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Oct 3 2022 02:32pm
Quote (coelomate1970 @ Oct 3 2022 01:26pm)
Also the -player resist is reeeealllllyyyy hard to justify on those charms for many builds now.

RIP sunder poison necro. Is it even worth it for fire druid with infinity anymore, like you already had some physical punching through?

RIP tickling monsters with sunder fire/cold arrow zon.

Damn I hate this change, there were so many cool builds to think about that are just not interesting anymore.


Mhmm.. I had some crazy plans that have been nerfed just before ladder release :lol:

They nerfed the snakes protecting my D keys.. they nerfed my Anni into oblivion. They coming for me :banana:
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Oct 3 2022 02:32pm
Quote (Izuality @ Oct 3 2022 03:51pm)
wow thats so dumb that just making cold stronger relative to others elements

so 1/5 of -85 thats -17 only from lvl 12 conviction...

so 78 res left (given 95 res after sunder)

-----

They just seem to put band aid when trying to fix issues...

Hammers dominating? introduce sunder.
- res too strong ? nerf infinity (leaving CM the actual problem alone)

wtf are they doing



All hail our blizzard sorc overlords
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Oct 3 2022 02:33pm
Quote (Bui6Pays40Percent4Wins @ 3 Oct 2022 13:19)
This was a buff to infinity. Not a nerf.


No surprise you got it wrong, again.
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Oct 3 2022 02:35pm
The amount of misinformation in this post is mind boggling to me. Here is the TLDR

Cold= Sunder god king. Until they nerf it, in which case its still god king.
Lightning = Sunder good until infinity then drop it if you want. Not like it matters because light with infinity was always busted
Fire = sunder good. Infinity extra more gooderer. Fire could not break resists so infinity is still just -21 resist.
Poison= Sunder good. With death web, even bettererer
Physical = Lolololol reroll something else
Magic = Hammer Smash

You're welcome.

This post was edited by crayoneater3 on Oct 3 2022 02:38pm
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Oct 3 2022 02:36pm
Cold Socer II: Remastered

This post was edited by ulmaguest on Oct 3 2022 02:36pm
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Oct 3 2022 02:37pm
Quote (Cascadian @ Oct 3 2022 03:33pm)
No surprise you got it wrong, again.



It’s very much a buff.

Before charms, infinity worked at 1/5th efficiency against immune monsters. Which would be -17 resist.

With charms, infinity works at full efficiency against immune monsters. Which is -85.

Last I checked, reducing monster resistance by 85 is more than reducing monster resistance by 17.


Buff to infinity.
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Oct 3 2022 02:37pm
Quote (crayoneater3 @ 3 Oct 2022 22:35)
The amount of misinformation in this post is mind boggling to me. Here is the TLDR

Cold= Sunder god king. Until they nerf it, in which case its still god king.
Lightning = Sunder good until infinity then drop it. Not like it matters because light with infinity was always busted
Fire = sunder good. Infinity extra more gooderer. Fire could not break resists so infinity is still just -21 resist.
Poison= Sunder good. With death web, even bettererer
Physical = Lolololol reroll something else
Magic = Hammer Smash

You're welcome.



Agree except for light, there are quite a few mobs that don’t lose immunity with infinity alone, so I’d personally not drop the sunder ever on light
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Oct 3 2022 02:38pm
Quote (Bui6Pays40Percent4Wins @ 3 Oct 2022 13:37)
It’s very much a buff.

Before charms, infinity worked at 1/5th efficiency against immune monsters. Which would be -17 resist.

With charms, infinity works at full efficiency against immune monsters. Which is -85.

Last I checked, reducing monster resistance by 85 is more than reducing monster resistance by 17.


Buff to infinity.


I've said it before, and I'll say again. Reading comprehension is something you should work on. I guess you missed the patch notes today?
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Oct 3 2022 02:38pm
I really want a blue post explicitly telling us if Cold Mastery and items are swept up in this pre-launch nerf too.

If they're not... that's gonna be a weird and wild meta. Death's Web, crescent moon, phoenix shield, etc. all gonna look REAL nice if they really do dodge the -res nerfbat.
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Oct 3 2022 02:39pm
Quote (D2Rikku @ Oct 3 2022 01:37pm)
Agree except for light, there are quite a few mobs that don’t lose immunity with infinity alone, so I’d personally not drop the sunder ever on light


fixed
Mathematically it will be better in some cases, worse in others. Depends on what you are farming.
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