Quote (Goomshill @ Jan 26 2022 09:49am)
Also just to prognosticate a bit, I think this will encourage builds that fall into one of two categories-
1) Total glass cannon cheese builds that pack the most overwhelming damage possible but can't trade hits, aiming to never get hit at all and hit only from a huge distance. IE defensive blizz sorcs, IBS trains, etc
2) Heavy slugger builds made as tanky as possible and trying to just push out reliable damage clocks when trading hits, not built around maneuvering or trick plays or skill, just trading blows in every opening, IE a plague zon
The logical result of this grace timer system is that any time two players are both able to click their skills on each other, they will be forced into taking turns like its a fucking JRPG. In D2 up to patch 1.14, skill played a much bigger factor in that whoever gets off the first shot and positions themselves correctly will create an opening to land sequential shots, and the opponent has to use defensive rescue measures like WSG to reset to a neutral state or dodge and punish to reverse the series of hits. Now in patch 2.4, you can expect that everyone will take one hit and be interrupted and take a second hit, but not a third because they'll sidestep and return two shots that connect and a third that misses, and get hit by two shots but not a third, etc etc. It will keep going back and forth like that because you'll get interrupted once but never twice. So if the opponent CAN click you to retaliate, it will turn into a back and forth slugfest. Only builds which can kill you from offscreen without putting themselves in danger, or kill you in 1 hit, can avoid the back and forth. And when chars are stuck taking turns slapping each other, the one that outtanks the opponent longer wins. And that is usually builds like BvCs, zons with D/A/E, etc. Its going to remove a lot of the benefit of outplaying your opponent, and thereby dumb down dueling.
It's a bit closer to D2L. I was honestly lagging out the fucking ass in half of the matches, but it feels closer to what wsg, tt, running desync would have bought you in terms of extending a fight. It's easier though since it's automatic.
If both parties wanted it to turn into some turn based shenanigans they of course could keep holding their mouse, but generally I feel like people will want to put the person into FHR and then consider the persons response after that.
Try it out theres a bunch of duel games and u can make private ones, too. I'd suggest going as a wind druid personally there's a lot of annoying fire aura paladins running around with charge. Those, sorcs, and FoH palys.