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Nov 7 2022 09:52am
good sheet! :)
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Nov 7 2022 08:24pm
I want to ask u whats the best stuff u gambled after all that gold?
Any good tiaras? Rings? Amulets?
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Nov 12 2022 07:04pm
Anti-RNG child here. Did 1k travi p1 runs on my FOHdin, got like 2 guls, 1 ist, 2 mals and 2 ums. After that I decided to try hork barb, did 750 runs with 64-70% on find item, got mal and um... No idea how you guys are getting HR's on travi. HC Ladder, got my paladin to 95,6, horker to like 87,5 and only HR i got is ohm from CS.
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Nov 12 2022 07:07pm
Quote (Dadilydoo @ Nov 6 2022 03:10pm)
Rune results

Let's get right into it. Trav horking is done primarily for the high chance of getting rune drops.
You will notice that my Magic Find and Find Item chance varies depending on the season.
I count Vex and higher as a High Rune in this breakdown.


https://i.imgur.com/RKp6nrR.png


I found 34 High Runes in total, with Ohm being the most common.
Only 1 Jah. Zod can't drop from the Council, unless Travincal is the Terror Zone.


https://i.imgur.com/BG1sCud.png


*The jsp and Ber column is just me having fun with the numbers.
I looked at all my rune drops, checked their value on d2jsp, and calculated how many Ber runes they would equate to if sold/bought on the site.
I do understand that the value of runes varies greatly across a season and depending on if you are playing HC or SC. The rune prices were taken today (Sep 6) for HCL.


My average Magic Find (AVG MF) is higher in HCL1 than anywhere else. This was the result of my switching from SC to HC mid-ladder. I started HCL1 with an inventory full of MF charms. During all other "seasons", I started with 0% MF and worked my way up.

My average Find Item chance (AVG FI) also varies. In SCNL, it's only 54%. This is because the skill Find Potion was introduced as a synergy to Find Item in patch 2.4, effectively increasing all hork drops by almost 40%. I present a relatively small sample size, but you can see that I did 379 runs per High Rune in SCNL (with 54% FI) and 250-288 runs per High Rune later on with a 70%+ Find Item chance.

Value in Ber and Runs/Ber is, again, just me having some fun with the numbers based on jsp prices.




Jewelry, charms and facets

I started taking more detailed notes on my drops in HCL1. Regrettably, I don't have statistics on this for all 10 000 runs, only the last 6000 runs (HCL1 + HCL2). Unique jewelry and facets are affected by MF. Magic charms have a fixed drop rate and are thus only affected by Find Item% chance.

HCL1, 4000 total runs, 395% MF, 74% FI:-I dropped 75 rings, averaging 1 ring every 53 runs.
- 1 Stone of Jordan
- 1 BK Rings
-I dropped 37 amulets, averaging 1 amulet every 108 runs.
- 2 Mara's Kaleidoscope
-I got 18 Gheeds, 15 Rainbow Facets and 31 Skillers in total.

HCL2, 2000 total runs, 280% MF, 70% FI:
-I dropped 75 rings, averaging 1 ring every 66,6 runs.
- 2 BK Rings
-I dropped 15 amulets, averaging 1 amulet every 133 runs.
- No Mara :(
-I got 9 Gheeds, 5 Rainbow Facets and 24 Skillers in total.
-I got 24 Sunder charms over 346 runs when Travincal was the Terror Zone.




Favorite drops

Let's be honest, we run Trav for the runes, charms, jewels, and gold to gamble. Uniques are a nice bonus that can help lift your spirit if you're on a long dry spell, though. However, with the addition to Terror Zones, I'm enjoying the magic finding aspect of Trav more, even if it only lasts for 60 minutes roughly every 40th hour...
Here are some of my favorite drops:

- A perfect set of Gore Rider. This may not seem like anything special, but that 200 ED on my best-in-slot slippers was a great find in one of my first few runs.

- Stone of Jordan. Goes without saying. It always feels awesome to pick up an SOj. A bit sad that I got 3 BK rings and 1 Wisp, which all have the same drop chance as SOJ in Trav. Oh well!

