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Mar 13 2024 08:12am
Quote (jackherer @ Mar 13 2024 03:08pm)
Who kills everything in a tz? That makes you slow.

Some tz are straight up awful and you're better off watching Netflix for an hour.

Each to their own but don't pretend this build is better than a straight up hammerdin because it's not.


I think the main point of running a FoH-din at all is to save your brain from damage. While theoretically a pure Hammerdin has slightly better damage from hammers, I don't know many people who really enjoy the play style.

FoH provides a much needed diversity to the build, with GG FoH damage and only slightly worse hammers.
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Mar 13 2024 08:13am
Quote (jackherer @ Mar 13 2024 10:08am)
Who kills everything in a tz? That makes you slow.

Some tz are straight up awful and you're better off watching Netflix for an hour.

Each to their own but don't pretend this build is better than a straight up hammerdin because it's not.


No one said anything about killing every single monster in the zone. If I'm running TZs to level I want to be able to kill all of the elites/champs. It's not a hard concept.
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Mar 13 2024 08:14am
Quote (XanderOptik @ 13 Mar 2024 22:11)
i was actually thinking about that when i was trying the build out last night. my only concern with running cure/COH is that i think fortitude greatly increases your merc's survivability over COH. his ability to leech is based off his ability to deal physical damage so IMO the 300ed from fortitude and might aura are the way to go for his survivability. chilling armor is a nice bonus from forti as well.


But a combination of Medi / Cure and Prayer does alleviate the the leech stress doesn't it ?

What about Simple stuff

COT Cham'ed / Pride and Forti ? GT Base

Or the classic Andys 15/30 Forti / Cryptic / GPA axe without cure ? I think Medi plus Prayer on merc without cure still gives decent life return.

This post was edited by Hamsterbaby on Mar 13 2024 08:17am
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Mar 13 2024 08:15am
Quote (Hamsterbaby @ Mar 13 2024 10:05am)
Hey another thing.. I was thinking hopefully not too dumb.

What if I run a Prayer Act 2 Merc

Cure / COH / Pride

Use Meditation as a main Aura for My Pangolin.

Is it silly or workable ? No problems with Mana and Life ?

3/3/3/3 Scepter ( Crazy of course )

But even a 3/2/2/2 Scepter works

125 FCR . 20 FCR on scepters


Scepter has 10fcr max
Also read some of my previous post, I explained why 86fcr is the ideal setup as long as you maximize your cast by alternating 1foh then 1hammer
125fcr would be worth if you tele a lot, but it only gives you 1 less frame per tele -> while traveling only

While fighting :

Foh has 10frames delay, so you can only cast one spell during that.
So you do not get faster total cast time at 125fcr compared to 86fcr for any situation where you cast foh and then either hammer or tele.

At 86fcr : foh + hammer/tele = 16frames
At 125fcr : foh + hammer/tele = also 16frames
At 75fcr you lost 1 frame from foh’s 86bp, but still have time to cast 1 hammer/tele, so you cast both at 17frames rate

This post was edited by SinsOfTheSun on Mar 13 2024 08:18am
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Mar 13 2024 08:16am
Quote (Hamsterbaby @ Mar 13 2024 10:14am)
But a combination of Medi / Cure and Prayer does alleviate the the leech stress doesn't it ?


it will definitely alleviate the concern on lower player counts. i don't know that it will keep up with the burst damage of running p8, though.
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Mar 13 2024 08:17am
Quote (Ashirgo @ Mar 13 2024 02:12pm)
I think the main point of running a FoH-din at all is to save your brain from damage. While theoretically a pure Hammerdin has slightly better damage from hammers, I don't know many people who really enjoy the play style.

FoH provides a much needed diversity to the build, with GG FoH damage and only slightly worse hammers.


Fair opinion, but i guess if you don't like hammer playstyle why would you even play hammer at all though?

This post was edited by jackherer on Mar 13 2024 08:17am
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Mar 13 2024 08:18am
Quote (SinsOfTheSun @ 13 Mar 2024 22:15)
Scepter has 10fcr max
Also read some of my previous post, I explained why 86fcr is the ideal setup as long as you maximize your cast by alternating 1foh then 1hammer
125fcr would be worth if you tele a lot, but it only gives you 1 less frame per tele while traveling.

Foh has 10frames delay, so you can only cast one spell during that.
So you do not get faster total cast time at 125fcr compared to 86fcr for any situation where you cast foh and then either hammer or tele.

At 86fcr : foh + hammer/tele = 16frames
At 125fcr : foh + hammer/tele = also 16frames
At 75fcr you lost 1 frame from foh’s 86bp, but still have time to cast 1 hammer/tele, so you cast both at 17frames rate


My bad, I am slowly reading through the thread, I am having a rather bad work week , so I tend to skim through .
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Mar 13 2024 08:19am
Quote (XanderOptik @ Mar 13 2024 11:16am)
it will definitely alleviate the concern on lower player counts. i don't know that it will keep up with the burst damage of running p8, though.

This. I recomend defiance or maybe holy freeze to help deal with physical burst. Defiance + frozen armor proc on fort gives merc a massive amount of defense.

Will be limit testing his survivability a bit today so I’ll update
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Mar 13 2024 08:19am


Quote (XanderOptik @ 13 Mar 2024 22:16)
it will definitely alleviate the concern on lower player counts. i don't know that it will keep up with the burst damage of running p8, though.


Quote (XanderOptik @ 13 Mar 2024 22:16)
it will definitely alleviate the concern on lower player counts. i don't know that it will keep up with the burst damage of running p8, though.


I agree, Spectral hit, extra strong , fanaticism and a combination of another creep with might = bye bye
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Mar 13 2024 08:20am
Quote (jackherer @ Mar 13 2024 10:17am)
Fair opiniom, but i guess if you don't like hammer playstyle why would you even play hammer at all though?


Because blessed hammer is an undeniably OP skill. It's about getting the best of both worlds - FOH is awesome in some circumstances, hammers are better in other circumstances. We have enough skill points to have both, so why not?
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