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Aug 14 2024 09:46am
I know, I know, Grief+Griefpb, but in terms of QoL isn't Grief+ebotd CB better when I dont have a cool Dual leech ring?
Or should I use Dual Grief +Manald?
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Aug 14 2024 09:52am
Quote (nosferatubr @ 14 Aug 2024 17:46)
I know, I know, Grief+Griefpb, but in terms of QoL isn't Grief+ebotd CB better when I dont have a cool Dual leech ring?
Or should I use Dual Grief +Manald?


PB is terrible for whirlwind.

CB
ZWEIHANDER
BA

for the +1 range.

The range makes you hit more frames

The only competetive high damage dealing combos is grief/beast, grief,grief, grief/edeath

make sure to hit 4fpa

/e also make sure to have GRIEF in mainhand if you use beast or edeath, since mh hits more frames

gl

This post was edited by AkaraBau on Aug 14 2024 09:53am
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Aug 14 2024 09:53am
This weapon will fix all your problems.
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Aug 14 2024 09:59am
Quote (AkaraBau @ Aug 14 2024 12:52pm)
PB is terrible for whirlwind.

CB
ZWEIHANDER
BA

for the +1 range.

The range makes you hit more frames

The only competetive high damage dealing combos is grief/beast, grief,grief, grief/edeath

make sure to hit 4fpa

/e also make sure to have GRIEF in mainhand if you use beast or edeath, since mh hits more frames

gl


Range is only relevant for pvp. You’ll always be hiring something in pvm while whirling since you’ll position with ww. If you’re hitting anything you’ll be doing full dps possible. Also smaller range makes it easier to isolate your damage to the targeted pack of monsters and not waste as many hit checks on trash mobs

Plus you don’t have to repair

And good zerk frames for immunes

This post was edited by Void511 on Aug 14 2024 10:02am
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Aug 14 2024 10:00am
Quote (Void511 @ Aug 14 2024 11:59am)
Range is only relevant for pvp. You’ll always be hiring something in pvm while whirling since you’ll position with ww. If you’re hitting anything you’ll be doing full dps possible. Also smaller range makes it easier to isolate your damage to the targeted pack of monsters and not waste as many hit checks on trash mobs

Plus you don’t have to repair


Range does matter.
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Aug 14 2024 10:01am
Quote (AkaraBau @ 14 Aug 2024 18:01)
To be fair I have basically just run a shitton of trav and not general pvm.

But using pbs is atleast 25% worse then the other bases for that specifically. If not more.


To be fair I have basically just run a shitton of trav and not general pvm.

But using pbs is atleast 25% worse then the other bases for that specifically. If not more.

Quote (Tarisus @ 14 Aug 2024 18:00)
Range does matter.


:thumbsup:

dang my edit screwed up lmao

This post was edited by AkaraBau on Aug 14 2024 10:03am
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Aug 14 2024 10:03am
Quote (Tarisus @ Aug 14 2024 01:00pm)
Range does matter.


It’s about how you use it not the length :wub:
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Aug 14 2024 10:05am
Quote (Void511 @ 14 Aug 2024 18:03)
It’s about how you use it not the length :wub:


That I do agree with #microgang
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Aug 14 2024 10:05am
Quote (AkaraBau @ Aug 14 2024 01:01pm)
To be fair I have basically just run a shitton of trav and not general pvm.

But using pbs is atleast 25% worse then the other bases for that specifically. If not more.



:thumbsup:

dang my edit screwed up lmao


Maybe if you don’t use teleport or in the case where trav members scatter you’ll do less simple because you’ll need to do shorter whirls which isn’t the case vs most enemies since they tend to clump and not scatter
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Aug 14 2024 10:29am
Quote (AkaraBau @ Aug 14 2024 12:01pm)
To be fair I have basically just run a shitton of trav and not general pvm.

But using pbs is atleast 25% worse then the other bases for that specifically. If not more.


I have similar experience as bolded in quote.

Quote (Void511 @ Aug 14 2024 12:03pm)
It’s about how you use it not the length :wub:


Hear me out bro. 1st of all jsp disagrees on a lot of things, if you still disagree after reading this, is fine.

For D2, we want to clear as fast as possible and damage is calculated based on damage per second(DPS). Here’s why it matters for Whirlwind.

A Barbarian wants to hit as many targets as possible and as fast as possible. Whirlwind itself has a hidden cooldown, if you were to go legacy mode, it’s easier to see. When one is in Whirlwind(WW), you’re immune to kb and cannot use potions. Every time you restart WW, theres an opportunity for monsters to put you in fhr and for you to use potions.

Although this cooldown may seem short but it needs to be added to frames lost per WW, as we recall that WW does its hit checks every 4th, 8th, 12th frames and so on. It’s not possible to control WW to land on 4th, 5th, 6th, or 7th frames, in the case of 5th, 6th, and 7th frames, then time is loss. Less restart of WW, the less this occurs or also having a longer range means less restart. Let’s call this wasted frames.

Another factor that needs to be added cooldown and wasted frames is human reaction time. Humans have reaction time roughly 0.25 seconds which translates to 6.25 frames in Diablo time. As we recall that WW is fast and deals damage in 4 frames. WW cooldown+wasted frames+human reaction will occur more often on shorter range weapons than long range weapons. Therefore longer range is better than shorter range.

It’s very easy to test and see when you see the extreme side of things by setting a War Pike and Dagger to same hit frames per check, same damage. You will notice that you’ll have easier time clipping targets with War Pike, aka longer range weapon in this case.

Tl dr, WW cooldown+ wasted frames + human reaction time means time loss for every time WW restart translate to DPS loss since damage is based on time.

This post was edited by Tarisus on Aug 14 2024 10:31am
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