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Oct 3 2022 02:19pm
Thinking about it more, whether or not this change applies to Cold Mastery, it makes cold sunder wildly better than the others.

If they nerf CM just like they nerf LR/conviction, at least you can dump points into cold master to make it toss -225%+ res at monsters. So cold will pierce harder on skill points alone.

And of course if CM is exempted from this nerf, then cold sorc = GG no re lol

Edit: if the nerf applies to CM, doom runeword is gonna start looking real nice

This post was edited by coelomate1970 on Oct 3 2022 02:23pm
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Oct 3 2022 02:22pm
Someone actually thought fire builds deserved a nerf but cold sorcs should be untouched?
dafaq?

I mean, fire builds will still be playable with mass facets, which was already BiS for fire druids, but it really hurts for fire sorcs for generalized pvm, and negate any usefulness it had on poison necros, and magic/phys sunder remains totally useless
hell, I believe they actually greatly nerfed the already worst sunder charm, since amp/decrep should be applying at 1/5 effectiveness against phys immune monsters after sunder now. So instead of dealing 5/55/105% with decrep/amp, now you'll deal 5/15/25%. And thus the sunder only brought you up from the current 0/10/20% if they were exactly 100% DR, which is the case for many phys immunes (stone skin + 50% base)

jesus that's awful
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Oct 3 2022 02:24pm
The charms are still going to sit in most people's stashes and not be used anyways, so nerfing them makes sense.
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Oct 3 2022 02:24pm
Assuming CM actually isn't nerfed like LR and Conviction:

Before: Everyone roll a nova sorc!

After: everyone roll a frost nova sorc!
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Oct 3 2022 02:26pm
Also the -player resist is reeeealllllyyyy hard to justify on those charms for many builds now.

RIP sunder poison necro. Is it even worth it for fire druid with infinity anymore, like you already had some physical punching through?

RIP tickling monsters with sunder fire/cold arrow zon.

Damn I hate this change, there were so many cool builds to think about that are just not interesting anymore.
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Oct 3 2022 02:28pm
Quote (Goomshill @ 3 Oct 2022 16:22)
Someone actually thought fire builds deserved a nerf but cold sorcs should be untouched?
dafaq?

I mean, fire builds will still be playable with mass facets, which was already BiS for fire druids, but it really hurts for fire sorcs for generalized pvm, and negate any usefulness it had on poison necros, and magic/phys sunder remains totally useless
hell, I believe they actually greatly nerfed the already worst sunder charm, since amp/decrep should be applying at 1/5 effectiveness against phys immune monsters after sunder now. So instead of dealing 5/55/105% with decrep/amp, now you'll deal 5/15/25%. And thus the sunder only brought you up from the current 0/10/20% if they were exactly 100% DR, which is the case for many phys immunes (stone skin + 50% base)

jesus that's awful


Yeah the charms aren't suppose to be good or anything.

If infinity just lowers the res of the immune monster to zero after the charm applies, then the charms might actually be good, which wasn't the intention.

The charms are just suppose to be something to help players who like to solo level 85 areas or do terrorzones solo.

In group games you're just going to use 3x skillers instead of the charms anyways since everything dies instantly with a decent group.

I mean the players who haven't gotten the memo yet that cold sorcs are straight up garbage for end game PVM will be happy with today's update.
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Oct 3 2022 02:28pm
Quote (Izuality @ 3 Oct 2022 13:00)
yea but they are not adressing actual issue which is CM

infinity is an endgame item that without spending fg from previous season takes weeks or even months to get

cold sorc reaches full potential on day 2 :P


CM isn't the issue, math is hard for some people apparently.
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Oct 3 2022 02:29pm
Quote (spokoluzik1989 @ Oct 3 2022 10:17pm)
Which part did I get wrong ?

Charm (95%) - 12lvl Conviction from Infinity (85%/5 = 17%) - CM (35%) - GE (25%) - Faced (5-10%) so it gets 8 or 13% while without charm some of the monsters would still have 68%.


You got me confused at
Quote (spokoluzik1989 @ Oct 3 2022 09:57pm)
Bs, Nothing has changed. The 1/5 rule always has been there when monster was immune.

Yes, without the charm everything is the same. But the charm changes a lot, as you calculated yourself.
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Oct 3 2022 02:31pm
Quote (coelomate1970 @ Oct 3 2022 03:26pm)
Also the -player resist is reeeealllllyyyy hard to justify on those charms for many builds now.

RIP sunder poison necro. Is it even worth it for fire druid with infinity anymore, like you already had some physical punching through?

RIP tickling monsters with sunder fire/cold arrow zon.

Damn I hate this change, there were so many cool builds to think about that are just not interesting anymore.


Fire build with only infinity/sunder for -resists just went from dealing 90% -> 22% damage (10% vs 78% resists), effectively 3/4 of their damage lost vs immunes
Fire build with infinity/sunder and a 30/30 facet sword, 20/20 facet shield and flickering flame went from dealing 155% -> 113%, which should still be capable of killing immunes but you are losing nearly 1/3 of your dps against them
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Oct 3 2022 02:31pm
Quote (coelomate1970 @ 3 Oct 2022 22:26)
Also the -player resist is reeeealllllyyyy hard to justify on those charms for many builds now.

RIP sunder poison necro. Is it even worth it for fire druid with infinity anymore, like you already had some physical punching through?

RIP tickling monsters with sunder fire/cold arrow zon.

Damn I hate this change, there were so many cool builds to think about that are just not interesting anymore.



Those -resi are easy to encounter and every single build that currently works will work even better with sunders, so it’s a unnecessary buff in a easy game… idk what you talk about „rip“
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