitely more than what you’ll get from 2sin, but that said 2sin claws are more common than 300ed erep ones so most people should go for 2sin for practicality
Member
Posts: 8,687
Joined: Jun 1 2014
Gold: 2,765.00
Oct 14 2025 09:09am
210 dmg is definitely more than what you’ll get from 2sin, but that said 2sin claws are more common than 300ed erep ones so most people should go for 2sin for practicality


210 dmg is from 450ed (not 300) erep RT, after the 3/4 penalty.
And it’s not +210 dmg overall, we don’t compare it to a zero dmg claw.
If we compare it to the same base without any ed, but fools instead, it’s 57 dmg.
210-57=153 bonus dmg

2skill = +80 blade skill dmg after synergies
But also 10% off-weapon ed that multiplies all the skill dmg.

It ends up very close in terms of raw dmg on paper.
The real difference is a gigantic gap in hit chance.
2skill = 40% ar
Fools = 1633 flat ar

So sure, an ultra expensive 450ed eth self-rep claw can reach up to +4% final dmg on paper, if we push it to the limit.
But the final effective dps is multiplied by your hit chance, which ends up with way more than 4% differential if we look at any defensive values between 4k armor to 30k armor while both players are lvl 99.
Go Back To D2:R Discussion Topic List
123Next
Add Reply New Topic New Poll