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Jan 26 2022 11:49am
Also just to prognosticate a bit, I think this will encourage builds that fall into one of two categories-

1) Total glass cannon cheese builds that pack the most overwhelming damage possible but can't trade hits, aiming to never get hit at all and hit only from a huge distance. IE defensive blizz sorcs, IBS trains, etc
2) Heavy slugger builds made as tanky as possible and trying to just push out reliable damage clocks when trading hits, not built around maneuvering or trick plays or skill, just trading blows in every opening, IE a plague zon

The logical result of this grace timer system is that any time two players are both able to click their skills on each other, they will be forced into taking turns like its a fucking JRPG. In D2 up to patch 1.14, skill played a much bigger factor in that whoever gets off the first shot and positions themselves correctly will create an opening to land sequential shots, and the opponent has to use defensive rescue measures like WSG to reset to a neutral state or dodge and punish to reverse the series of hits. Now in patch 2.4, you can expect that everyone will take one hit and be interrupted and take a second hit, but not a third because they'll sidestep and return two shots that connect and a third that misses, and get hit by two shots but not a third, etc etc. It will keep going back and forth like that because you'll get interrupted once but never twice. So if the opponent CAN click you to retaliate, it will turn into a back and forth slugfest. Only builds which can kill you from offscreen without putting themselves in danger, or kill you in 1 hit, can avoid the back and forth. And when chars are stuck taking turns slapping each other, the one that outtanks the opponent longer wins. And that is usually builds like BvCs, zons with D/A/E, etc. Its going to remove a lot of the benefit of outplaying your opponent, and thereby dumb down dueling.

Quote (Arkontas @ Jan 26 2022 11:48am)
yeup. it will become a turn based dps check if both people sit there and try to trade basically. you have to hit them and leave at the end of their FHR otherwise they'll retaliate.


herp a derp you already said it in the time it took me to post the too long version

This post was edited by Goomshill on Jan 26 2022 11:50am
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Jan 26 2022 12:03pm
Quote (Goomshill @ Jan 26 2022 09:49am)
Also just to prognosticate a bit, I think this will encourage builds that fall into one of two categories-

1) Total glass cannon cheese builds that pack the most overwhelming damage possible but can't trade hits, aiming to never get hit at all and hit only from a huge distance. IE defensive blizz sorcs, IBS trains, etc
2) Heavy slugger builds made as tanky as possible and trying to just push out reliable damage clocks when trading hits, not built around maneuvering or trick plays or skill, just trading blows in every opening, IE a plague zon

The logical result of this grace timer system is that any time two players are both able to click their skills on each other, they will be forced into taking turns like its a fucking JRPG. In D2 up to patch 1.14, skill played a much bigger factor in that whoever gets off the first shot and positions themselves correctly will create an opening to land sequential shots, and the opponent has to use defensive rescue measures like WSG to reset to a neutral state or dodge and punish to reverse the series of hits. Now in patch 2.4, you can expect that everyone will take one hit and be interrupted and take a second hit, but not a third because they'll sidestep and return two shots that connect and a third that misses, and get hit by two shots but not a third, etc etc. It will keep going back and forth like that because you'll get interrupted once but never twice. So if the opponent CAN click you to retaliate, it will turn into a back and forth slugfest. Only builds which can kill you from offscreen without putting themselves in danger, or kill you in 1 hit, can avoid the back and forth. And when chars are stuck taking turns slapping each other, the one that outtanks the opponent longer wins. And that is usually builds like BvCs, zons with D/A/E, etc. Its going to remove a lot of the benefit of outplaying your opponent, and thereby dumb down dueling.


It's a bit closer to D2L. I was honestly lagging out the fucking ass in half of the matches, but it feels closer to what wsg, tt, running desync would have bought you in terms of extending a fight. It's easier though since it's automatic.

If both parties wanted it to turn into some turn based shenanigans they of course could keep holding their mouse, but generally I feel like people will want to put the person into FHR and then consider the persons response after that.

