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d2jsp Forums > Diablo II > Diablo 2: Resurrected > D2:R Discussion > How Many Buffs Did Sins Get So Far In D2r?
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Jul 19 2025 09:09am
Buffs I can think of:

Plague runeword
-resist works on traps
Mosaic


Anything else for sins that were already S-tier in terms of #of pvp builds that are viable and competitive?

Fhr changes hurt a little but didn't it hurt other classes too?

Just wondering because imo wolf and bear should be buffed to be immune to knock back and slow (it fits their animal anger RPG anyways) and it would really make them more viable in PvP.
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Jul 19 2025 09:27am
just add more oskills and make useless skills like conversion useful
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Jul 19 2025 09:34am
just add more oskills and make useless skills like conversion useful


Oskills meaning offensive skills? Ya conversion and about half of pallys offensive skills are useless. Shapeshift druid could definitely get access to more skills

I think bear and wolf form should be immune to slow and KB for selfish wanting a buff reasons but it seems reasonable because I really hope they never get access to teleport.
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Jul 19 2025 09:47am
Oskills meaning offensive skills? Ya conversion and about half of pallys offensive skills are useless. Shapeshift druid could definitely get access to more skills

I think bear and wolf form should be immune to slow and KB for selfish wanting a buff reasons but it seems reasonable because I really hope they never get access to teleport.


oskills as in off class skills like bearform from beast. bear and wolf just need the shit ias fix reverted and give fireclaw back the synergies and scaling. what the fuck were the devs smoking
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Jul 19 2025 10:00am
oskills as in off class skills like bearform from beast. bear and wolf just need the shit ias fix reverted and give fireclaw back the synergies and scaling. what the fuck were the devs smoking


I have no idea what fury ias was before but I do like it with 2h weapons at the moment

If immune to slow I have a lot of setups that work well, slow really owns me and everyone uses arach at least


Fireclaw should be same DMG as before but less points and give them another couple abilities and 1 or 2 passives

This post was edited by chudman123 on Jul 19 2025 10:01am
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Jul 20 2025 08:22pm
They shat on fireclaw bear so bad tbh. I wish it's only synergy was Armageddon or something and man if I'm dreaming I wish it would explode on impact like fireball or exploding arrow and skip the AR check. Also lycanthropy should give alot of faster run walk. Not being able to teleport is so shitty.
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Jul 20 2025 08:34pm
you forgot a big one, +% lightning damage now affects traps
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Jul 20 2025 08:47pm
you forgot a big one, +% lightning damage now affects traps


Nice ty another sin buff ROFL
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Jul 20 2025 08:48pm
They shat on fireclaw bear so bad tbh. I wish it's only synergy was Armageddon or something and man if I'm dreaming I wish it would explode on impact like fireball or exploding arrow and skip the AR check. Also lycanthropy should give alot of faster run walk. Not being able to teleport is so shitty.


I'd be fine with them making it better but having another spell in the game that doesn't check block or ar isn't good imo. Spells are already too good and prevalent
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Jul 20 2025 10:07pm
yeah i remember traps required more skill points too. So there is also that minor change.
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