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Jan 21 2022 02:54pm
Quote (Overpriced @ Jan 21 2022 09:53pm)
the helm sucks as well.


The unique fire pelt is vastly better than this runeowrd for any fire druid.

a 2/20/2 socket circlet is still better for any other fire build


or even a magic 3/20/2

but the resist fire aura can still be usefull on merc

This post was edited by ajnag on Jan 21 2022 02:55pm
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Jan 21 2022 02:54pm
Quote (illxwarrior @ Jan 21 2022 02:30pm)
so it seems like so many new items, new buffs and whatnot. is this simply going to make the game easier than it already is?


Agree, this is why I wished they'd allow player count in online play.
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Jan 21 2022 02:55pm
I've tried making a comparison between obsession and hoto + spirit (40 hoto + 35 spirit):

spirit + hoto: 5 all skills; Obsession: 4 all skills + skills from the staff (up to 7 to some skills);
spirit + hoto: 75 fcr; Obsession: 65 fcr;
spirit + hoto: 55 fhr; Obsession: 60 fcr;
spirit + hoto: 22 vitality; Obsession: 10 vitality;
spirit + hoto: 89-112 to mana; Obsession: 20 (10 energy);
spirit + hoto: 40 fire res, 75 cr, lr, pr; Obsession: 60-70 all res;
Obsession: 15-25% life;
Obsession: 75% extra gold;
Obsession: 30% mf;
Obsession: 24% Chance to cast level 10 Weaken when struck (In pvm I think it's kinda relevant)
Obsession: no relevant str requirement (the heaviest will be 34 str to wear); spirit + hoto: 156 str;

All in all I think obsession will be harder to make and way more expensive. It's rolls will change a lot of it's value as well as the + skill points it has.

In some aspects it's really close, but the fact that you can get 15-25 increased life AND you have a lot of str points freed up AND you get those + skill points from the staff, a good obsession vs perf hoto + spirit is a no-brainer.
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Jan 21 2022 02:55pm
Quote (ajnag @ Jan 21 2022 02:54pm)
or even a magic 3/20/2


or this :)

all the new runewords are useless
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Jan 21 2022 02:57pm
Quote (ThiefSlayer @ Jan 21 2022 09:55pm)
I've tried making a comparison between obsession and hoto + spirit (40 hoto + 35 spirit):

spirit + hoto: 5 all skills; Obsession: 4 all skills + skills from the staff (up to 7 to some skills);
spirit + hoto: 75 fcr; Obsession: 65 fcr;
spirit + hoto: 55 fhr; Obsession: 60 fcr;
spirit + hoto: 22 vitality; Obsession: 10 vitality;
spirit + hoto: 89-112 to mana; Obsession: 20 (10 energy);
spirit + hoto: 40 fire res, 75 cr, lr, pr; Obsession: 60-70 all res;
Obsession: 15-25% life;
Obsession: 75% extra gold;
Obsession: 30% mf;
Obsession: 24% Chance to cast level 10 Weaken when struck (In pvm I think it's kinda relevant)
Obsession: no relevant str requirement (the heaviest will be 34 str to wear); spirit + hoto: 156 str;

All in all I think obsession will be harder to make and way more expensive. It's rolls will change a lot of it's value as well as the + skill points it has.

In some aspects it's really close, but the fact that you can get 15-25 increased life AND you have a lot of str points freed up AND you get those + skill points from the staff, a good obsession vs perf hoto + spirit is a no-brainer.


no mana (and you forget +%mana from hoto)
no oak sage
no shield, so no max block or stormshield setup for example

+ you forget to said how it's hard to find a good 3/3 base. 3 lightning/ 3 LM / X ES/any frozen armor base staff is very rare

This post was edited by ajnag on Jan 21 2022 02:59pm
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Jan 21 2022 02:58pm
Quote (Red_Vex @ Jan 21 2022 03:47pm)
Well tell them because they have the exact reverse reflection bruh

Edit: :rofl: :banana:


don't show them reflections they ugly as f
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Jan 21 2022 02:58pm
Quote (ThiefSlayer @ Jan 21 2022 02:55pm)
I've tried making a comparison between obsession and hoto + spirit (40 hoto + 35 spirit):

spirit + hoto: 5 all skills; Obsession: 4 all skills + skills from the staff (up to 7 to some skills);
spirit + hoto: 75 fcr; Obsession: 65 fcr;
spirit + hoto: 55 fhr; Obsession: 60 fcr;
spirit + hoto: 22 vitality; Obsession: 10 vitality;
spirit + hoto: 89-112 to mana; Obsession: 20 (10 energy);
spirit + hoto: 40 fire res, 75 cr, lr, pr; Obsession: 60-70 all res;
Obsession: 15-25% life;
Obsession: 75% extra gold;
Obsession: 30% mf;
Obsession: 24% Chance to cast level 10 Weaken when struck (In pvm I think it's kinda relevant)
Obsession: no relevant str requirement (the heaviest will be 34 str to wear); spirit + hoto: 156 str;

All in all I think obsession will be harder to make and way more expensive. It's rolls will change a lot of it's value as well as the + skill points it has.

In some aspects it's really close, but the fact that you can get 15-25 increased life AND you have a lot of str points freed up AND you get those + skill points from the staff, a good obsession vs perf hoto + spirit is a no-brainer.


you are cimpletely ignoring the FCR bps and how the builds are played


a fireballer at 105 fcr is ES. which makes the 15% mana from hoto and 20 life rep from hoto much more valuable than the 2 extra skills. Coupled with all the stats spirits offers such as sorb and mana, and 22 vit.

as well as tthe extra 10% fcr from hoto +spirit allows you to use 1x SOJ, which is even more mana and only makes the delta between skills between the 2 setups, 1 skill.


again, the staff is for idiots that dont know what they are doing. It looks much better than it actually is.

oh and oak from hoto

This post was edited by Overpriced on Jan 21 2022 02:59pm
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Jan 21 2022 02:58pm
Just read this change and can't believe grush got nerfed:

LEVEL AREA CHANGES
Players now must smash the Compelling Orb to enter the Durance of Hate, instead of killing the Council. This means the “Khalim's Will” quest needs to be completed to use the Durance of Hate Level 2 waypoint.
Developer Comments: We saw that due to a logic glitch, players often chose to skip required content within Act III by bypassing “Khalim's Will” quest and not experiencing much of what Act III has to offer. We decided to make the “Khalim's Will” quest a proper requirement to complete Act III, much like how players need to assemble the Horadric Staff to enter Tal Rasha’s Chamber in Act II.
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Jan 21 2022 02:58pm
Looks like there nerfng lighting fury quite a bit :banana:
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Jan 21 2022 02:59pm
Quote (buja377 @ Jan 21 2022 08:58pm)
Just read this change and can't believe grush got nerfed:

LEVEL AREA CHANGES
Players now must smash the Compelling Orb to enter the Durance of Hate, instead of killing the Council. This means the “Khalim's Will” quest needs to be completed to use the Durance of Hate Level 2 waypoint.
Developer Comments: We saw that due to a logic glitch, players often chose to skip required content within Act III by bypassing “Khalim's Will” quest and not experiencing much of what Act III has to offer. We decided to make the “Khalim's Will” quest a proper requirement to complete Act III, much like how players need to assemble the Horadric Staff to enter Tal Rasha’s Chamber in Act II.


Just like act 2, it is what it is. We knew this already though.
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