Try it out theres a bunch of duel games and u can make private ones, too. I'd suggest going as a wind druid personally there's a lot of annoying fire aura paladins running around with charge. Those, sorcs, and FoH palys.
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Jan 26 2022 12:07pm
Just to brainstorm an idea for a WSG replacement, given it looks like its a goner, what if instead of this 'free FHR grace timer' system, we had a "You can move freely while in hit recovery / block / dodge, you just can't attack/cast- it still interrupts and prevents attacking/casting"
Moving doesn't require an animation and you can already get ~30-50% of your movespeed in most normal chainstun scenarios given the gap between your FHR length and FPA of whatever is stunning you.
If you could move freely, it would play a limiting factor like directional influence in smash. In many scenarios, WSG has a similar effect- you move freely, but you can't freely cast until you box out anyway.
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Jan 26 2022 12:11pm
Quote (Goomshill @ Jan 26 2022 10:07am)
Just to brainstorm an idea for a WSG replacement, given it looks like its a goner, what if instead of this 'free FHR grace timer' system, we had a "You can move freely while in hit recovery / block / dodge, you just can't attack/cast- it still interrupts and prevents attacking/casting"
Moving doesn't require an animation and you can already get ~30-50% of your movespeed in most normal chainstun scenarios given the gap between your FHR length and FPA of whatever is stunning you.
If you could move freely, it would play a limiting factor like directional influence in smash. In many scenarios, WSG has a similar effect- you move freely, but you can't freely cast until you box out anyway.


yeah that does sound more like what wsg used to be. I kinda like it lol idk- for real try it out and see for yourself in a duel match if you haven't yet. Kinda growing on me a little bit idk.
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Jan 26 2022 12:14pm
Quote (Goomshill @ Jan 26 2022 01:07pm)
Just to brainstorm an idea for a WSG replacement, given it looks like its a goner, what if instead of this 'free FHR grace timer' system, we had a "You can move freely while in hit recovery / block / dodge, you just can't attack/cast- it still interrupts and prevents attacking/casting"
Moving doesn't require an animation and you can already get ~30-50% of your movespeed in most normal chainstun scenarios given the gap between your FHR length and FPA of whatever is stunning you.
If you could move freely, it would play a limiting factor like directional influence in smash. In many scenarios, WSG has a similar effect- you move freely, but you can't freely cast until you box out anyway.


You must not know how to wsg and cast at the same time.. I can teach for fg
Wsg spear is how you Necro vs druid
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Jan 26 2022 12:18pm
Quote (AnthroWolphie @ Jan 26 2022 12:14pm)
You must not know how to wsg and cast at the same time.. I can teach for fg
Wsg spear is how you Necro vs druid


yes that's box casting. You can get a cast off at a time, but it hiccups your casting and movement and usually means you're leaving your optimal side at random unless you're building around 2 of the same set of caster gear
if everyone could just cast and move normally during WSG, we'd all being WSG'ing 100% of the time during duels and turn our fingers into mush

granted I say that as the guy who literally WSGs 100% of the time in duels on a few chars, but they're built for it dammit

This post was edited by Goomshill on Jan 26 2022 12:19pm
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Jan 26 2022 12:24pm
Quote (Goomshill @ Jan 26 2022 01:18pm)
yes that's box casting. You can get a cast off at a time, but it hiccups your casting and movement and usually means you're leaving your optimal side at random unless you're building around 2 of the same set of caster gear
if everyone could just cast and move normally during WSG, we'd all being WSG'ing 100% of the time during duels and turn our fingers into mush

granted I say that as the guy who literally WSGs 100% of the time in duels on a few chars, but they're built for it dammit


Spinning mouse wheels help with that.
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Jan 26 2022 12:32pm
Quote (babun1024 @ Jan 26 2022 06:48pm)
Well, that's a nerf for ama in the hardest matchups vs barbs and palas.


Would not call it a nerf as a dodge ama can now spam fury meanwhile beeing wirled.
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Jan 26 2022 02:40pm
Quote (Goomshill @ 25 Jan 2022 23:23)
in patch 1.10 they added a 11 frame grace timer that makes you immune to blocking animations (You still block the damage, but no animation) after each time you block
before this patch went on PTR, I guessed they added the same 11 frame grace timer for FHR

is this grace timer consistent with what you're seeing in duel games, everyone?
if you can get out of a FHR lock on "every other FHR", then its probably exactly what they did


perfect
game fixed
thanks blizzard
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Jan 26 2022 03:26pm
Quote (Arkontas @ Jan 26 2022 10:11am)
yeah that does sound more like what wsg used to be. I kinda like it lol idk- for real try it out and see for yourself in a duel match if you haven't yet. Kinda growing on me a little bit idk.


I pvp like you. Was always semi casual, never really used wsg, always sucked at chain locking. The way you describe 2.4 actually sounds kinda good, as much as I hate to accept that blizz might not be fucking it up.

I have a spider, boner, v/t and just completed a bvc/bva. Next is definitely going to be a bowzon or hybrid. I dare say I might be excited for 2.4...
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