Quote (xiaoshen123 @ Jul 27 2024 04:38pm)
Nice chains, but i never understand why necroes play like that. It allows for easier hunt without any serious punnishment.
Necro should keep oak and golem up and move in a triangle pattern so that barb will recieving spirits from 3 different directions everytime he jumps.
Whenever a necro flee far he has zero protection/punnishement up ready and will not benefit from spirits casted from previous positions and it gets way to easy for barb to hunt with oak eating the few spirits that are landing.
Often nec can time barb jump and tele into the middle of the triangle pattern and then rejump barb and barb will miss his zerks and wirl will hit zoo due to recently sqeuzed to nec due to recent tele, and if barb wirl nec has time to teleport just out og range and spam spirits again and jump to a new close location where remaining spirits in the air will hit barb as soon as he rejump.
Also, when barb takes the spirits incomming nec should occationally read and just beat barb to the jump and barb will eat all the spirits instead of landing on his new planned position. And since you landed on him with 2 summons, his jump acts as a rejump and he will land to the right of you with less chance of hitting you.
This post was edited by gel87 on Jul 27 2024 02:44pm