- A near perfect Ravem Frost at 20 dex, 249 AR. Sold for more than the SOJ did, I believe.

- Two TC87 items: The Grandfather and Crown of Ages. Could've been Griffon's, but I'm not complaining. Maybe next Terror Zone...

- Arachnid Mesh. This is also not a huge item, but the Spiderweb Sash is the only item in my end game build that can't actually drop from the Council in Travincal. Getting one in TZ was a great feeling. Felt like Trav had gone full circle. I'm finally a self-sustained Barb. That was a good feeling.



Missing drops

Like mentioned before, the lack of SoJs was a bit disturbing. One SOJ in 10000 runs is not great. But one item type that is completely missing from my list of GG items (in the Google spreadsheet) is jewels. I have not picked up a single more-than-decent jewel over my 10K runs, and I have IDd every single magic and rare jool that has dropped.
I have also picked up every magic javelin and Monarch that have dropped over the year, with no JMOD or 6/40s to show for it. Maybe in the next 10K runs I'll find one of them.


But I had to ask….how come you didn’t get banned like others!
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Nov 12 2022 07:11pm
Thanks for collecting the data. The RNG in Diablo 2 can be crazy.

I got an SOJ on opening weekend my first time going through NM Catacombs Lvl 4 just before getting to Andy. I think it was even my first unique drop in D2R.

I've gotten one since from a Trav run, I may have horked it.

Nuts to think that in 10,000 runs you only popped one, but it makes sense due to so many unique rings becoming available at that point.
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Nov 12 2022 08:51pm
i've played with reapers, botd, and infinity. you can do 100 runs/hour with all 3 weapons. the bottleneck seems to come from the loading screen, scanning items on ground, and running through town. my favorite weapon is botd because it doesn't shatter and it's cheaper than infinity.
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Nov 13 2022 02:32am
Quote (D2Ghosts @ Nov 13 2022 02:07am)
But I had to ask….how come you didn’t get banned like others!


Probably because I only play like an hour at a time, sometimes two. I also pick up all pgems for rolling skillers (for fun, this is not an efficient use of my time that's for sure) which creates a lot of organic breaks between runs. I'm sure those that were banned were either actually botters or had a more botlike playstyle. I know one person who got banned, and he did 80-90 runs per hour. I do around 60 if I skip pgems (like when Trav is TZ).
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Nov 13 2022 02:51am
Quote (mounoi @ Nov 13 2022 03:51am)
i've played with reapers, botd, and infinity. you can do 100 runs/hour with all 3 weapons. the bottleneck seems to come from the loading screen, scanning items on ground, and running through town. my favorite weapon is botd because it doesn't shatter and it's cheaper than infinity.


I have no idea how people can do Trav that fast considering the time it takes to create a game, walk, buff, TP into Trav, hork everything and exit. Those are 36 seconds runs. Even in SP with 2x perfect Griefs, inventory full of 3/30/30, 400 strength, and not picking anything up, I have a hard time hitting 36 seconds.

IMO BOTD is just as good/bad as any polearm without an aura. Your merc does none of the killing. He's just there for Might + Decrepify/Conviction.
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Nov 13 2022 03:16am
Quote (Dadilydoo @ Nov 13 2022 03:51am)
I have no idea how people can do Trav that fast considering the time it takes to create a game, walk, buff, TP into Trav, hork everything and exit. Those are 36 seconds runs. Even in SP with 2x perfect Griefs, inventory full of 3/30/30, 400 strength, and not picking anything up, I have a hard time hitting 36 seconds.

IMO BOTD is just as good/bad as any polearm without an aura. Your merc does none of the killing. He's just there for Might + Decrepify/Conviction.


I think he mentioned elsewhere he uses blockhd, so probly near instant load times.

Still pretty hard to hit sub 40s, not to mention sustaining that over an hour like a machine
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Nov 13 2022 03:46am
Quote (daanno2 @ Nov 13 2022 10:16am)
I think he mentioned elsewhere he uses blockhd, so probly near instant load times.

Still pretty hard to hit sub 40s, not to mention sustaining that over an hour like a machine


Aha! I missed that part. Was also unfamiliar with that mod. Thanks for pointing it out :)
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